Search found 3362 matches

by Holger
Sat Dec 09, 2023 7:23 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.3.8.0 released!
Replies: 1
Views: 13104

Re: Rocks'n'Diamonds 4.3.8.0 released!

Some details on how to use some of the new global animation features: Regarding "added support for fading in and fading out global animations": To fade global animations in or out, use the attribute ".fade_mode" with value "fade_in" or "fade_out" and the attri...
by Holger
Sat Dec 09, 2023 7:16 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.3.8.0 released!
Replies: 1
Views: 13104

Rocks'n'Diamonds 4.3.8.0 released!

This new minor release version contains the following additions and fixes: added random push delay for rocks, nuts and bombs to Emerald Mine game engine added support for fading in and fading out global animations added support for setting alpha value for global animations added support for setting ...
by Holger
Sat Dec 09, 2023 6:35 pm
Forum: Bug Reports
Topic: [RESOLVED] Clicking action... seems to not change animation?
Replies: 5
Views: 23171

Re: Clicking action... seems to not change animation?

... and another one: About the anim, yeah, just noticed that as well, and not only that, pretty much all other anims disappear as soon as you move to another folder in levelset list. I assume the problem might be that game potentially forgets the level number once you move to another folder... Oh wa...
by Holger
Sat Dec 09, 2023 6:33 pm
Forum: Bug Reports
Topic: [RESOLVED] Clicking action... seems to not change animation?
Replies: 5
Views: 23171

Re: Clicking action... seems to not change animation?

It's strangely specific, but I just noticed how in this levelset the custom pointer I did doesn't 'click' on most of screens for some reason. Well, this one is easy: You have defined a global animation to recolor the screen border for each different level number, and this global animation has the s...
by Holger
Sat Dec 09, 2023 6:04 pm
Forum: Bug Reports
Topic: [RESOLVED] Global anim starts from non-first part
Replies: 2
Views: 15872

Re: Global anim starts from non-first part

Oh well... after some testing around with your test level set (nice main screen, by the way ;-) ), I know what's going in here. And yes, the observed behaviour in this case is indeed unexpected, and to be honest, it looks like buggy behaviour in most use cases. :( The thing is that the ".draw_o...
by Holger
Fri Dec 08, 2023 4:09 pm
Forum: Bug Reports
Topic: [RESOLVED] Clicking action... seems to not change animation?
Replies: 5
Views: 23171

Re: Clicking action... seems to not change animation?

I have to check both cases... I think it's both by intention (sort of), but not working as it should. (Global animations probably disabled on level set screen, because loading new artwork here (but should not result in invisible pointer), and clicking pointer style global animations might also be bu...
by Holger
Fri Dec 08, 2023 4:06 pm
Forum: Bug Reports
Topic: [RESOLVED] Tile cursor renders over global animations
Replies: 14
Views: 57652

Re: Tile cursor renders over global animations

Well, kinda, I meant with both '.draw_masked: false' and 'draw_masked: true'.
Yes, works with both settings.
by Holger
Fri Dec 08, 2023 3:32 pm
Forum: Bug Reports
Topic: [RESOLVED] Clicking action... seems to not change animation?
Replies: 5
Views: 23171

Re: Clicking action... seems to not change animation?

Very strange! I cannot reproduce this -- the custom pointer in your level set works as expected for me. That is, I can click everything just as with the unmodified pointer. However, I noticed that it is invisible on some level selection screens (but still can click). Will have to check what's going ...
by Holger
Fri Dec 08, 2023 3:29 pm
Forum: Bug Reports
Topic: [RESOLVED] Tile cursor renders over global animations
Replies: 14
Views: 57652

Re: Tile cursor renders over global animations

Just out of curiosity, how well does it work with both '.draw_masked:' parameters?
You mean, using both ".draw_masked" and ".alpha"? Works just as expected! :)
by Holger
Thu Dec 07, 2023 4:22 pm
Forum: New Ideas
Topic: Force centering if the window is too big
Replies: 1
Views: 14674

Re: Force centering if the window is too big

Indeed this was handled differently in earlier versions: When changing the window size due to custom artwork with different window viewport size, the window was closed and re-opened again, being centered on the desktop again. This had the potentially negative or unwanted side effect that if you plac...
by Holger
Thu Dec 07, 2023 4:14 pm
Forum: Bug Reports
Topic: [RESOLVED] Tile cursor renders over global animations
Replies: 14
Views: 57652

Re: Tile cursor renders over global animations

Thanks for reporting this bug which I was easily able to reproduce. In fact, this bug must be quite old, as I could not find an older version where this worked. :shock: Apparently this does not work anymore since I introduced using textures to display the request dialog, which apparently was quite s...
by Holger
Thu Nov 30, 2023 8:25 pm
Forum: Bug Reports
Topic: Empty space in EM engine... + something else
Replies: 16
Views: 48078

Re: Empty space in EM engine... + something else

can i get a 2-4 magicians levelsets please? Yeah, you're definitely in the wrong thread here... :D Yeah, but the thing is this is preview area, I feel like I mentioned that before. Ouch, now I understand. Sorry, you did mention it, but for whatever reason I didn't get it and assumed live game playi...
by Holger
Wed Nov 29, 2023 7:59 pm
Forum: Bug Reports
Topic: Empty space in EM engine... + something else
Replies: 16
Views: 48078

Re: Empty space in EM engine... + something else

Cool workaround, but I should fix this "the right way".

BTW: Does it really work? The "empty tiles" global animation will cover the laser beam, won't it? :?
by Holger
Mon Nov 13, 2023 10:14 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.3.7.1 released!
Replies: 4
Views: 11567

Re: Rocks'n'Diamonds 4.3.7.1 released!

All that new "global animations triggered by custom elements" stuff introduced by 4.3.7.0 and 4.3.7.1 definitely needs some tutorial level set to show how it works! I will try to add one here as soon as possible! :)
by Holger
Mon Nov 13, 2023 10:06 pm
Forum: Level and Artwork Design
Topic: Trying out some things from the update (not all yet)
Replies: 3
Views: 7191

Re: Trying out some things from the update (not all yet)

Hey, that's cool trickery using the new ".anim_mode: level_nr" feature!

Didn't know that it could be used also for the screen border! :-o :-)

Update: OK, it's done using global animations, too -- I should have known. :D