eats mouse cursor
Posted: Tue Feb 24, 2015 7:10 am
Probably an interaction with SDL libs?
Ubuntu 12.04.5 LTS, linux 3.13.0-46-generic x86_64
[ RnD 3.3.1.2 || RnD 4.0.0.0-git ] build with SDL, not SDL2
Version Information reports SDL libs as same versions compiled as linked:
SDL 1.2.14
SDL_image 1.2.10
SDL_mixer 1.2.11
SDL_net 1.2.7
Problem: when starting a levelset with splash image(s), the mouse cursor disappears while the splash images are displayed. This is problematic when in windowed mode; I can't figure out where the cursor went, so have trouble dealing with window manager widgets.
Cursor reappears after satisfying the image(s).
e.g. levelset "Amiga Mine 24" (/usr/share/games/rocksndiamonds/levels/Emerald Mine Club/emc_amiga_mine_24) has two more or less identical splash screens. If I start the game when that's my current levelset, I have to click twice in the window, or hit space twice, before the mouse cursor reappears.
Ubuntu 12.04.5 LTS, linux 3.13.0-46-generic x86_64
[ RnD 3.3.1.2 || RnD 4.0.0.0-git ] build with SDL, not SDL2
Version Information reports SDL libs as same versions compiled as linked:
SDL 1.2.14
SDL_image 1.2.10
SDL_mixer 1.2.11
SDL_net 1.2.7
Problem: when starting a levelset with splash image(s), the mouse cursor disappears while the splash images are displayed. This is problematic when in windowed mode; I can't figure out where the cursor went, so have trouble dealing with window manager widgets.
Cursor reappears after satisfying the image(s).
e.g. levelset "Amiga Mine 24" (/usr/share/games/rocksndiamonds/levels/Emerald Mine Club/emc_amiga_mine_24) has two more or less identical splash screens. If I start the game when that's my current levelset, I have to click twice in the window, or hit space twice, before the mouse cursor reappears.