Starts moving "previous"

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richard
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Starts moving "previous"

Post by richard »

About that "starts moving previous"... I have an idea.

That could also be used, by an explosions-change. So if the element explodes, it can contain something. These containing moving elements with the property "starts moving previous" could than move at the direction, the exploding CE was moving.
richard
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Post by richard »

Ämm... sorry, but what is with that idea here ? It is really needable and good, I think...
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Grunt002
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Post by Grunt002 »

like what?...uh I mean- Holger?
YOU LIKE MY SIGNATURE DON'T YOU?
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Holger
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Post by Holger »

> These containing moving elements with the property "starts moving previous" could than move
> at the direction, the exploding CE was moving.

Sounds reasonable and useful, yes.

No idea how to integrate this in the current engine, though...
richard
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Post by richard »

No idea how to integrate this in the current engine, though...
That´s bad... very bad... :cry:
That thing would be great for my project, though...

Can you imagine, that you can think, that you can insert that somewhen ? :)
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Post by Zomis »

Sounds tricky to implement yes...
But remember Holger, that the direction is passed over to other elements sometimes. Like if you drop a CE, it changes to another and that new CE is told to move when dropped. But I guess that isn't the same, so oh well...
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Holger
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Post by Holger »

> But remember Holger, that the direction is passed over to other elements sometimes. Like if
> you drop a CE, it changes to another and that new CE is told to move when dropped. But I
> guess that isn't the same, so oh well...

The main differences are that explosions are 3x3 elements, and that everything gets not only changed, but destroyed before the new elements show up.

Of course it is possible if I really want it, but it will require lots of testing and could cause lots of problems that must be handled correctly then, so I may decide to use the time needed for this for other ideas.
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