Search found 3360 matches

by Holger
Sat Feb 25, 2006 6:02 pm
Forum: Off Topic
Topic: ZZT
Replies: 12
Views: 17404

> So Holger, in RND the asciichar support will be cool (255 graphics).

The what?
by Holger
Sat Feb 25, 2006 12:20 pm
Forum: Off Topic
Topic: ZZT
Replies: 12
Views: 17404

> But using NDISASM you can disassemble it (but it's illegal)... Disassembling software you own is as illegal as disassembling a car you own -- it's NOT illegal. Don't care about what software vendors try to make you believe in the EULA (end user license agreement) -- even if you click on that funny...
by Holger
Fri Feb 24, 2006 11:12 pm
Forum: Off Topic
Topic: ZZT
Replies: 12
Views: 17404

> But better use v4.0, it have some bugs repaired by hex edit. If you are able to fix bugs in machine code with a hex editor, why not then create a commented disassembly from it and release it for further development? That's how the new Supaplex engine will find it's way into R'n'D 3.3.0 or 3.4.0 bt...
by Holger
Fri Feb 24, 2006 11:08 pm
Forum: New Ideas
Topic: New sokoban objects
Replies: 7
Views: 10472

> Unfortunatly for the next couple of months (or years) I suppose I found no > time for coding on RnD. Too bad! Your changes to R'n'D are really good. But then I will have some time to incorporate some or all of your additions, and if you're back, you can add some more! :-) > (Work in another countr...
by Holger
Fri Feb 24, 2006 11:04 pm
Forum: Bug Reports
Topic: Some little bugs
Replies: 14
Views: 17244

Ah, now I see where I already answered this post! :-) > Holger! If I have a bad keyboard - I say I have a bad keyboard. Sorry then. :-) I just had no better idea here. :-o There are just *too* many keyboards that *really* suck today. :-( (For myself, I have bunkered away some old keyboards that suck...
by Holger
Fri Feb 24, 2006 2:05 am
Forum: Off Topic
Topic: No posting as guest anymore -- what do you think?
Replies: 33
Views: 32637

(Strange thing: I'm sure I have already answered the first part of this last post, but maybe my browser window went away halfway...) > But this levels are unplayable! If you press once the player goes twice or > more. Specially the first level. I've tested this with exactly that level, and I was abl...
by Holger
Fri Feb 24, 2006 1:36 am
Forum: Bug Reports
Topic: pre-release 3.2.0-6
Replies: 18
Views: 27516

Thanks a lot! I'll check this (hopefully this weekend).
by Holger
Fri Feb 24, 2006 1:35 am
Forum: Bug Reports
Topic: E-Mine, player startposition bug.
Replies: 4
Views: 7573

This was indeed a bug! It's fixed now (in the next version).
by Holger
Wed Feb 22, 2006 10:58 pm
Forum: General Discussion
Topic: Transparent zip support with zomis file archive
Replies: 43
Views: 53536

Ah, then you already tried it using "programmed_action" (you didn't mention this in your PM, and I haven't had time to look directly at the code). I just read that you mentioned calling "MovePlayer()" or "DigField()" directly, which will probably cause such errors as yo...
by Holger
Wed Feb 22, 2006 10:53 pm
Forum: Bug Reports
Topic: Some little bugs
Replies: 14
Views: 17244

> But this levels are unplayable! If you press once the player goes twice or > more. Specially the first level. Just tried that exact level and had no problems moving the player between ten and twenty times for exactly one step without moving more than one field. Maybe you just have a bad keyboard? ...
by Holger
Wed Feb 22, 2006 9:55 pm
Forum: General Discussion
Topic: Transparent zip support with zomis file archive
Replies: 43
Views: 53536

> I sent a PM to holger to discuss the mentioned bug (in german). [...] > Hope if rnd3.2.0 is ready Holger can take some time to investigate the > sokomode problems. I will try to find enough time to have a look at this problem! (Indeed probably after the release of 3.2.0.) So far I did not have eno...
by Holger
Wed Feb 22, 2006 9:45 pm
Forum: Level and Artwork Design
Topic: Some levels on the files archive by "Sascha"
Replies: 17
Views: 19245

> Uuuh, indeed I didn't know about F1 and F2. It's all my fault. The missing documentation thing... :-o :-( > But isn't it some kind of cheating? When compared with the classics, it probably is (and you will probably be able to reach scores and times that were very hard to achieve with the original ...
by Holger
Wed Feb 22, 2006 3:50 pm
Forum: Bug Reports
Topic: E-Mine, player startposition bug.
Replies: 4
Views: 7573

I think this should already be fixed in the actual (unreleased) working version, but I will check this again.

In any case, thanks for mentioning this potential problem.
by Holger
Wed Feb 22, 2006 3:48 pm
Forum: New Ideas
Topic: New sokoban objects
Replies: 7
Views: 10472

CEEL: > Yes, more Sokoban. Oh, you want more Sokoban levels? I nearly forgot that I have a bunch of new Sokoban style levels for R'n'D ready for releasing. I think I should release them then... :-) HerzAusGold: > But first someone should collect all sokoban levels ... A great little sub-project for ...
by Holger
Mon Feb 20, 2006 4:27 pm
Forum: Off Topic
Topic: No posting as guest anymore -- what do you think?
Replies: 33
Views: 32637

> In AbbyKing the player is to quick for controlling in the right way (I dont > eat the speed pills) - This happens in many old contributions... Yes. In early versions of R'n'D, the player was indeed faster than the enemies. Therefore, some old levels may only be solvable if the player is faster, ev...