Search found 3365 matches
- Fri Jun 25, 2004 2:01 pm
- Forum: Bug Reports
- Topic: [custom].exploding (gfx) doesn´t work any more ?
- Replies: 11
- Views: 15086
- Fri Jun 25, 2004 1:59 pm
- Forum: Level and Artwork Design
- Topic: new supaplex levels
- Replies: 11
- Views: 14190
- Fri Jun 25, 2004 1:55 pm
- Forum: General Discussion
- Topic: Download links at artsoft.org
- Replies: 23
- Views: 25980
- Fri Jun 25, 2004 12:14 am
- Forum: General Discussion
- Topic: What new codes are already implented ?
- Replies: 9
- Views: 10453
- Thu Jun 24, 2004 6:59 pm
- Forum: Level and Artwork Design
- Topic: Quick Question
- Replies: 4
- Views: 6666
- Thu Jun 24, 2004 5:58 pm
- Forum: Bug Reports
- Topic: Soft scrolling prevents high speed???
- Replies: 9
- Views: 10382
- Thu Jun 24, 2004 5:31 pm
- Forum: Level and Artwork Design
- Topic: Unsolvable levels
- Replies: 61
- Views: 174472
> Holger, will you fix it? Yes, I will fix it. But not in the first version of the contribution package, because many people already have asked for it, and I currently have no time to replace and test levels. But I will definitely process each and every report in this forum which results in a fixed ...
- Thu Jun 24, 2004 8:55 am
- Forum: Programmer's Corner
- Topic: Emerald Mine level conversion
- Replies: 13
- Views: 19175
> Holger, would you like me to send you some of these EMv6 levels? Yeah, would be great! As soon as I start integrating the new EM engine, they will be great for testing! > Also, would you like me to send you some EM level sets from EMC games that you don't have > in the current EMC level set? Yes, ...
- Thu Jun 24, 2004 8:43 am
- Forum: Bug Reports
- Topic: Soft scrolling prevents high speed???
- Replies: 9
- Views: 10382
> Ah, I see. I got the whole visual warp fast foward trick, but I didn't expect that clicking the > button during normal speed would result in something FASTER than clicking it at a faster > speed. Yes... As I said, I admit that it's a bit confusing. Any suggestions for a better (more logical) handl...
- Thu Jun 24, 2004 8:38 am
- Forum: Bug Reports
- Topic: Blocked
- Replies: 8
- Views: 10207
- Thu Jun 24, 2004 12:14 am
- Forum: Bug Reports
- Topic: Blocked
- Replies: 8
- Views: 10207
- Thu Jun 24, 2004 12:09 am
- Forum: Bug Reports
- Topic: Soft scrolling prevents high speed???
- Replies: 9
- Views: 10382
- Wed Jun 23, 2004 11:51 pm
- Forum: General Discussion
- Topic: Near future plans?
- Replies: 18
- Views: 21392
> I think 3.1.0 was for 99% SP compatibility. 3.2.0 for BD and 3.3.0 for EM. Well, here's the roadmap (including the previous and current version): - 3.0.0: custom artwork and custom elements - 3.1.0: fix most known bugs of the R'n'D engine - 3.1.1: fix those bugs that are still left in 3.1.0 - 3.2....
- Wed Jun 23, 2004 11:13 pm
- Forum: Help
- Topic: [Fixed] Printouts
- Replies: 2
- Views: 4965
- Wed Jun 23, 2004 11:07 pm
- Forum: Programmer's Corner
- Topic: Emerald Mine level conversion
- Replies: 13
- Views: 19175
> The levels are now in a folder called 'cave' as opposed to the old 'pla' directory. They are > named XXS for single player levels (eg. level 1 is 00S; level 81 is 80S). Teamwork levels are > XXT. Yeah, now I remember that I have seen such files! As they are different to the existing various level ...