The long downtime significantly dampens the unveiling, but presenting...
Snake Bite (Entire Set) in 56:30.08
In the time since this video was compiled, my
tape files directory has seen a few improvements, in level 12 (-0.04), 19 (-2.36), and 29 (-1.00), so the current chart looks like this:
Code: Select all
LEVEL |MY TAPE |||CREATOR DEMO
# |Name |Time |Steps|Featured?|||Time |Steps
1 entrance hall 0:26.58 159 0:27.38 165
2 red & green should never be seen 1:17.96 425 1:31.46 501
3 rollerballs 1:31.92 537 2:12.70 769
4 spit it out 1:37.66 507 2:01.60 587
5 door mania 0:55.24 249 2:24.02 723
6 intermission 1 0:28.14 146 0:33.14 170
7 round and around 1:46.04 548 2:01.32 620
8 r-r-rebounders! 1:09.42 378 4:07.88 1160
9 gyro 2:39.38 900 3:35.38 1162
10 demolition training 101 2:27.74 636 * 5:52.74 1060
11 deflectors 1:19.84 414 2:31.66 634
12 intermission 2 0:40.26 195 0:52.50 211
13 level 12a 1:32.56 446 5:14.74 1252
14 rattus norvegicus 1:41.32 560 * 3:07.24 856
15 driving range 2:41.18 655 4:50.28 1065
16 your move, creep 1:39.92 588 2:58.84 1024
17 i got a crush on you 2:36.70 785 * 4:53.06 1127
18 intermission 3 0:15.16 83 0:22.76 121
19 calipso 2:01.28 575 3:17.74 795
20 hunted! 2:00.38 576 2:25.80 644
21 keep on rollin' 0:57.36 314 1:12.72 416
22 mad footy skillz 2:59.32 641 4:42.44 871
23 room 101 3:19.18 1003 * 5:37.44 1297
24 baker street 2:56.02 618 3:13.66 912
25 intermission 4 0:11.56 44 0:53.04 48
26 a trick of the tail 1:36.26 458 4:12.12 844
27 rooms of doom 1:58.38 640 4:01.48 918
28 necropolis 2:56.50 967 6:26.52 1823
29 rumble in the jungle 3:39.82 1176 * 4:50.80 1330
30 intermission 5-20 5:07.94 1518 * 9:15.48 2390
TOTAL 56:26.68 16717 99:47.94 25495
I've hacked my own RnD installation to display subsecond precision in the timer, which is why the video and the chart contain that level of accuracy; this change is ill-suited to making it into mainline distribution since it requires writing all over theme files, particularly for standalone level sets already released many years ago, and changing hard-coded constants with respect to positioning of the tape display.
Because there's so much downtime, I also managed to start on
BD2K3, and finish it, with months and years to spare. Here's that
tape directory, and the chart (though in this case the creator demos weren't made under TAS conditions, so the comparisons are for novelty value only):
Code: Select all
LEVEL |MY TAPE |||CREATOR DEMO
# |Name |Time |Featured?|||Time
0 RETRO INTRO 0:40.16 1:05.70
1 ENTRANCE HALL 2:56.42 4:57.08
2 KING TUT'S TOMB 3:09.50 5:07.18
3 ONE ROCKFORD AND HIS BOULDER 1:49.68 * 4:42.04
4 AIRLOCK 1:37.80 2:06.34
5 DIAMOND FACTORY 0:48.14 1:22.88
6 KA-PLUNK! 1:18.66 1:57.76
7 MAKE YOUR OWN MAZE 0:47.92 0:59.68
8 DIAMOND OBSESSION 0:40.28 * 4:08.22
9 SAND TIMER 0:42.32 1:05.60
10 WAR! 0:51.42 2:23.02 (and desyncs)
11 THRILL OF THE CHASE 1:31.70 1:41.02
12 DEMOLITION TRAINING 2:53.36 5:35.86
13 SPACED INVADERS! 1:14.24 3:07.80
14 JAIL BREAK! 0:48.06 1:51.68
15 ROCKFORD...WHAT A GUY! 1:51.34 * 7:46.38
16 ROCKFORD IN SPACE 3:19.34 * 4:53.96
17 OFF-SET 1:09.34 2:50.22
18 GLADIATOR 1:14.38 1:28.70
19 JIGSAW 0:31.72 * 1:43.84
20 DARKNESS 3:52.88 6:05.36
21 REMOTE CONTROL 1:36.64 4:31.98
22 HI-HO HI-HO 3:40.88 7:49.82
23 SURVIVAL OF THE FITEST 1:55.80 3:27.04
24 MIRROR,MIRROR 0:56.36 * 4:04.52
25 PYRAMID POWER 1:56.80 5:19.06
26 MOUSE TRAP! 2:14.40 3:34.48
27 THINK AHEAD! 3:18.16 5:20.58
28 FROZEN IN TIME 1:58.48 3:11.62
29 ENTOMBED 2:29.78 4:44.76
30 MIND RIPPER 1:06.12 3:57.82
31 DEFLECTION TIME! 2:30.84 3:25.82
32 OLD SCHOOL 2:43.62 7:06.80
33 SUPER PERPLEXED 3:31.84 8:05.72
34 GOING DOWN SIR? 1:56.66 2:30.68
35 CHAR RIOTS OF ICE 0:46.56 1:02.14
36 NAMELESS LEVEL 0:44.74 * 5:47.78
37 SUPER G 2:15.26 2:32.26
38 RAN-DUM 0:41.20 1:39.70
39 ASSAULT COURSE 3:41.82 7:17.46
40 THE END? 5:25.46 * 12:58.14
41 THE BOSS 0:26.30 1:55.38
42 THE END! 0:13.58 0:50.12
TOTAL 79:59.96 168:14.00
I haven't put this on video yet, because level 41 is old and extremely unsatisfactory; I know of a way to improve the start, but every time I've gone through it, the random numbers never work out for getting the final hit in a spot I need it, when I need it. Even worse, sources of entropy are practically nonexistent in that level, and the random lookahead facility I wrote into my installation doesn't look more than one number ahead (in fact, in that situation it doesn't display any numbers at all).
During the making of that, I found that BD2K3 is a real mishmash of a levelset, with different levels being created under different versions of the engine. Normally it's not something you'd notice in the course of play, but when every frame makes a difference you learn to appreciate the levels where walking into a wall only locks out control for 1 frame instead of 8; it's those levels that enable things like the turbo-rock-push in level 3.
And as seen elsewhere in this forum, there's a new levelset called
Tigris Mythos; the maker of that set sent it to me for a trial run early on, and I decided why not, these are short levels so I'll tackle that too. It has an interesting optional goal in every 10th level except the first and last, and it's worth tracking times for both options: collecting the penguins or not. So I did. Making use of the snap key, which TM doesn't even acknowledge the existence of in its instructions, and an inordinate amount of luck manipulation (to the point where another one of the hacks I added to my installation was a hotkey for "increment random seed" and "decrement random seed"), I get this
obligatory tape folder:
Code: Select all
NO WITH
SAVE SAVE
__0 __0 __1 __2 __3 __4 __5 __6 __7 __8 __9
00_ 01.76 --.-- 02.56 06.24 13.08 10.02 08.92 10.98 20.12 13.28 20.22
01_ 12.40 20.02 26.38 21.38 17.54 15.06 16.18 03.22 17.04 20.74 32.18
02_ 14.64 18.88 16.98 22.74 25.40 18.54 21.60 15.44 24.30 14.44 34.00
03_ 10.36 29.28 13.60 27.32 12.84 14.06 28.14 07.12 13.20 03.20 21.00
04_ 07.98 26.82 20.68 06.84 17.44 08.58 20.30 13.62 19.96 18.74 31.24
05_ 05.94 09.84 23.98 16.92 18.12 25.56 25.94 19.90 30.52 29.30 20.92
06_ 09.06 10.14 16.36 41.76 18.90 18.54 11.98 21.98 16.46 09.42 17.32
07_ 13.52 24.94 42.10 14.86 19.72 14.04 15.92 10.82 19.02 47.98 22.92
08_ 12.96 17.78 12.72 10.62 04.24 05.48 21.02 25.24 05.04 21.12 26.34
09_ 07.76 09.42 21.54 18.16 08.98 13.22 16.76 20.74 20.52 22.72 36.94
10_ 08.98 29.32 24.92 36.20 45.00 30.70 31.78 37.12 26.08 13.32 19.66
11_ 21.60 30.64 14.58 30.14 37.80 17.76 25.30 38.98 17.62 20.24 16.50
12_ 12.02 13.92 10.50 10.36 15.04 28.12 14.76 25.26 31.44 21.44 1:45.68
130 01.92
TOTAL NO SAVE: 42:36.32 WITH SAVE: 44:20.10
If I ever get to other level sets, you might find them here. (There's currently some slow progress on
Supaplex, which I don't anticipate finishing any time soon.) Hopefully after less of a delay.