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left/right arrows on main screen (& generally in menus)
Posted: Sun Dec 25, 2016 11:13 pm
by filbo
Tiny feature request: when the vertical cursor isn't focused on Levelset, can you make it so left/right arrows still mean "down/up level#" except on the two (Info, Setup) which have right-arrow submenus?
Also noted, while getting the wording right for this:
It's inconsistent that right-arrow enters Info & Setup, and their submenus, but left-arrow doesn't exit them. There are again submenu items (Setup -> Game & Menu -> Team Mode, and many others) which consume left/right-arrow themselves; I think it'd be fine, reasonably consistent UI if those things did consume the arrows, but anything that didn't explicitly consume them, they act as 'enter' / 'leave' menu hierarchy keys. Even though that's inconsistent with what I came here to ask in the first place.
Combined request: on main menu, L/R = up/down level, except when R opens a submenu; on other menus, L/R exit/enter menu structure, except when consumed by the menu item itself. Wheeee! :)
Re: left/right arrows on main screen (& generally in menus)
Posted: Wed Jan 11, 2017 10:56 am
by Holger
It's inconsistent that right-arrow enters Info & Setup, and their submenus, but left-arrow doesn't exit them.
I don't think so -- the "left/right arrow" shortcuts work exactly on those buttons that show a "left" or "right" arrow (to leave or enter a sub-menu). So, for leaving a menu, this would mean to vertically navigate to the "exit" menu entry with the button that shows a left-arrow, and then press "cursor left" to leave that sub-menu. Therefore, I think it's indeed pretty consistent behaviour.
That said, I highly sympathize with your request. Just yesterday, I did some quick tests where I repeatedly had to finish a level to check some highscore issues, which required to go back one level every time (because it was increased by one level after finishing the previous one), so I really wished I could do this by simply pressing "cursor left" (while the "start game" menu entry was marked).
So, even as I think it would maybe add some inconsistent/unexpected behaviour, I think I'll give it a try anyway...
Re: left/right arrows on main screen (& generally in menus)
Posted: Wed Jan 11, 2017 1:27 pm
by filbo
Sounds good :) Not everything must be pure.
In actual play, I almost always do:
1. Play level N, doing various sorts of retries etc. until I defeat it
2. RnD auto-increments me to level N+1
3. I hit back-arrow (then curse and use the mouse, if I'm not on the right line), return to level N
4. I hit '555' to replay what I did at warp speed: both to observe whether it is beautiful / elegant, and out of mistrust that the recording might not actually faithfully represent a win (hasn't happened in a long time, hangover from bad days of late 2000s or so)
5. I hit forward-arrow (or fumble around with mouse), return to level N+1
6. Play level N+1, etc.
So more universal acceptance of arrows would remove 2 cursepoints from this cycle. Removing or making optional the auto-increment would also be nice...
Re: left/right arrows on main screen (& generally in menus)
Posted: Wed Feb 01, 2017 3:29 pm
by Holger
Combined request: on main menu, L/R = up/down level, except when R opens a submenu; on other menus, L/R exit/enter menu structure, except when consumed by the menu item itself. Wheeee!
Should now work just as you described it. (And it's definitely an improvement!)
Removing or making optional the auto-increment would also be nice...
Still have to add a new setup option like "auto-increment solved level: on/off" for that one...
Re: left/right arrows on main screen (& generally in menus)
Posted: Thu Feb 02, 2017 9:31 am
by filbo
Works great!