Search found 3365 matches
- Mon Jan 22, 2024 12:42 am
- Forum: General Discussion
- Topic: Does anyone know where these audio clips used in BD2K3 came from?
- Replies: 4
- Views: 10205
Re: Does anyone know where these audio clips used in BD2K3 came from?
That's cool, and yes, all three audio sources (that is, the original songs) are very likely what I would have expected Alan Bond to use for his level sets!
- Sun Jan 14, 2024 12:39 pm
- Forum: General Discussion
- Topic: confedit is not working
- Replies: 7
- Views: 2284
Re: confedit is not working
do the confedit remake! holger No, you will do the ConfEdit remake! Go learn a programming language (I leave the choice up to you), practice until you have mastered it, then do a perfect remake of ConfEdit that supports all the new stuff not yet included in the old ConfEdit. May I ask that you do a...
- Sat Jan 13, 2024 10:31 am
- Forum: New Ideas
- Topic: Pause LET IT SNOW! When Pausing Game...
- Replies: 3
- Views: 4388
Re: Pause LET IT SNOW! When Pausing Game...
While such options might be useful, I have the feeling that they are way too special for such a little easter egg (well, OK, wrong season). So I think it should be sufficient to be able to simply deactivate it. At least to me, more sophisticated setup options seem to have the disadvantage of making ...
- Sat Jan 13, 2024 10:21 am
- Forum: General Discussion
- Topic: confedit is not working
- Replies: 7
- Views: 2284
Re: confedit is not working
Wow, that's strange! No idea what kind of checks Alan implemented here. Have you tried it with older versions? It would be interesting to know which was the last version that works, and which is the first version that refuses to work, to see which change might have caused this. But I think I have to...
- Thu Jan 11, 2024 5:26 pm
- Forum: General Discussion
- Topic: confedit is not working
- Replies: 7
- Views: 2284
Re: confedit is not working
I assume this is due to a missing Visual Basic runtime. See the following note from the"Tools & Utilities" page: If you should have problems running this program (especially if it complains about missing OCX files like “GGlock.ocx”), the reason is most probably a missing Visual Basic 5...
- Mon Jan 08, 2024 7:53 am
- Forum: Level and Artwork Design
- Topic: mirror magic adventure is finally done! out now!!!!
- Replies: 4
- Views: 3077
Re: mirror magic adventure is finally done! out now!!!!
Hi Amir, I've just played the first 10 levels of your new level set, and my first impression is that it is quite some fun to play it! :D You also did a good job with all the graphics and sound customizations (although it's really a heavy load of ~70 MB of sounds and ~170 MB of music). You even added...
- Sun Jan 07, 2024 11:39 pm
- Forum: Level and Artwork Design
- Topic: mirror magic adventure is finally done! out now!!!!
- Replies: 4
- Views: 3077
Re: mirror magic adventure is finally done! out now!!!!
Hi amirnatsheh7, that one looks cool and like a lot of work -- 151 levels, wow! :D I'll give it a try soon! :) Hi ncrecc, i think this should be moved to the "level design and artwork" subforum... you're right -- done! didnt even know topics could be created in R'n'D Announcements Didn't k...
- Thu Jan 04, 2024 11:47 am
- Forum: Bug Reports
- Topic: [NEW] Window icon goes missing
- Replies: 4
- Views: 4299
Re: Window icon goes missing
Happy new year everybody! :-D These are in fact two bug reports (well, three, to be precise)... Not sure about the icon problems (not checked yet), but I just had a look at the second and third problem regarding global animations: pointer doesn't click because the entire screen is covered by an anim...
- Wed Jan 03, 2024 6:46 pm
- Forum: Bug Reports
- Topic: [RESOLVED] Problem RnD from flatpak
- Replies: 3
- Views: 2928
Re: Problem RnD from flatpak
I'm glad to hear that you were able to solve the problem! :) Does the solution that works now uses a more recent version of the game? Just curious. BTW: It's very interesting to read about the systems you are using (especially the "immutable system" aspect), because I also have to set up a...
- Tue Jan 02, 2024 11:14 am
- Forum: Bug Reports
- Topic: [RESOLVED] Problem RnD from flatpak
- Replies: 3
- Views: 2928
Re: Problem RnD from flatpak
X Error of failed request: BadValue (integer parameter out of range for operation) This seems to be the cause of the error, and it looks like an error in R'n'D itself, which apparently causes an unrecoverable error within the X11 server operation, which apparently causes the program to fail. Could ...
- Tue Jan 02, 2024 11:03 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.3.8.1 released!
- Replies: 3
- Views: 5435
Re: Rocks'n'Diamonds 4.3.8.1 released!
No, it isn't.
- Fri Dec 29, 2023 9:28 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.3.8.1 released!
- Replies: 3
- Views: 5435
Rocks'n'Diamonds 4.3.8.1 released!
A new patch release version is available which contains the following changes: changed setup option to disable global animations to only affect toons fixed bug caused by support for only eight global animations in the past fixed correctly using defined draw order of global animations fixed always dr...
- Mon Dec 18, 2023 8:09 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1011324
Re: What if Deflektor had some elements from Mindbender
It looks really cool, and very xmas-ish -- especially when it's also snowing*! :-D And I wasn't able to break the christmas lights, even though I just tried very hard! ;-) If this should be reproducibly somehow, I could have a look what's going on, but so far everything looked just nicely! *Snow can...
- Mon Dec 18, 2023 11:38 am
- Forum: Bug Reports
- Topic: [RESOLVED] background of door_1 has a really strange behavior
- Replies: 3
- Views: 7016
Re: background of door_1 has a really strange behavior
Yes, that's indeed what had caused the visual glitch here. But this should not happen at all, as door_1 should already be in "closed" state when fading in on the main menu screen. This is fixed now, so that a closed door_1 is fading in now (instead of an open door with graphically broken c...
- Mon Dec 18, 2023 8:22 am
- Forum: Bug Reports
- Topic: [RESOLVED] background of door_1 has a really strange behavior
- Replies: 3
- Views: 7016
Re: background of door_1 has a really strange behavior
Thanks for your detailed description -- I was more or less directly able to reproduce this.
Now I have to find out what's going on here...
Now I have to find out what's going on here...