blinkenrockford?

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filbo
Posts: 647
Joined: Fri Jun 20, 2014 10:06 am

blinkenrockford?

Post by filbo »

When I first open a level like this:
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-- I often spend 30 seconds trying to find where the heck the player is! It would be nice if the player(s) cel(s) would make themselves extra obvious during a pause; e.g. slowly fade in and out, or be Extra Shiny, or something along those lines.
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Eizzoux
Posts: 567
Joined: Wed Oct 30, 2013 5:32 am
Location: Russia
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Re: blinkenrockford?

Post by Eizzoux »

Sounds interesting, I remember similar feature in Cave Chaos series by Spam&Cheese how player appears with the shrinking blinking circle effect. Could be a nice feature. But it can already be done in custom levels with Custom Elements.
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filbo
Posts: 647
Joined: Fri Jun 20, 2014 10:06 am

Re: blinkenrockford?

Post by filbo »

Nobody is going to add that as a special CE effect to thousands of pre-existing levels :)

I'd like it as a game(engine) feature.
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