Player kills Butterfly

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HerzAusGold
Posts: 362
Joined: Sun Sep 25, 2005 4:41 pm
Location: Germany

Player kills Butterfly

Post by HerzAusGold »

Sometimes when the player runs through normal doors and a butterfly is coming on the other side the player kills the butterfly and cause of the diamonds he can't go through the door and stand IN the door.
And the answer is ... 42 !
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Holger
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Post by Holger »

Could you please try recording a tape for this bug, or, when it happens, send me the level and tape files that show it? That would help a lot.
HerzAusGold
Posts: 362
Joined: Sun Sep 25, 2005 4:41 pm
Location: Germany

Post by HerzAusGold »

Here is a tape for my level 006 (included in rndTest25)
Bug is present in RND3.1.2 too !

http://www.zomis.net/rnd/download.php?id=512
And the answer is ... 42 !
HerzAusGold
Posts: 362
Joined: Sun Sep 25, 2005 4:41 pm
Location: Germany

Post by HerzAusGold »

Ding Dong.
Holger,do you checked this tape?
...and your email inbox?
And the answer is ... 42 !
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Holger
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Post by Holger »

> Bug is present in RND3.1.2 too !

Thanks, that's good to know... so it wasn't newly introduced in 3.2.0-x.

> Holger,do you checked this tape?

Not yet...

> ...and your email inbox?

Yes: "My God, it's full of stars!" ;-)

(Please stand by. There are a lot of mails not yet answered...)
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Holger
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Post by Holger »

> Sometimes when the player runs through normal doors and a butterfly is
> coming on the other side the player kills the butterfly and cause of the
> diamonds he can't go through the door and stand IN the door.

Just checked this! Looks strange in 3.1.2! But this seems to be more of a graphical bug than an engine bug in 3.1.2 -- the player does not stand in the door, being unable to move, but he's dead, Jim! That's why there are the yellow gems. But you're right: The door graphics are not drawn correctly in this case.

In 3.2.0-x, this bug seems to have vanished (at least I can't remember that I have actively fixed it) -- the player is dead again, but there's no player graphic anymore on the door graphics. Everything seems to be (and look) as it should. (I tested this both with your level/tape and also tried this by myself several times, using your test level.)

So it seems to me that this issue has magically closed itself with 3.2.0-x... :-o
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