Search found 647 matches
- Mon Aug 24, 2020 12:45 pm
- Forum: Bug Reports
- Topic: [4.2.0.0] old tape playback issues
- Replies: 10
- Views: 3479
Re: [4.2.0.0] old tape playback issues
Meanwhile, I've done a lot of work on that regression suite and will send you a new version soon...
- Sat Aug 22, 2020 8:34 am
- Forum: Bug Reports
- Topic: Request for improvements of automatic tape playback
- Replies: 13
- Views: 7547
Re: Request for improvements of automatic tape playback
last_level_series getting overwritten to 'rnd_tutorial_niko_boehm' in various failure states continues to plague me! Please make levelsetup.conf contain more than just a single 'most recently played' + 'most recently caused a problem'. At the very least, don't rewrite the 'caused a problem' comment...
- Sat Aug 22, 2020 8:25 am
- Forum: Bug Reports
- Topic: 'last_level_series' performance anomaly
- Replies: 1
- Views: 1131
'last_level_series' performance anomaly
I noticed something rather peculiar - which may only affect old versions, but since I don't understand it I can't be sure. I was rerunning some tests and noticed that they were running much slower than expected (about 18x slower). This is a sample command which ran 18x slower (using the binaries I s...
- Thu Aug 20, 2020 11:01 am
- Forum: Bug Reports
- Topic: [4.2.0.0] old tape playback issues
- Replies: 10
- Views: 3479
[4.2.0.0] old tape playback issues
Holger, as we were discussing in PM: Some 60 tapes out of my collection went from successful playback under 4.1.4.2 to failure under 4.2.0.0. I told you that some were failing because of the addition of wraparound: in the case I saw, the player had been pushing against the steel wall at the edge of ...
- Tue Aug 18, 2020 11:29 pm
- Forum: Bug Reports
- Topic: 4.2.0.0 Error on startup
- Replies: 14
- Views: 3982
Re: 4.2.0.0 Error on startup
(BTW Holger did you see PMs I sent?)
- Tue Aug 18, 2020 11:27 pm
- Forum: Bug Reports
- Topic: 4.2.0.0 Error on startup
- Replies: 14
- Views: 3982
Re: 4.2.0.0 Error on startup
> I have tried to add the /lib subdierectory to the $PATH. $PATH is the path for binaries. $LD_LIBRARY_PATH is what causes the binary to look elsewhere (an additional location) for shared objects. As I wrote: $ LD_LIBRARY_PATH=/path/to/rocksndiamonds/lib rocksndiamonds This worked for me to run the ...
- Tue Aug 18, 2020 12:34 am
- Forum: Bug Reports
- Topic: 4.2.0.0 Error on startup
- Replies: 14
- Views: 3982
Re: 4.2.0.0 Error on startup
Holger, are there instructions in the bundle on how to either use the libs in the bundle, or install what's needed from system repos?
- Tue Aug 18, 2020 12:33 am
- Forum: Bug Reports
- Topic: 4.2.0.0 Error on startup
- Replies: 14
- Views: 3982
Re: 4.2.0.0 Error on startup
Run: $ strace -e file -o rnd.trace rocksndiamonds $ grep libpng rnd.trace What do you see? I see: open("/lib/x86_64-linux-gnu/libpng12.so.0", O_RDONLY|O_CLOEXEC) = 3 -- which is perfectly as expected. You'll either see one or more 'open ... = -1' with an error (probably ENOENT), or what lo...
- Sun Aug 16, 2020 3:13 am
- Forum: Level and Artwork Design
- Topic: Trial of the Emerald: The ultimate skill test
- Replies: 21
- Views: 19875
Re: Trial of the Emerald: The ultimate skill test
Aha! That reminds me that I am vaguely aware of this in several ways. Since I'm so used to the EMC levels, I'm used to using the snap key to advance to the next game action (i.e. 8th frame), and hadn't even conceptualized it as that. Then, my oldest daughter was complaining about single-step not wor...
- Sat Aug 15, 2020 1:23 am
- Forum: Level and Artwork Design
- Topic: Trial of the Emerald: The ultimate skill test
- Replies: 21
- Views: 19875
Re: Trial of the Emerald: The ultimate skill test
Oh, I use the heck out of single step, variable speeds (including much faster than normal to cope with one of those levels with 100 kilometers of empty passages), playing back from tape, etc. Haven't tried the snapshot thing, nor F1/F2 in a Really Long Time, for fear of the tape-splicing bug. > usin...
- Thu Aug 13, 2020 7:52 am
- Forum: Help
- Topic: Expert Mine 3 Level 78
- Replies: 17
- Views: 22172
Re: Expert Mine 3 Level 78
I'm scanning my 'solution set' right now to get a feel for its current quality vs. RnD 4.1.4.2...
- Thu Aug 13, 2020 5:45 am
- Forum: Level and Artwork Design
- Topic: Trial of the Emerald: The ultimate skill test
- Replies: 21
- Views: 19875
Re: Trial of the Emerald: The ultimate skill test
SLAPPYHAPPY2000 said: > finding out TODAY, having played R’n’D for about 20 years, that you can pick up playing tapes from just before where you died Wow! I do that probably multiple times per minute while I play R'n'D! Meanwhile, Anonycat said: > micromanage it to play in slow motion -- which is so...
- Tue Aug 11, 2020 11:13 am
- Forum: Level and Artwork Design
- Topic: Trial of the Emerald: The ultimate skill test
- Replies: 21
- Views: 19875
Re: Trial of the Emerald: The ultimate skill test
Whoa, don't despair! He(?)'s just pointing out some subtle flaws, where the flaws are more due to the original games' designs than your fault. I don't think you're required to know every subtlety to make great levels. Think of this as an amazing service where some anonymous person who apparently und...
- Tue Aug 11, 2020 11:02 am
- Forum: Help
- Topic: Expert Mine 3 Level 78
- Replies: 17
- Views: 22172
Re: Expert Mine 3 Level 78
Holger -- I have nearly 20000 tapes of EMC levels which I solved -- not all of which play back successfully with current RnD. In fact, far fewer than I'd like. But could certainly be used for A/B testing whether the new engine succeeds on the same tapes the old one does...
- Sat Aug 08, 2020 12:14 am
- Forum: Help
- Topic: How to animate custom elements?
- Replies: 9
- Views: 8132
Re: How to animate custom elements?
Try all paint programs you have, one will probably be able to load .pcx; then save as .png If that fails, get some new ones :) Three sets of open source utilities which can do it are: graphicsmagick , imagemagick , netpbm -- all are available for Windows, should be readily available in your Linux di...