R'n'D 2018.09.04 build review
Posted: Wed Sep 05, 2018 5:59 am
Tonight I went to the RELEASES page just to download R'n'D 2.0.0 just to compare that version to "official" recent one. I donwloaded it and just for curiosity moved to "development-versions" and found out there's a new build version which was uploaded just yesterday (on 09.04). I downloaded it, put it in the R'n'D folder, then I launched it.
Ok, no differences in main menu. I'll go check any MM level. Laser charges up, laser stops charging, music starts. Ok, I see, now music starts only after charging the laser emitter, just like in older versions (2.0.X). Good!
Then I checked info screen, no changes, of course. I started scrolling levels and saw 4 players on the right of level preview. Wait, what? So, now if there's multiple players in one level, they will be shown on the right of level preview in main menu. Interesting feature.
I decided to check Setup. I went to Game & Menu and... Oh my... Network multi-player? Wow, I'm impressed! I wasn't expecting to see that. It searches for a server first, then creates new one. Then when I go back to main menu, the player 1 with text "you" appears on the left of level preview. I wish there could be more options to choose a server or connect by IP of server or some sort of or, if create new one, somehow customize it (at least server name).
Then there's Preferred network player. Oh, so, that's why these "request.button.player_X" are in the game for a very long time. I'm guessing you are choosing player you'll be playing as if you connect to any server, because if you choose any other player, you won't be really playing as him on your server.
Auto-play next level - it automatically jumps to the next level after completing the current one, and this option is manually turned on. Oh, also, it has a little glitch with jumping to next level - the panel still shows the number of past level. Skip scores after game - it just skips the hall of fame. I wish we could turn on or off these options for levelsets permanently.
Then I went to Touch controls and chose Virtual Buttons... Wow, so many options now! But I can't experiment with them because this dev version is for PC, and PC version doesn't support virtual buttons (I can't even imagine how could it look like if it could support).
Then I was experimenting with my... small MM levelset. I started playing a tape and... It was lagging for some reason... or maybe it was slowed down, like, 10-20 times... I'm guessing that was made for testing some tape fixes.
Well, I didn't find anything else to look at, but that progress is already pretty big, and I hope this next update is gonna be huge and awesome
Ok, no differences in main menu. I'll go check any MM level. Laser charges up, laser stops charging, music starts. Ok, I see, now music starts only after charging the laser emitter, just like in older versions (2.0.X). Good!
Then I checked info screen, no changes, of course. I started scrolling levels and saw 4 players on the right of level preview. Wait, what? So, now if there's multiple players in one level, they will be shown on the right of level preview in main menu. Interesting feature.
I decided to check Setup. I went to Game & Menu and... Oh my... Network multi-player? Wow, I'm impressed! I wasn't expecting to see that. It searches for a server first, then creates new one. Then when I go back to main menu, the player 1 with text "you" appears on the left of level preview. I wish there could be more options to choose a server or connect by IP of server or some sort of or, if create new one, somehow customize it (at least server name).
Then there's Preferred network player. Oh, so, that's why these "request.button.player_X" are in the game for a very long time. I'm guessing you are choosing player you'll be playing as if you connect to any server, because if you choose any other player, you won't be really playing as him on your server.
Auto-play next level - it automatically jumps to the next level after completing the current one, and this option is manually turned on. Oh, also, it has a little glitch with jumping to next level - the panel still shows the number of past level. Skip scores after game - it just skips the hall of fame. I wish we could turn on or off these options for levelsets permanently.
Then I went to Touch controls and chose Virtual Buttons... Wow, so many options now! But I can't experiment with them because this dev version is for PC, and PC version doesn't support virtual buttons (I can't even imagine how could it look like if it could support).
Then I was experimenting with my... small MM levelset. I started playing a tape and... It was lagging for some reason... or maybe it was slowed down, like, 10-20 times... I'm guessing that was made for testing some tape fixes.
Well, I didn't find anything else to look at, but that progress is already pretty big, and I hope this next update is gonna be huge and awesome