NOOOO

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n00b

NOOOO

Post by n00b »

NOO YOU HAVE FIX THAT SPEED BUG NOOOOOOOOOOO. I mean snapfield on a passable object, BUT IT WAS FUN WITH SPEED, DONT FIX FUNNY BUGS, PLEASE FIX IT BACK PLEASE PLEASE PLEASE PLEASE...



I think I will calm down...
Zomis
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Post by Zomis »

Yes, I honestly suggest that you should calm down.
So, are we calmed?

What speed bug are you talking about? And if you want it back, why?
Explain what good the bug would do, and then maybe we'll see what Holger thinks...
n00b

Post by n00b »

yes... but I want speed bug...
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Post by Zomis »

Then please explain what speed bug you are talking about!
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Darkon
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Post by Darkon »

bugs are to be fixed, it wasnt an intended behaviour so therefore it was removed

if you really want to go fast, just add a speed pill to the level and there you go, you can move fast

*edit* hes talking about the one where if you snapped a door that you had a key for, it made you move x2 as fast, i reported this several several versions ago and it was fixed
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Martijn
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Post by Martijn »

and yet one remark:

in one of the coming versions there'll be a speed adjustment option. So you can play it with the speed you want. I think the speed is a bit (only a bit) too slow. I like the speed as it was in the old (DOS) supaplex.
Last edited by Martijn on Wed Mar 02, 2005 8:35 pm, edited 1 time in total.
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Post by Zomis »

Ah, then I understand. And well, as Darkon said. Bugs are meant to be fixed.
Therefore, I certainly hope that this bug WON'T be undone.
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Holger
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Post by Holger »

> in one of the coming versions there'll be a speed adjustment option. So you can play it with
> the speed you want.

That's right. But it would make enemies faster, too, which was not the case with that bug... :-)

> I think the speed is a bit (only a bit) too slow. I like the speed as it was in
> the old (DOS) supaplex.

May it be possible that you refer to the original, unmodified Supaplex on a PC newer than around 1990 here? In this case, Supaplex has double speed, which was not intended by the authors, but was a bug which only showed up with newer (faster) PCs, where Supaplex suddenly ran with 70 frames per second instead of 35 frames per second, as intended (which was indeed a bit slower than current R'n'D).

There's a so-called "speed-fix" available on the Supaplex/Igor homepage which makes Supaplex run with "original" (slower) speed on current CPUs.
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