Search found 571 matches

by Eizzoux
Mon Dec 18, 2023 8:28 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 834148

Re: What if Deflektor had some elements from Mindbender

Well, what I meant is, lights of each color light up one after another, and in the previous demo clicking may shift their timing and you will see yellow and green lights suddenly flashing together. The problem was that they're just timed each by themselves. So in the last-last demo I sorta fixed tha...
by Eizzoux
Mon Dec 18, 2023 4:01 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 834148

Reflektor Demo 5: Christmas Edition (fix)

This demo isn't any different from the previous demo and the only significant change it wields is somewhat fixed behavior for the christmas light that are wrapping the border. In last demo, you could mess up their timings by... clicking anywhere. Yeah, for some reason some constantly changing anims ...
by Eizzoux
Mon Dec 18, 2023 11:01 am
Forum: Bug Reports
Topic: [RESOLVED] background of door_1 has a really strange behavior
Replies: 3
Views: 1314

Re: background of door_1 has a really strange behavior

Actually, I think I found the culprit myself. I forgot that I actually moved both doors in editor of 'about_titlescreens' below the actual viewport: viewport.door_1.EDITOR.y: 600 viewport.door_2.EDITOR.y: 900 When the game window changes to a smaller window, everything that is offscreen doesn't real...
by Eizzoux
Sun Dec 17, 2023 12:58 pm
Forum: Bug Reports
Topic: [RESOLVED] background of door_1 has a really strange behavior
Replies: 3
Views: 1314

[RESOLVED] background of door_1 has a really strange behavior

I found out something... I don't even know how that works... Anyways, have at least one levelset (or graphic set) with an oversized window viewport (something like Cave Chaos 2 in R'n'D or RJ1's 1920x1080 widescreen , whether the old one or fixed one from me) plus the levelset "About titlescree...
by Eizzoux
Sun Dec 10, 2023 4:33 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 834148

Reflektor demo 4: Christmas Edition

https://cdn.discordapp.com/attachments/785583946246651964/1183445760499531827/ghdsfdsf.png Probably a bit too early, but here it is, new demo! This one is a bit special, as you can see from the screenshot, it's redesigned with Winter holiday theme in mind. Breaking ornaments instead of cells, the s...
by Eizzoux
Sun Dec 10, 2023 6:57 am
Forum: General Discussion
Topic: Is it snowing?
Replies: 12
Views: 21262

It is snowing

Okie, winter holidays incoming just in weeks, and it's snowing in-game yet again. And the reason I'm bringing this up again is just a curiosity if the flakes are actual sprites or are they procedurely generated in some way? ihdaaffika.png By the way, just also noticed how flakes actually slightly fa...
by Eizzoux
Sat Dec 09, 2023 2:11 pm
Forum: Bug Reports
Topic: [RESOLVED] Global anim starts from non-first part
Replies: 2
Views: 11116

[RESOLVED] Global anim starts from non-first part

For some reason very rarely I had such issue, when the global anim which I pretty much scripted to go through a certain linear path by putting several parts of the same copypasted sprite from '.part_1' to '.part_7' with different starting positions and different step-by-step movement, and after the ...
by Eizzoux
Fri Dec 08, 2023 3:54 pm
Forum: Bug Reports
Topic: [RESOLVED] Tile cursor renders over global animations
Replies: 14
Views: 41801

Re: Tile cursor renders over global animations

Well, kinda, I meant with both '.draw_masked: false' and 'draw_masked: true'.
by Eizzoux
Fri Dec 08, 2023 3:48 pm
Forum: Bug Reports
Topic: [RESOLVED] Clicking action... seems to not change animation?
Replies: 5
Views: 15818

Re: Clicking action... seems to not change animation?

Ok, sorry, I have worded it a bit wrong. What I mean is, I made a typical two-part global anim for all game screens (global.anim_1.part_1.[DEFAULT]), where .part_1 is un-clicked state and .part_2 is clicked. In Editor, it has a clicking animation just as it should (basically the pointer sprite just ...
by Eizzoux
Thu Dec 07, 2023 5:33 pm
Forum: Bug Reports
Topic: [RESOLVED] Clicking action... seems to not change animation?
Replies: 5
Views: 15818

[RESOLVED] Clicking action... seems to not change animation?

It's strangely specific, but I just noticed how in this levelset the custom pointer I did doesn't 'click' on most of screens for some reason. Except it does in editor. That is really quite strange. By the way, it is also level number sensitive (anim_mode: level_nr), so I guess that might be the reas...
by Eizzoux
Thu Dec 07, 2023 5:02 pm
Forum: Bug Reports
Topic: [RESOLVED] Tile cursor renders over global animations
Replies: 14
Views: 41801

Re: Tile cursor renders over global animations

As an additional bonus, the next version will also contain simple alpha value support for global animations, and also for the request dialog. That is, when using "background.request.alpha: 192", the request dialog will have some transparency now (using "0" for full transparency ...
by Eizzoux
Thu Dec 07, 2023 3:38 pm
Forum: New Ideas
Topic: Force centering if the window is too big
Replies: 1
Views: 12436

Force centering if the window is too big

I think such feature was a thing at some point before, but the thing is, my levelset is just slightly smaller than my actual resolution - 1600x900 (100% scale) levelset on a 1920x1080 screen. The idea is every time I open the game, it gets slightly dipped outside of the screen because it centers aro...
by Eizzoux
Thu Dec 07, 2023 2:49 pm
Forum: Bug Reports
Topic: rhythmloop.wav seems to be playing in levels now
Replies: 2
Views: 5398

[Again] rhythmloop.wav seems to be playing in levels now

The thing is, this seems to be... Possibly random... And even after I reload the game, the issue goes away. After creating this discussion, I haven't gotten this issue ever... Until tonight. While goofing around with a level from default [username] levelset, I noticed how the rhythmloop seems to be ...
by Eizzoux
Sat Dec 02, 2023 6:51 am
Forum: Bug Reports
Topic: Empty space in EM engine... + something else
Replies: 16
Views: 36717

Re: MMAD

amirnatsheh7 wrote: Sat Dec 02, 2023 6:24 am Can you show your full sprite graphics?
Of what and why? I'm pretty sure the screenshot above already at least shows all visible game elements
by Eizzoux
Sat Dec 02, 2023 4:50 am
Forum: Bug Reports
Topic: Empty space in EM engine... + something else
Replies: 16
Views: 36717

MMAD

And you would have to adjust your image to "mask out" those empty spaces each time you change the level... :o Yeah, that's why for now I'll leave it blank until I'll finalize levels. By the way. here's the actual in-game look of this abomination. egfbaewujwlde.png In short, it will be the...