Player not killed by indestructible non-walkable element

Found a bug in R'n'D? Report it here!

Moderators: Flumminator, Zomis

Post Reply
Daniel H.
Posts: 535
Joined: Sun Apr 02, 2006 7:13 pm
Location: USA

Player not killed by indestructible non-walkable element

Post by Daniel H. »

Bug Report: Player is not killed when an indestructible non-walkable element is placed on top
  • Versions: This bug is new in either 3.2.0, 3.2.1, or 3.2.2.
    Bug Type: Game Engine
    Example Level: http://www.zomis.net/rnd/download.php?id=575 (no longer works)
    Location: Level Play
    Repaired: Yes
    Repair Released: Yes
    Repair Released In: 3.2.3
Comments:
In 3.1.x and earlier versions of Rocks 'n' Diamonds, the player could be killed by placing a non-walkable element on top of it through a CE change with "use extended change target." This action will no longer kill the player.

Before CE actions, this was the only way to kill a player besides making elements smash the player or making them kill the player using the "Deadly when..." option.

This breaks many older levels.
Last edited by Daniel H. on Fri Jan 05, 2007 11:40 pm, edited 4 times in total.
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
User avatar
Holger
Site Admin
Posts: 4073
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Post by Holger »

I have checked this with 3.1.2 and 3.2.2, and I cannot find any difference so far. Could you please describe it in more detail?

The point that is a bit vague here is the "replace when" setting -- when you set it to "destructible" (both in 3.1.2 and 3.2.2), the player will be killed when the extended change area includes the tile with the player.

Did you miss this setting? Or what do I have to do to trigger a different behaviour in 3.1.2 and 3.2.2 here?

> This breaks many older levels.

Any example here would also help a lot -- at least those levels covered by my automated tape checks show no difference or failures here... :-/
User avatar
Holger
Site Admin
Posts: 4073
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Post by Holger »

Daniel (maybe you missed my reply), do you have an example level for your bug report?
Daniel H.
Posts: 535
Joined: Sun Apr 02, 2006 7:13 pm
Location: USA

Post by Daniel H. »

Yes, it can be found here. (Sorry for the late reply.)
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
Zomis
Posts: 1502
Joined: Mon Jun 21, 2004 1:27 pm
Location: Sweden
Contact:

Post by Zomis »

It's only indestructible elements which causes this, normal destructible but non walkable elements does kill the player. (You can try this by placing CE 1 at the position where the player stands to touch CE 2 in Daniel's level)
User avatar
Holger
Site Admin
Posts: 4073
Joined: Fri Jun 18, 2004 4:13 pm
Location: Germany
Contact:

Post by Holger »

Thanks for the bug demonstration level -- just found and fixed that bug!
Daniel H.
Posts: 535
Joined: Sun Apr 02, 2006 7:13 pm
Location: USA

Post by Daniel H. »

Zomis wrote:It's only indestructible elements which causes this, normal destructible but non walkable elements does kill the player.
Right. I made this clear in the level, but I did not make it clear here in the bug report. :oops:
The H. World levelset can be downloaded from http://www.bd-fans.com/RnD.html -- search The H. World on that page.
Post Reply