Plant tile is rather inaccurate in the RnD engine
Moderators: Flumminator, Zomis
Plant tile is rather inaccurate in the RnD engine
In the Emerald Mine (Club) engine, plant tiles can be erased by all enemies, as well as falling boulders and springs. In the Rocks'n'Diamonds engine, the only way to erase plant tiles is with explosions or an android. This change seems to be more or less out of nowhere. I'm not sure how many existing RnD levels would be broken by changing this, though.
Re: Plant tile is rather inaccurate in the RnD engine
I think there are no levels using the R'n'D game engine that use plant (and if there should be such levels, they just use it like any ordinary destructible wall) -- it's effectively not supported by the R'n'D game engine.
Re: Plant tile is rather inaccurate in the RnD engine
Plant is supported by the RnD engine, actually. It's identical to the non-removable landmine, in that it kills you on touch, except that androids can erase it by moving onto it. In this case it just seems like a partially implemented feature.
Re: Plant tile is rather inaccurate in the RnD engine
I must admit that I did not remember that!
I will have another look at it!
I will have another look at it!