Search found 3371 matches
- Tue Jan 02, 2024 11:14 am
- Forum: Bug Reports
- Topic: [RESOLVED] Problem RnD from flatpak
- Replies: 3
- Views: 3023
Re: Problem RnD from flatpak
X Error of failed request: BadValue (integer parameter out of range for operation) This seems to be the cause of the error, and it looks like an error in R'n'D itself, which apparently causes an unrecoverable error within the X11 server operation, which apparently causes the program to fail. Could ...
- Tue Jan 02, 2024 11:03 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.3.8.1 released!
- Replies: 3
- Views: 5505
Re: Rocks'n'Diamonds 4.3.8.1 released!
No, it isn't.
- Fri Dec 29, 2023 9:28 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.3.8.1 released!
- Replies: 3
- Views: 5505
Rocks'n'Diamonds 4.3.8.1 released!
A new patch release version is available which contains the following changes: changed setup option to disable global animations to only affect toons fixed bug caused by support for only eight global animations in the past fixed correctly using defined draw order of global animations fixed always dr...
- Mon Dec 18, 2023 8:09 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1011849
Re: What if Deflektor had some elements from Mindbender
It looks really cool, and very xmas-ish -- especially when it's also snowing*! :-D And I wasn't able to break the christmas lights, even though I just tried very hard! ;-) If this should be reproducibly somehow, I could have a look what's going on, but so far everything looked just nicely! *Snow can...
- Mon Dec 18, 2023 11:38 am
- Forum: Bug Reports
- Topic: [RESOLVED] background of door_1 has a really strange behavior
- Replies: 3
- Views: 7104
Re: background of door_1 has a really strange behavior
Yes, that's indeed what had caused the visual glitch here. But this should not happen at all, as door_1 should already be in "closed" state when fading in on the main menu screen. This is fixed now, so that a closed door_1 is fading in now (instead of an open door with graphically broken c...
- Mon Dec 18, 2023 8:22 am
- Forum: Bug Reports
- Topic: [RESOLVED] background of door_1 has a really strange behavior
- Replies: 3
- Views: 7104
Re: background of door_1 has a really strange behavior
Thanks for your detailed description -- I was more or less directly able to reproduce this.
Now I have to find out what's going on here...
Now I have to find out what's going on here...
- Wed Dec 13, 2023 5:42 pm
- Forum: Level and Artwork Design
- Topic: Boulderdash conversion
- Replies: 23
- Views: 26621
Re: Boulderdash conversion
amirnatsheh7: well can you do engine rnd with repton, DC 3, DC steam, heartlight, Supaplex sr and ruby hunter for rndtest for next day or week? Would next hour also be fine for you? :lol: ncrecc: that sounds like a tall order; implementing another game into rnd (especially one as different as repton...
- Sun Dec 10, 2023 12:52 pm
- Forum: General Discussion
- Topic: Is it snowing?
- Replies: 12
- Views: 29838
Re: Is it snowing?
Okie, winter holidays incoming just in weeks, and it's snowing in-game yet again. And the reason I'm bringing this up again is just a curiosity if the flakes are actual sprites or are they procedurely generated in some way? No magic here; the snowflakes are just simple sprites (but not stored as PN...
- Sat Dec 09, 2023 7:28 pm
- Forum: Bug Reports
- Topic: [RESOLVED] Global anim starts from non-first part
- Replies: 2
- Views: 16261
Re: Global anim starts from non-first part
Just did that, and pushed everything out as a new game version 4.3.8.0! See the release notes for some more details. (Especially most of the quirks and issues with global animations that we discussed the last few days should be fixed now.)I think I really should change this!
- Sat Dec 09, 2023 7:23 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.3.8.0 released!
- Replies: 1
- Views: 13468
Re: Rocks'n'Diamonds 4.3.8.0 released!
Some details on how to use some of the new global animation features: Regarding "added support for fading in and fading out global animations": To fade global animations in or out, use the attribute ".fade_mode" with value "fade_in" or "fade_out" and the attri...
- Sat Dec 09, 2023 7:16 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.3.8.0 released!
- Replies: 1
- Views: 13468
Rocks'n'Diamonds 4.3.8.0 released!
This new minor release version contains the following additions and fixes: added random push delay for rocks, nuts and bombs to Emerald Mine game engine added support for fading in and fading out global animations added support for setting alpha value for global animations added support for setting ...
- Sat Dec 09, 2023 6:35 pm
- Forum: Bug Reports
- Topic: [RESOLVED] Clicking action... seems to not change animation?
- Replies: 5
- Views: 23690
Re: Clicking action... seems to not change animation?
... and another one: About the anim, yeah, just noticed that as well, and not only that, pretty much all other anims disappear as soon as you move to another folder in levelset list. I assume the problem might be that game potentially forgets the level number once you move to another folder... Oh wa...
- Sat Dec 09, 2023 6:33 pm
- Forum: Bug Reports
- Topic: [RESOLVED] Clicking action... seems to not change animation?
- Replies: 5
- Views: 23690
Re: Clicking action... seems to not change animation?
It's strangely specific, but I just noticed how in this levelset the custom pointer I did doesn't 'click' on most of screens for some reason. Well, this one is easy: You have defined a global animation to recolor the screen border for each different level number, and this global animation has the s...
- Sat Dec 09, 2023 6:04 pm
- Forum: Bug Reports
- Topic: [RESOLVED] Global anim starts from non-first part
- Replies: 2
- Views: 16261
Re: Global anim starts from non-first part
Oh well... after some testing around with your test level set (nice main screen, by the way ;-) ), I know what's going in here. And yes, the observed behaviour in this case is indeed unexpected, and to be honest, it looks like buggy behaviour in most use cases. :( The thing is that the ".draw_o...
- Fri Dec 08, 2023 4:09 pm
- Forum: Bug Reports
- Topic: [RESOLVED] Clicking action... seems to not change animation?
- Replies: 5
- Views: 23690
Re: Clicking action... seems to not change animation?
I have to check both cases... I think it's both by intention (sort of), but not working as it should. (Global animations probably disabled on level set screen, because loading new artwork here (but should not result in invisible pointer), and clicking pointer style global animations might also be bu...