Search found 571 matches

by Eizzoux
Thu Aug 03, 2023 6:54 pm
Forum: Bug Reports
Topic: Music doesn't start up on title screen with very specific setup
Replies: 4
Views: 5166

Music doesn't start up on title screen with very specific setup

That sounds very specific, but there's a very specific way to make music not play on title screens even when it should. Make a levelset with at least one titlescreen/message and one initial titlescreen/message (for example, titlemessage_1.txt and titlemessage_initial_1.txt) , Disable screen fading o...
by Eizzoux
Sun Jul 30, 2023 5:31 am
Forum: General Discussion
Topic: GUI key logic
Replies: 3
Views: 4890

GUI key logic

I don't know for how long was this a thing, but only recently I found out that GUI key slots have been slightly changed. To be exact, they don't just show red, yellow, green and blue keys. They can sorta show all 9 keys, not all together, obviously. That GUI logic sorta confused me at first, but I t...
by Eizzoux
Sat Jul 22, 2023 9:50 am
Forum: Bug Reports
Topic: Animating in MM
Replies: 4
Views: 4982

Animating in MM

I'm assuming MM has a different animation engine, but the point is... I'm trying to make a little animation of mirrors just flashing when you rotate them, which could be done if you animate each mirror angle with the linear mode, where the first frames are the flashing one, but the last one is the u...
by Eizzoux
Sun Jul 16, 2023 10:21 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 832638

[DF] Fixed mirrors

Also, sorry for being kind of rude, but the fixed DF mirrors look kind of... not really nice. I am also not too happy with the current graphics choice... IMHO it should better be like the MM graphics, having colorful graphics for the non-fixed mirrors and gray graphics for the fixed ones. But the a...
by Eizzoux
Sun Jun 25, 2023 10:58 am
Forum: Bug Reports
Topic: Dripper revealing problem + Visible Invisible Sand connection issue
Replies: 3
Views: 11535

Visible Invisible Sand connection issue

Actually, coming back to this topic yet again, and, to be specific, to another half of it I have ignored while checking the dripper one, the active invisible sand, as it turns out, still has some odd behaviors. When new invisible sand is created 'while' the lightswitch is ON, it's connection becomes...
by Eizzoux
Fri Jun 16, 2023 4:25 pm
Forum: New Ideas
Topic: Special idea
Replies: 3
Views: 4901

Re: Special idea

What I would also like to work on is a tighter integration of the API server (which is just the high score server for now) into R'n'D, namely adding the possibility to download (and play) level sets and levels directly from the server, without having to worry how on earth a level package could be a...
by Eizzoux
Mon Jun 05, 2023 4:48 pm
Forum: Bug Reports
Topic: Music artwork doesn't work
Replies: 7
Views: 5946

Re: Music artwork doesn't work

From what I have just checked, it seems to be working just fine, both custom music and music override. Are you sure you checked everything? What exactly happens for you? Is the game just playing default R'n'D music on any levelset? For the last case, I'd recommend you just switch music override to '...
by Eizzoux
Sun Jun 04, 2023 8:16 pm
Forum: New Ideas
Topic: Just some more overall customizations for Mirror Magic objects
Replies: 2
Views: 6359

[2] Just some more overall customizations for Mirror Magic objects

I could also add something which is still sorta lacking in current versions still, although not in-game customizations, but instead some attributes for custom levelset sounds. Hitting sounds for some elements which still don't really have it. For example, for char elements, whether it's a full group...
by Eizzoux
Thu May 25, 2023 10:06 am
Forum: Bug Reports
Topic: MM/DF walls not counting in the editor
Replies: 8
Views: 6771

Re: MM/DF walls not counting in the editor

Holger wrote: Wed May 24, 2023 3:39 pm Not sure how to do this consistently with the "empty space" parts of MM style wall elements... And not too sure if this is really that important.
Yeah, to be real, it's not that important if it's technically not an empty space anyways.
by Eizzoux
Wed May 24, 2023 3:42 pm
Forum: New Ideas
Topic: Music info sort priority
Replies: 5
Views: 5512

Re: Music info sort priority

Oh yeah, and I asked about the ability to work around the "played in level 00X" lines because I have already manually applied the song usage in the title headers, but since the new ones just add up below, that just kind of... breaks, yeah... asd1.png asd2.png asd3.png asd4.png
by Eizzoux
Wed May 24, 2023 3:27 pm
Forum: Bug Reports
Topic: MM/DF walls not counting in the editor
Replies: 8
Views: 6771

Re: MM/DF walls not counting in the editor

...(plus having MM wall tiles highlighted individually now, matching the first count on the properties page). But does that mean that it also highlights mini empty spaces when empty space is selected? Also, off-topic, but speaking of empty space, there's a certain topic in Bug reports below related...
by Eizzoux
Wed May 24, 2023 3:22 pm
Forum: New Ideas
Topic: Music info sort priority
Replies: 5
Views: 5512

Re: Music info sort priority

So, how is the music priority managed nowadays? At least it's not the "sort_priority" for sure, since it ignores the priority I set in the txt's. It even still surpasses the musicinfo order and still lists the level songs before the menu music despite the menu one being listed first. Also,...
by Eizzoux
Tue May 23, 2023 7:33 pm
Forum: Bug Reports
Topic: MM/DF walls not counting in the editor
Replies: 8
Views: 6771

MM/DF walls not highlighted with Alt button

Continuing this topic, there's still one thing which is not exactly... perfect, I guess? Remember that when you hold down an Alt button, all of the elements matching the left palette slot will be highlighted with white borders? Well, I think you know what I'm leaning here to. If you draw any of the ...
by Eizzoux
Mon May 22, 2023 12:27 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 832638

[RF] Surprise Orb showcase

Image

Click on the image...
by Eizzoux
Mon May 22, 2023 10:45 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 832638

slopees

Yeah, for the most part, they do their job just as they are intended to, and yeah, as expected, some special cases are just way too special to work around. But still, good job on actually implementing that! Although I just asked if that's a possibility, but... I guess that answers my question :Р ohw...