Search found 3360 matches

by Holger
Sun Apr 23, 2006 10:39 pm
Forum: General Discussion
Topic: Next version...?
Replies: 18
Views: 31647

> What still needs to be done before 3.2.0 comes out? > Anything besides waiting for bug reports to come in? Unfortunately, the release date of R'n'D 3.2.0 and also of the EMC level collection is very uncertain at the moment. :-( Some explanation: This Sunday morning (OK, it's yesterday since a few ...
by Holger
Wed Apr 19, 2006 10:40 pm
Forum: New Ideas
Topic: Remembering game state in a tape
Replies: 8
Views: 10615

> in some levels (e.g. Snake Bite final level) it really takes almost one > second to load one real second of a tape This can happen, yes. The "quick load game" function just skips the delay between game frames usually used for synchronisation to 50 frames/s. It cannot get faster than that...
by Holger
Wed Apr 19, 2006 10:33 pm
Forum: New Ideas
Topic: New CE Change Delay Unit: STEPS
Replies: 11
Views: 13259

> I Changed It:

Thanks! :-)

> > the cursed <BLINK> tag
> I don't know of any such tag.

It's an HTML tag Netscape invented one night when their browser developers were heavily drunk. ;-)

It's probably not available for signatures here... Which is a good thing. :)
by Holger
Tue Apr 18, 2006 8:44 pm
Forum: Programmer's Corner
Topic: Building on MacOS X
Replies: 4
Views: 11325

> The problem is: the program is horribly slow. Strange. I wouldn't have expected this on an intel Mac... > The strange thing is: If I use the pre-built (PowerPc) binary from > artsoft.org it's much faster (though still slower than it should be). Even stranger, as it has to be emulated... :-o > In f...
by Holger
Tue Apr 18, 2006 8:37 pm
Forum: New Ideas
Topic: Force Feed Back Joystick
Replies: 2
Views: 5401

Nice idea!

No idea how to program this -- never used such a device...
by Holger
Tue Apr 18, 2006 8:35 pm
Forum: Help
Topic: Reachable Despite Gravity
Replies: 4
Views: 5937

Yep, it's a bit tricky of a concept.

This was first seen in Supaplex (with the "base", which is the same as "sand" in Emerald Mine -- that's why I also used this for sand, to have similar behaviour with a similar element).
by Holger
Tue Apr 18, 2006 8:32 pm
Forum: New Ideas
Topic: Remembering game state in a tape
Replies: 8
Views: 10615

> correct me if I'm wrong

No, you're absolutely right.

And yes, it's somewhere on my to-do list. :-)
by Holger
Tue Apr 18, 2006 8:29 pm
Forum: New Ideas
Topic: New CE Change Delay Unit: STEPS
Replies: 11
Views: 13259

> It would be nice to also have the option of # STEPS. Sounds like a very good idea indeed! Never thought of this! (And yes, it would of course be "real player movement", as the number of frames for one player step can differ with the actual player speed.) An interesting question is how to...
by Holger
Sat Apr 15, 2006 8:06 am
Forum: Bug Reports
Topic: Invisible Wall Creation Issue
Replies: 5
Views: 6889

It's fixed now! :-)
by Holger
Wed Apr 12, 2006 9:37 am
Forum: Bug Reports
Topic: pre-release 3.2.0-7
Replies: 55
Views: 88054

> So, is it possible to let level 79 use the older code and the rest of the levels > the code you currently use? This is currently not easily possible, because you have to identify "level 79 of set EMC Mine 3" somehow. > And if we find another level/levelset which > doesn't work with the n...
by Holger
Wed Apr 12, 2006 7:02 am
Forum: Bug Reports
Topic: pre-release 3.2.0-7
Replies: 55
Views: 88054

> whenever I quit the game, then reload it, it starts me on the Puzzles > levelset instead of Puzzle Levels I'm 99% sure that the reason is that both level sets have the same directory name! R'n'D uses the sub-directory name of the sets as some sort of "primary key" to reference the levels...
by Holger
Tue Apr 11, 2006 11:38 pm
Forum: General Discussion
Topic: Mouse Support (with Snap)
Replies: 24
Views: 26226

> He means "..a new feeling..". Yes! Playing with "rndTest" is really a whole new experience! :-o :-) I can only recommend trying it! You will be positively surprised (at least that's what happened to me)! It's surprisingly well playable that way! I think I will add this to the &...
by Holger
Tue Apr 11, 2006 10:46 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-7
Replies: 55
Views: 88054

> But if you release version 3.2.0 with this old code and later you will > change the code again, will the tapes of the EMC levels played with the > new EM engine be broken then? Probably yes. Unfortunately. :-( > Are you able to use the old as well as the new code? Theoretically, yes. > If I'm righ...
by Holger
Tue Apr 11, 2006 10:36 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-7
Replies: 55
Views: 88054

> May I ask Yes, of course! ;-) > if you have fixed the "CE value for triggering element" issue I've > mentioned earlier? Oops, I've nearly forgot about that. Yes, I've already fixed and even enhanced this. Now you have not only one element, but the following four ones: - CE value of eleme...
by Holger
Mon Apr 10, 2006 8:43 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-7
Replies: 55
Views: 88054

> But where did you add it? Only as background music in the main menu, > I assume? Yep, exactly! > For it shouldn't be used as level background music, as the original didn't > have music playing there! That's right. > And you omitted this report: >10. Is level 79 of E.M.C. Mine 3 (both versions) pos...