Search found 648 matches
- Thu Jun 22, 2023 7:17 am
- Forum: General Discussion
- Topic: Further than level 40?
- Replies: 5
- Views: 6157
Re: Further than level 40?
There are in fact more than 40 *thousand* levels available. Though, there is a fair bit of duplication, and many are imports from other related games...
- Thu Apr 13, 2023 12:31 am
- Forum: Level and Artwork Design
- Topic: Releasing "Niko's Bug Mine" - 180 levels
- Replies: 16
- Views: 13857
Re: Releasing "Niko's Bug Mine" - 180 levels
> nearly all of your own, already existing tapes on the server were marked as either "unsolvable" or "broken_tape", which I assume may be caused by re-ordering levels before releasing the final level set Seems like a tiny bit of shell scripting would let you match up these lost t...
- Sat Mar 25, 2023 7:45 am
- Forum: Puzzles
- Topic: Nameless Puzzle
- Replies: 5
- Views: 26758
Re: Nameless Puzzle
With my usual stop-time techniques, this is not only solvable but you can conserve a dynamite to blow up the exit on your way out :)
- Sat Mar 25, 2023 7:23 am
- Forum: General Discussion
- Topic: Mindbender Atari ST / PC
- Replies: 4
- Views: 6581
Re: Mindbender Atari ST / PC
Why would supporting Hercules be a challenge? Just because the graphics of any game would probably need a lot of work to be usable in a true monochrome mode? I added Hercules support to a couple of things back in the day (Borland Turbo Graphix Toolbox, and then Reflex DB). The one true challenge was...
- Tue Mar 14, 2023 12:50 am
- Forum: Off Topic
- Topic: Rocks'n'Diamonds dreams
- Replies: 2
- Views: 12692
Re: Rocks'n'Diamonds dreams
I never realized that it was an actual defect, that this forum software doesn't have a 'Like' button :)
- Tue Feb 28, 2023 2:41 am
- Forum: Programmer's Corner
- Topic: Rocks'n'Diamonds on Apple Silicon
- Replies: 8
- Views: 9089
Re: Rocks'n'Diamonds on Apple Silicon
That's more like a 16-20% speedup (depending how you count sys & real time), which is better than 12%, but still astonishingly low. It makes me think that (1) Rosetta is remarkably good, but also (2) the compiler optimization for ARM & especially Apple Silicon is apparently pretty weak so fa...
- Tue Jan 31, 2023 3:06 am
- Forum: New Ideas
- Topic: List of DC3 elements and elements that are different in DC3
- Replies: 9
- Views: 14637
Re: List of DC3 elements and elements that are different in DC3
It took a long time, but Holger did eventually implement horizontally wrapped levels for Emerald Mine. I expect that the difficulty level of accommodating vertically wrapped levels would be something like 50-75% as hard as horizontal. That's just a general feeling from my own several times implement...
- Mon Jan 30, 2023 5:31 am
- Forum: Programmer's Corner
- Topic: Menu Rearangement
- Replies: 9
- Views: 9472
Re: Menu Rearangement
I haven't looked at the downloads, only what's mentioned in text here. Anyway, the one menu thing that has consistently bugged me for years is: no keyboard shortcut for 'quit' from the main menu. It seems like at least a couple of Q, Ctrl+Q, Alt+Q, should quit. Maybe 'Q' would lead to the yes/no dia...
- Tue Jan 03, 2023 5:42 am
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 64
- Views: 134729
Re: HaG@HaG
Hi -- I've downloaded this and did some diff'ing, but, really -- is there a comprehensive list of What's Different, somewhere? I see mouse mode added (but apparently some other control logic removed -- I think you haven't integrated some of Holger's newer control stuff e.g. from Android?); some Soko...
- Fri Dec 16, 2022 11:27 am
- Forum: Level and Artwork Design
- Topic: R'n'D 64 - CE, GE and REF elements
- Replies: 26
- Views: 60450
Re: R'n'D 64 - CE, GE and REF elements
Can you make up any progress by grabbing the screenshots & animations in this thread, or are they too de-rezzed and contain too few of the lost images to be helpful?
- Tue Dec 06, 2022 3:15 am
- Forum: Bug Reports
- Topic: Can't move player after restoring from some tapes
- Replies: 4
- Views: 2228
Re: Can't move player after restoring from some tapes
On *ix filesystems, it is typical that you can overwrite a non-writable file, but can't write changes to the existing file. That is because you own the directory in which the file appears. Fully overwriting / rewriting a file is usually done as a sequence of operations: remove the old file (which wo...
- Wed Nov 30, 2022 9:23 am
- Forum: Bug Reports
- Topic: Simple tape restore problem
- Replies: 11
- Views: 3592
Re: Simple tape restore problem
... this sounds like potentially a description of the problem I just mentioned, which leads to incorrect playback of tapes made with use of 'quick save'.
If you describe in excruciating detail how to reproduce it, maybe it will get fixed and maybe that'll fix the entire quick save system!
If you describe in excruciating detail how to reproduce it, maybe it will get fixed and maybe that'll fix the entire quick save system!
- Wed Nov 30, 2022 9:21 am
- Forum: Bug Reports
- Topic: Can't move player after restoring from some tapes
- Replies: 4
- Views: 2228
Re: Can't move player after restoring from some tapes
Not sure of the edit history here -- just looking at what is written right here , I am wondering if this is another case where you needed to explicitly 'cut the tape' by hitting Record. (Note: I don't use the 'quick save' feature at all due to past problems where tapes created by it would play back ...
- Wed Nov 30, 2022 9:16 am
- Forum: Bug Reports
- Topic: Pause sometimes doesn't unpause when a button is pressed
- Replies: 11
- Views: 1943
Re: Pause sometimes doesn't unpause when a button is pressed
I think I understand the reason for this behavior is that tape state is precious. If you were playing back a tape, intending to append to it, but slipped and hit any key along the way, you would not want it to immediately cut the tape there. The tape is only cut on an explicit 'record' command. You'...
- Sat Nov 05, 2022 8:08 am
- Forum: Help
- Topic: Custom artwork not working
- Replies: 7
- Views: 7641
Re: Custom artwork not working
If moving aside the current setup.conf fixes the problem ... don't delete it! Post a copy of the bad version here so the knowledgable (Holger) and the curious (me) can look at it and figure out why it was so problematic, and how to not be susceptible to whatever-it-is in the future...