Search found 650 matches

by filbo
Mon May 30, 2022 1:28 am
Forum: General Discussion
Topic: Recovered parts of the RnD Files Archive!
Replies: 2
Views: 7920

Re: Recovered parts of the RnD Files Archive!

Your .sig here points to deceased www,zomis,net/rnd (which redirects to rnd,zomis,net which is not home)... Thanks for uploading these. I'm stoked that my archive.org mining gave you enough metadata to find most of the files! Since you've been active, Holger has integrated a global 'high score serve...
by filbo
Wed May 25, 2022 2:54 am
Forum: Level and Artwork Design
Topic: The World Making Challenge
Replies: 53
Views: 133551

Re: The World Making Challenge

According to https://web.archive.org/web/20070328223 ... =10&page=3, its title was 'The world 2x2 with things (095.level)', size 45kB -- maybe those details help you find it in your slushpile?
tmp.png
tmp.png (236.78 KiB) Viewed 14167 times
by filbo
Wed May 25, 2022 2:37 am
Forum: New Ideas
Topic: Store game state on server
Replies: 2
Views: 7163

Re: Store game state on server

It does seem like your server already has most of the state, lacking only 'what levelset was I just playing' and 'what are my settings', more or less. And, of course, a login / authentication mechanism. Overall it looks like missing stuff is (from user's ~/.rocksndiamonds/ or equivalent): - scores/....
by filbo
Fri May 20, 2022 10:46 am
Forum: General Discussion
Topic: Multiplayer types
Replies: 3
Views: 7165

Re: Multiplayer types

yes IPX: multiple players can join a game via IPX protocol, e.g. LAN yes TCP/IP: multiple players can join a game via TCP/IP protocol, e.g. the Internet IPX is an old network protocol (used by Novell Netware, back in the day). While it would technically be possible for LAN games to use it today (th...
by filbo
Fri May 20, 2022 10:30 am
Forum: New Ideas
Topic: Various Tidbits
Replies: 13
Views: 13274

Re: Various Tidbits

'How many gems left' is the halting problem... It could be useful in some very simple cases. But so many things in RnD can change gem counts; and some level designs have things like unreachable gems as decorations outside the reachable play area. And again, coding a simple 'reachability' algorithm c...
by filbo
Mon May 09, 2022 5:19 am
Forum: New Ideas
Topic: Various Tidbits
Replies: 13
Views: 13274

Re: Various Tidbits

How to show larger explanation text: - by keyboard: hit '?', explanation of currently highlighted item pops up - by mouse, long-click on item and explanation pops up - by touch, long-press item Explanations on the bottom line could still exist. If it's short enough, just display it. If too long: Loc...
by filbo
Fri May 06, 2022 11:01 pm
Forum: New Ideas
Topic: Various Tidbits
Replies: 13
Views: 13274

Re: Various Tidbits

This 'hover description' idea sounds excellent to me! Could be in effect on all settings screens, possibly also the main menu. On mouse / touch systems it could follow the mouse / finger until something's officially selected (clicked / touched); then follow the focus (highlighted item, like 'Count s...
by filbo
Mon May 02, 2022 12:57 am
Forum: Bug Reports
Topic: Player's "use level start element" property does not appear to do anything
Replies: 4
Views: 1582

Re: Player's "use level start element" property does not appear to do anything

(And yes, I do think about something like this, like a series of little tutorial texts for R'n'D, written in a new section in the forum and linked to from a documentation page on the R'n'D web site, so these tutorial texts could directly be discussed in the forum, and questions could be answered th...
by filbo
Wed Apr 20, 2022 7:56 am
Forum: Level and Artwork Design
Topic: My levelset- 150 levels!
Replies: 14
Views: 21492

Re: My levelset- 150 levels!

I'm not sure how Holger (or this bbs software) feels about 100+MB uploads. I repackaged it from .zip(143M) to .7z(111M); then converted the .wav music files to 320Kbps .mp3, giving a final archive size of 18M. But not what the original author intended.

So, not sure what to upload...
by filbo
Mon Apr 18, 2022 1:08 pm
Forum: Level and Artwork Design
Topic: My levelset- 150 levels!
Replies: 14
Views: 21492

Re: My levelset- 150 levels!

I have copies ... can make available, not today
by filbo
Wed Mar 23, 2022 2:37 am
Forum: New Ideas
Topic: Additional pre-created queries for best scores server
Replies: 4
Views: 7208

Re: Additional pre-created queries for best scores server

Prompting on completion would be annoying, of course... Inside the game, where might you see a level (a) which you haven't completed; (b) which you have? (a) (1) in the main menu, as the currently focused level of the current levelset (a) (2) inside the game (in active play / pause / etc) upon retry...
by filbo
Tue Feb 15, 2022 11:47 pm
Forum: Bug Reports
Topic: single_step flag timing
Replies: 3
Views: 1946

Re: single_step flag timing

This would have been with the EMC engine -- would you have noticed if it would happen there? (Not tested current version for this, don't know if it's still happening...)
by filbo
Thu Feb 10, 2022 6:41 am
Forum: Level and Artwork Design
Topic: 3D Maze
Replies: 23
Views: 36434

Re: 3D Maze

(I'm aware that you could do a series of edits which result in level versions which only work with a series of different engine versions, making a towering mess. I don't suggest to try to deal with that. Just pretend there is such a thing as an 'original environment' under which a level originally w...
by filbo
Thu Feb 10, 2022 6:38 am
Forum: Level and Artwork Design
Topic: 3D Maze
Replies: 23
Views: 36434

Re: 3D Maze

Since you'll be making some small changes to level storage format, I think you can do better. Yes, when editing a level with 'old' markers inside, offer the opportunity to rewrite those markers to use the latest engine. But. Also leave behind a record showing what the original markers were. When lat...
by filbo
Wed Feb 09, 2022 5:57 am
Forum: Bug Reports
Topic: segmentation fault on start NIKO BOHM'S TUTORIAL levels
Replies: 12
Views: 2179

Re: segmentation fault on start NIKO BOHM'S TUTORIAL levels

> not due to bad memory, but due to bad programmer

eh. Writing this sort of stuff in raw C is like juggling running chainsaws. You appear to still have all your limbs, you're doing great...