Hi
I'm utterly flummoxed by this level. Someone please help me.
Cheers
Jamie x
Search found 84 matches
- Wed Dec 09, 2020 9:17 pm
- Forum: Help
- Topic: Contributions 1998 Ben Braithwaite level 50
- Replies: 6
- Views: 11013
- Fri Nov 13, 2020 10:17 pm
- Forum: Help
- Topic: Expert Mine 3 Level 78
- Replies: 17
- Views: 27199
Re: Expert Mine 3 Level 78
Hi chaps
This level is now solvable using the new engine. It was down to the bugs exploding within chains of bombs and whether the created emeralds are destroyed by the explosions or not.
I can now tick 'Complete Expert Mine 3 level 78' off my bucket list.
Cheers
Jamie x
This level is now solvable using the new engine. It was down to the bugs exploding within chains of bombs and whether the created emeralds are destroyed by the explosions or not.
I can now tick 'Complete Expert Mine 3 level 78' off my bucket list.
Cheers
Jamie x
- Fri Nov 13, 2020 9:37 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.2.0.3 released!
- Replies: 2
- Views: 8895
Re: Rocks'n'Diamonds 4.2.0.3 released!
I know I'm a month late but I just popped my wraparound cherry and it was amazing. There were loads of levels in the 'Into the...' series by El & Vic that I couldn't complete because of this feature that I am now revisiting. That's my weekend sorted.
Love to everyone.
Jamie x
Love to everyone.
Jamie x
- Wed Nov 04, 2020 6:46 pm
- Forum: New Ideas
- Topic: Server for playing levels / levelsets
- Replies: 3
- Views: 8849
Re: Server for playing levels / levelsets
Yeah, I'm fully behind this idea too, although I appreciate it might be a huge amount of work to set up. I've actually turned a few levelsets into three player versions (to play with my children who are big R'n'D fans) by adding extra keys, exits etc. There's not much demand for this kind of thing b...
- Mon Nov 02, 2020 8:52 pm
- Forum: Help
- Topic: Emerald Mine II level 73 solvable
- Replies: 1
- Views: 7154
Re: Emerald Mine II level 73 solvable
Hi Digit89 You git! I can't believe you just made me play the most tedious level ever designed! Looks pretty impossible to me bro. I mean, the level's just endless zigzagging along one possible path collecting dirt and emeralds. It's not like there's much to overlook. I'd say unsolvable and guess th...
- Mon Nov 02, 2020 2:02 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 0.9 released 25 years ago!
- Replies: 3
- Views: 8094
Re: Rocks'n'Diamonds 0.9 released 25 years ago!
Happy silver anniversary!
Lots of love,
Jamie
Lots of love,
Jamie
- Wed Oct 14, 2020 10:34 pm
- Forum: Help
- Topic: EMC The Exception 2 level 35 solvable?
- Replies: 6
- Views: 9758
Re: EMC The Exception 2 level 35 solvable?
Yeah, Leo's my favourite level designer. I've now completed all of his and, like you, couldn't locate the Pyramid levels. Do you have any other levelsets you would recommend? Ones along the lines of Expert and Exception and Into the <whatever>?
Cheers
Jamie
Cheers
Jamie
- Tue Oct 13, 2020 9:19 pm
- Forum: Help
- Topic: EMC The Exception 2 level 35 solvable?
- Replies: 6
- Views: 9758
Re: EMC The Exception 2 level 35 solvable?
Those were exactly the same ones I skipped and for the same reasons. The exception is level 56 where I have a score in the hall of fame so it looks like I've completed the level. Inexplicably, my tapes for levels 34-58 are missing but the others are there. I've played 56 again a few times tonight an...
- Mon Oct 12, 2020 9:41 pm
- Forum: Help
- Topic: EMC The Exception 2 level 35 solvable?
- Replies: 6
- Views: 9758
Re: EMC The Exception 2 level 35 solvable?
Hi Filbo
Same problem here mate. Finished Exception 2 tonight, coincidentally. Skipped 72 because I could only access a small part of the outer edge. Is this the wraparound thing?
Cheers
Jamie
Same problem here mate. Finished Exception 2 tonight, coincidentally. Skipped 72 because I could only access a small part of the outer edge. Is this the wraparound thing?
Cheers
Jamie
- Mon Sep 28, 2020 8:07 pm
- Forum: Level and Artwork Design
- Topic: Trial of the Emerald: The ultimate skill test
- Replies: 21
- Views: 26116
Re: Trial of the Emerald: The ultimate skill test
So, having recently learnt that you can save and load your progress in a level, I decided to go back to this level tonight and I've completed it. Incredible level. One of the best ever.
Jamie x
Jamie x
- Wed Sep 23, 2020 5:53 pm
- Forum: Bug Reports
- Topic: EMC wraparound off-by-one bug?
- Replies: 15
- Views: 4425
Re: EMC wraparound off-by-one bug?
I've just read that flamewar. That dude has some serious anger issues. I'd have found it hard to remain so polite and respectful if repeatedly addressed in that manner. Hats off to you, Holger.
Jamie x
Jamie x
- Tue Aug 18, 2020 10:34 pm
- Forum: Bug Reports
- Topic: 4.2.0.0 Error on startup
- Replies: 14
- Views: 4107
Re: 4.2.0.0 Error on startup
Hi Holger
This isn't me. It's some dude from Spain with a username that's jm followed by a load of numbers. He doesn't put kisses at the end of his posts!
Cheers
Jamie x <-- see!
This isn't me. It's some dude from Spain with a username that's jm followed by a load of numbers. He doesn't put kisses at the end of his posts!
Cheers
Jamie x <-- see!
- Wed Aug 12, 2020 7:10 am
- Forum: Level and Artwork Design
- Topic: Trial of the Emerald: The ultimate skill test
- Replies: 21
- Views: 26116
Re: Trial of the Emerald: The ultimate skill test
Yo, SlappyHappy2000 I definitely wouldn’t scrap the whole level, just tweak the luck-based sections, as filbo says. I get what you’re saying about having to replace a room with a new section of exactly the same dimensions, which isn’t easy, but you could replace it with something like a maze of invi...
- Wed Aug 12, 2020 6:40 am
- Forum: New Ideas
- Topic: IDEA: Respawn anchors / checkpoints
- Replies: 9
- Views: 5074
Re: IDEA: Respawn anchors / checkpoints
What? I had no idea this was possible. This is incredible news. The number of times I’ve played a level and either pressed one wrong key at the end, or killed a Yam only to discover that I should have dropped the rock on it at the bottom of its path as it created bombs as well as diamonds, which wer...
- Tue Aug 11, 2020 6:58 pm
- Forum: Help
- Topic: Two player levelsets
- Replies: 14
- Views: 19063
Re: Two player levelsets
Yo, SlappyHappy2000 Here's my feedback: Teamwork Tower: Love the tower concept and the look of the level. Some really good cooperative elements. Cell City: Love all the separate little rooms and the use of teamwork. Uneasy Transportation: Nice idea but the "double push" bit is too hard. Ke...