Search found 3394 matches
- Tue Jul 27, 2004 10:39 pm
- Forum: Level and Artwork Design
- Topic: Unsolvable levels
- Replies: 61
- Views: 174759
> *poink* This isn't for bug reporting, it's for reference. Yup, I also think so! And I thank you (and all others) a lot for reporting such things, even if it may look like I would ignore them (which I do not). All these reports will be very useful to check the upcoming new EM engine (which is not e...
- Tue Jul 27, 2004 9:15 am
- Forum: Level and Artwork Design
- Topic: Where are the great people at ARTSOFT
- Replies: 11
- Views: 14853
> However I spent quite a while making a 31 level set I think is high quality and I sent it to > info@artsoft.com a few times with messages saying to check it out, consider it for next > release, R+D is a tight game, blah, blah, blah. It's been a few weeks and no response. So I'm > wondering does an...
- Tue Jul 27, 2004 9:11 am
- Forum: Level and Artwork Design
- Topic: Quick Question
- Replies: 8
- Views: 11338
> Aha thanks... but it´s not really possible to reconstruct a _complete_ yamyam with his 8 > contents and his move in only 8 CEs or a bit more, is it ? Apart from the slightly different move delay, it should be possible to build a yamyam with 8 different contents with 8 CEs. I think I did that once...
- Tue Jul 27, 2004 8:39 am
- Forum: General Discussion
- Topic: Sources and PalmOS3.5 port (Splitted from supaplex scissors)
- Replies: 12
- Views: 14687
> I am working on PalmOS3.5 port of Rocks and Diamonds, so I work hard on sources. That sounds like a really ambitious project, regarding the usual hardware PalmOS runs on, and regarding the actual system requirements of R'n'D! > There are some places in code which I rewrote for better speed on 16MH...
- Tue Jul 27, 2004 8:22 am
- Forum: General Discussion
- Topic: Shortcuts in the editor
- Replies: 5
- Views: 7642
- Tue Jul 27, 2004 7:45 am
- Forum: Off Topic
- Topic: Back from Brittany
- Replies: 16
- Views: 17784
Back from Brittany
Hi!
Just returned from a nice vacation in Brittany (the very northwest of France)! Good weather, lots of old castles and some swimming in the atlantic ocean! :-)
Now I have to try to keep up with all new posts from the last three weeks...
Just returned from a nice vacation in Brittany (the very northwest of France)! Good weather, lots of old castles and some swimming in the atlantic ocean! :-)
Now I have to try to keep up with all new posts from the last three weeks...
- Tue Jul 06, 2004 6:51 am
- Forum: Off Topic
- Topic: Vacation :)
- Replies: 12
- Views: 14578
Vacation :)
Hi!
If somebody wonders why I do not answer posts: I was very busy at work the last week, and I am away for vacation in France for the next three weeks! I'll answer all posts and mails when I'm back!
Greetings,
Holger
If somebody wonders why I do not answer posts: I was very busy at work the last week, and I am away for vacation in France for the next three weeks! I'll answer all posts and mails when I'm back!
Greetings,
Holger
- Sun Jun 27, 2004 9:11 pm
- Forum: General Discussion
- Topic: What new codes are already implented ?
- Replies: 9
- Views: 10464
- Sun Jun 27, 2004 6:43 pm
- Forum: General Discussion
- Topic: What new codes are already implented ?
- Replies: 9
- Views: 10464
- Sun Jun 27, 2004 6:36 pm
- Forum: Bug Reports
- Topic: [custom].exploding (gfx) doesn´t work any more ?
- Replies: 11
- Views: 15096
- Sun Jun 27, 2004 6:29 pm
- Forum: New Ideas
- Topic: Starts moving "previous"
- Replies: 6
- Views: 7735
> But remember Holger, that the direction is passed over to other elements sometimes. Like if > you drop a CE, it changes to another and that new CE is told to move when dropped. But I > guess that isn't the same, so oh well... The main differences are that explosions are 3x3 elements, and that ever...
- Sun Jun 27, 2004 6:25 pm
- Forum: Level and Artwork Design
- Topic: Tutorial Levels
- Replies: 3
- Views: 5905
> I'm talking about the spring+conveyor belt change and the deadly shield+enemy with contents > bug. Ah, OK. These two are bugs / unintended changes from 3.0.8 to 3.1.0 that weren't discovered during development testing apparently. :-( I'll see what I can do about that in future releases. In any cas...
- Sun Jun 27, 2004 4:00 pm
- Forum: Bug Reports
- Topic: [custom].exploding (gfx) doesn´t work any more ?
- Replies: 11
- Views: 15096
- Sun Jun 27, 2004 3:57 pm
- Forum: New Ideas
- Topic: Starts moving "previous"
- Replies: 6
- Views: 7735
- Sun Jun 27, 2004 12:37 pm
- Forum: Level and Artwork Design
- Topic: Tutorial Levels
- Replies: 3
- Views: 5905
> I started these during 3.0.8, and before I found out about Niko's levels. However, after a > couple of the tapes broke in 3.1.0, I decided I might as well finish it up, as it's not like they're > useless just because there's another tutorial floating around. Very good tutorial in fact! I have adde...