Search found 571 matches

by Eizzoux
Thu Jul 07, 2022 10:48 am
Forum: General Discussion
Topic: Is there a color randomizer for the levels?
Replies: 3
Views: 6514

Re: Is there a color randomizer for the levels?

Well, for now it's only doable via CE. For example. Simplest example, you can make level not be revealed as soon as it starts, but appears after few frames, and while screen is black, one object turns into one of several other objects. the one it turns into then triggers others to turn into a specif...
by Eizzoux
Mon Jul 04, 2022 11:54 am
Forum: New Ideas
Topic: Add "set white keys" action to CEs
Replies: 1
Views: 6888

Re: Add "set white keys" action to CEs

Maybe something like this
by Eizzoux
Mon Jul 04, 2022 11:43 am
Forum: Bug Reports
Topic: DF/MM walls in editor palette
Replies: 1
Views: 1849

DF/MM walls in editor palette

I just opened Deflektor editor to test out something, and I opened used elements list in palette. nnaocasd.png I found several unknown elements named rather as "Wooden wall (DF style)" or "Steel wall (DF style)". Once I pick them, I just get respective normal DF walls. After few ...
by Eizzoux
Wed Jun 08, 2022 4:11 pm
Forum: New Ideas
Topic: An option to lock changing orientation on Android
Replies: 8
Views: 8120

Re: An option to lock changing orientation on Android

Unfortunately, the Android lock doesn't work with R'n'D. It turns the screen anyway. Indeed! :shock: I could have sworn that worked once... will have to check the settings in R'n'D's "Manifest" file! Yeah, that indeed worked before, like, around a decade o' versions ago, except it had an ...
by Eizzoux
Wed Jun 08, 2022 4:07 pm
Forum: New Ideas
Topic: Ctrl + S and ask on save a level
Replies: 4
Views: 7175

Re: Ctrl + S and ask on save a level

Yes, I know about it. Nevertheless there is always the undo button so you can use it to fix what you broke (at least partially). One exception: if you changed configuration of elements, not the level, then you won't be able to undo with just a click of a button, you rather back it up or save the co...
by Eizzoux
Wed Jun 08, 2022 12:07 pm
Forum: New Ideas
Topic: Ctrl + S and ask on save a level
Replies: 4
Views: 7175

Level saving shortcut

1. Button shortcuts do exist in the game, including saving, check descriptions on bottom of the screen when hovering cursor over needed option. To be more specific, Saving is done through Shift + S instead of Ctrl + S . dsdfvadsgvs.png About asking on level saving... I find kind of pointless, but.. ...
by Eizzoux
Wed Jun 08, 2022 12:00 pm
Forum: New Ideas
Topic: An option to lock changing orientation on Android
Replies: 8
Views: 8120

Re: An option to lock changing orientation on Android

I feel like it would be better if R'n'D was just in album orientation by default. Or, at least if it had more height than width, then it would be locked to portrait orientation, and when opposite, then album (depending on the levelset viewport)
by Eizzoux
Thu Jun 02, 2022 7:38 am
Forum: General Discussion
Topic: Problems with the two baked-in tutorials
Replies: 5
Views: 6662

Re: Problems with the two baked-in tutorials

To be honest, as a tutorial they're indeed somewhat unclear, even one of contributions "Ben Braithwaite - Ben 200" delivers you as much information as them (in a slightly weird way), and also keeps being pretty easy (but also quite linear). Anyone remembers that one?
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by Eizzoux
Sun May 08, 2022 1:30 pm
Forum: Bug Reports
Topic: Custom inventory count digits seems to be not working anymore... perhaps?
Replies: 2
Views: 1629

Old digit amount for inventory counter

I don't remember exactly, since that was years ago already, but I probably did that around first 4.0.X.X or late 3.X.X.X versions, not sure, but at that time the default digit amount was 3. The levelset is Cave Chaos 2 in R'n'D demo , but you might already have it anyways. Here's a video I recorded ...
by Eizzoux
Fri May 06, 2022 6:24 pm
Forum: Bug Reports
Topic: Custom inventory count digits seems to be not working anymore... perhaps?
Replies: 2
Views: 1629

Custom inventory count digits seems to be not working anymore... perhaps?

When I replayed one of my levelsets, I noticed how bombs were displayed as "000" instead of how I initially made it display as "0" (with dynamic digit amount, which is -1). After checking the game's confs, I noticed it now has -1 digits for inventory_count as well. Is that anothe...
by Eizzoux
Fri May 06, 2022 6:10 pm
Forum: New Ideas
Topic: Various Tidbits
Replies: 13
Views: 11564

Re: Various Tidbits

I don't understand why it's even called "handicap"? 1) Ah, so you're "handicapped" in the sense that you can't freely move from level to level. I see. After some more googling, I do understand now that nowadays nobody knows what this term even means in context of video games (or...
by Eizzoux
Fri Apr 29, 2022 11:00 am
Forum: Bug Reports
Topic: Player's "use level start element" property does not appear to do anything
Replies: 4
Views: 1519

Re: Player's "use level start element" property does not appear to do anything

The level start element is mainly used as an element to first focus on before the player appears from CE. Try making a huge playfield, put one specific object somewhere in the middle, set it as player's start element, the game will start up with camera centered on that one element you just put
by Eizzoux
Fri Apr 29, 2022 10:57 am
Forum: Bug Reports
Topic: Player's "use explosion from element" property doesn't work as expected if element is Yam Yam
Replies: 2
Views: 1369

Re: Player's "use explosion from element" property doesn't work as expected if element is Yam Yam

I think there was a similar topic I brought up before, except about player not fully copying explosions of penguins (penguins are exploding 1x1, but player still takes it as 3x3). I think the logic of such misconception is that yam's default explosion is just empty space, which player reads instead ...
by Eizzoux
Sat Apr 23, 2022 5:26 am
Forum: Bug Reports
Topic: Preferred network player selection looks ugly in Emerald Mine artwork
Replies: 2
Views: 1306

Re: Preferred network player selection looks ugly in Emerald Mine artwork

This is partly normal because the levelset was created before such feature was added, but this can be fixed by adding such lines to graphicsinfo.conf of the levelset: request.button.player_1.x: 243 request.button.player_1.y: 46 request.button.player_2.x: 292 request.button.player_2.y: 46 request.but...
by Eizzoux
Fri Apr 08, 2022 11:26 am
Forum: Bug Reports
Topic: [4.3.1.1] Player is frozen if he spawns out of explosions/CEs
Replies: 4
Views: 1487

Re: [4.3.1.1] Player is frozen if he spawns out of explosions/CEs

And speaking of CC2 in R'n'D, I also see that inventory count digits doesn't seem to be working now. Or, perhaps, it has some requirements to work? In short, I need it to work with -1 digits, like if it has amount of digits based on the number itself, rather than having one fixed digit count. From w...