Search found 3360 matches

by Holger
Sat Mar 04, 2006 1:46 am
Forum: Off Topic
Topic: For leggera1
Replies: 2
Views: 5251

Francesco, better don't waste your time! ;-)

That's a 100% spammer who will never read such replies...
by Holger
Sat Mar 04, 2006 1:42 am
Forum: New Ideas
Topic: Auto Snap for R&D.
Replies: 4
Views: 8698

Hmm... In which way is it different to the EMC engine now?

Maybe I misunderstand you...
by Holger
Sat Mar 04, 2006 1:41 am
Forum: General Discussion
Topic: Some news from the Files Archive...
Replies: 35
Views: 37460

Nice work! The file archive is getting better and better... :-)
by Holger
Fri Mar 03, 2006 3:34 pm
Forum: Bug Reports
Topic: Some little bugs
Replies: 14
Views: 17244

[being killed in field of diamonds] > No I think this have something to do with the mentioned bug fix, see topic > "running through explosions" from Martijn. I don't know why I haven't thought of this before, but could you please provide a test level and test tape with this problem? (In co...
by Holger
Fri Mar 03, 2006 3:27 pm
Forum: Off Topic
Topic: (Spam warning!)
Replies: 2
Views: 4663

I've deleted that spam post, but kept your warning for others.

This probably wasn't the last spam post in this forum (and after disabling guest posting, the spammers seem to manually registering and spamming here)... :-(
by Holger
Wed Mar 01, 2006 12:46 am
Forum: R'n'D Announcements
Topic: Sokoban level collection released!
Replies: 0
Views: 17400

Sokoban level collection released!

Although Rocks'n'Diamonds can play Sokoban style levels, there was only the classic Sokoban level set available in the "Classic Original Games" section. Thanks to the work of Dorothee Ebner, there is now a new level collection available for Rocks'n'Diamonds that contains only Sokoban style...
by Holger
Tue Feb 28, 2006 11:02 pm
Forum: R'n'D Announcements
Topic: "Contributions" for 2005 and 2006 released!
Replies: 0
Views: 16886

"Contributions" for 2005 and 2006 released!

The new "Contributions" level package with all remaining sets for the year 2005 and the first levels of 2006 is now available! Special thanks to Martijn Mooij for fixing some level sets of Rado Negundo! The following players contributed additional level sets in 2005: + Bertrand Grondin (14...
by Holger
Tue Feb 28, 2006 10:36 am
Forum: Off Topic
Topic: No posting as guest anymore -- what do you think?
Replies: 33
Views: 32637

> Now I have the explanation for the fact that in Emerald Mine you can > "touch" an enemy like a spaceship moving in the opposite direction So this really also works (sometimes) in the original Amiga Emerald Mine? I thought this would only happen in the R'n'D engine... > Bug? Feature? It i...
by Holger
Mon Feb 27, 2006 11:22 pm
Forum: New Ideas
Topic: Colors
Replies: 7
Views: 9986

Something like this may be available when the native BD engine arrives in R'n'D, as it had some similar coloring scheme for its levels. (The native BD engine will probably added in 3.3.0 or, more possible, in 3.4.0, as there is apparently more interest in a native Supaplex engine than in a native BD...
by Holger
Mon Feb 27, 2006 11:19 pm
Forum: New Ideas
Topic: Links in levelgroups
Replies: 1
Views: 4625

> It's very unfortunate that there won't be anymore features in 3.2.0 Well, it depends. It also has strong advantages. The main advantage is that version 3.2.0 will be released before christmas. Christmas 2009, I mean. ;-) [idea about level links] This is a very good idea! In fact, it's nearly ident...
by Holger
Mon Feb 27, 2006 11:04 pm
Forum: New Ideas
Topic: 2D / 3D View
Replies: 2
Views: 4945

There were already quite some discussions why Boulder Dash style games just don't work in 3D...

If anybody can imagine of a way to do it in 3D that does not suck, let me know! ;-)
by Holger
Mon Feb 27, 2006 11:01 pm
Forum: Off Topic
Topic: No posting as guest anymore -- what do you think?
Replies: 33
Views: 32637

> Just asking, what do "synchronised" and "asynchronous" mean in this > context? Oops, sorry for not explaining this -- it means the following: The game engines of the games Boulder Dash and Emerald Mine only allow player and element movement at the same time (synchronous). For t...
by Holger
Sat Feb 25, 2006 11:39 pm
Forum: Off Topic
Topic: ZZT
Replies: 12
Views: 17404

Ah, OK, now I understand!

But you can already use the existing character graphics, or design your own... :-)
by Holger
Sat Feb 25, 2006 11:37 pm
Forum: Bug Reports
Topic: very nasty music bug
Replies: 1
Views: 5180

This sounds like a very nasty music bug in your operating system -- maybe it's again time to re-install Windows? =:-)

But seriously: I'm afraid that I can't fix that "bug"...
by Holger
Sat Feb 25, 2006 6:03 pm
Forum: New Ideas
Topic: New sokoban objects
Replies: 7
Views: 10472

> I dont write: I leave the planet...

OK... Then I wish you a good journey! :-)