Search found 648 matches

by filbo
Wed Jan 01, 2020 2:09 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 27
Views: 17580

Re: Crashes, most often when starting or finishing levels?

Well, see if the BIOS offers some sort of underclocking, see if it's stable that way. And again, if it has >1 memory stick, cycle through them. Otherwise see if you can borrow a compatible memory stick to swap in. If the memory's soldered then return the machine. It's broken. Your worry that the nex...
by filbo
Tue Dec 31, 2019 10:12 am
Forum: Bug Reports
Topic: Crashes, most often when starting or finishing levels?
Replies: 27
Views: 17580

Re: Crashes, most often when starting or finishing levels?

That really sounds like bad memory, or memory being run faster than it can really handle. Memory testing is a tricky business. It isn't possible for a memory tester to test every possible access pattern. If the machine has more than 1 memory stick, try temporarily removing one; test; swap in the oth...
by filbo
Tue Dec 31, 2019 10:08 am
Forum: Bug Reports
Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
Replies: 9
Views: 4746

Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level

> Completed levels are in green, attempted but not completed in yellow, and unattempted levels in red. I was unaware of this, because for me, all levels are always shown in green. I see a menu with items like: ... 023: LEVEL 23 024: LEVEL 24 ... -- in which all digits are green and all other charact...
by filbo
Tue Dec 17, 2019 10:21 am
Forum: Help
Topic: I can't find a broken image in a levelset's graphics.
Replies: 6
Views: 11164

Re: I can't find a broken image in a levelset's graphics.

Also (`identify` from ImageMagick): $ identify Back3.pcx.orig Back3.pcx.orig PCX 101x280 101x280+0+0 8-bit DirectClass 92.6KB 0.000u 0:00.000 $ identify Back3.pcx Back3.pcx PCX 101x280 101x280+0+0 8-bit PseudoClass 256c 29.2KB 0.000u 0:00.000 Note the difference of 'DirectClass' vs. 'PseudoClass'. H...
by filbo
Tue Dec 17, 2019 10:15 am
Forum: Help
Topic: I can't find a broken image in a levelset's graphics.
Replies: 6
Views: 11164

Re: I can't find a broken image in a levelset's graphics.

The problematic file is: /usr/share/games/rocksndiamonds/levels/Contributions 1995 - 2006/Contributions_2004/rnd_rado_negundo_v/graphics/Back3.pcx -- on my filesystem layout. Processing this file as follows 'fixes' it, in that RnD doesn't crash; but the resulting display is not good (the score panel...
by filbo
Wed Nov 13, 2019 8:32 am
Forum: Bug Reports
Topic: Fullscreen not functional.
Replies: 4
Views: 2909

Re: Fullscreen not functional.

That link says: dfsg refers to a package that has been modified for compliance with the Debian Free Software Guidelines. The Debian changelog for that package is at https://metadata.ftp-master.debian.org/changelogs//main/libs/libsdl2/libsdl2_2.0.5+dfsg1-2_changelog It seems to me (from the very narr...
by filbo
Sun Aug 11, 2019 7:01 am
Forum: Off Topic
Topic: the forum is spamming me
Replies: 14
Views: 23946

Re: the forum is spamming me

Where's the '10,000 volts at 500 amps down the wire to the spam initiator' option?
by filbo
Wed Jul 31, 2019 5:57 am
Forum: Off Topic
Topic: the forum is spamming me
Replies: 14
Views: 23946

Re: the forum is spamming me

It should disallow PMs from new users (make them wait 24h at least); and no more than 2 sent-not-yet-received PMs from a new user (1st 6 months or so). Of course any such restrictions can be worked around if they're sufficiently diligent. Create accounts 6mo in advance, attack later. Or create many ...
by filbo
Thu Jun 20, 2019 9:59 am
Forum: Bug Reports
Topic: Tape deck confusion
Replies: 0
Views: 9941

Tape deck confusion

The default R'n'D window, as seen in R'n'D Contributions & in EMC levels, has two sets of tape controls. The top, larger-icon set appears only during game play and has standard icons for STOP, PAUSE, PLAY. The bottom, smaller-icon set appears during game play and on the main menu. It has icons f...
by filbo
Thu Jun 20, 2019 9:55 am
Forum: Bug Reports
Topic: undoodily doodily
Replies: 2
Views: 2409

Re: undoodily doodily

^Z / shift-^Z would be sufficient. After all, I am (mostly) able to keep track of that in browsers, and not mistakenly reload the page when I'm trying to redo something...
by filbo
Thu Jun 20, 2019 9:51 am
Forum: New Ideas
Topic: show stats of to-be-replaced tape
Replies: 3
Views: 4317

Re: show stats of to-be-replaced tape

These are good points; I hadn't quite realized the tapes don't store the score & solve states, as I was sort of vaguely conflating the 'hall of fame' record of scores with the tapes. But on a moment's thought, of course these things are entirely separate. But yeah, R'n'D's various file formats h...
by filbo
Thu Jun 20, 2019 9:06 am
Forum: Help
Topic: Why won't alternative art work?
Replies: 6
Views: 14557

Re: Why won't alternative art work?

Are there any "common" error cases where R'n'D programmatically exits and rewrites "levelsetup.conf" where you think it should not? In this case, I would like to modify the error handling for such cases. I don't know of specific cases; I do know the general method by which such ...
by filbo
Wed Jun 19, 2019 5:20 am
Forum: Help
Topic: Why won't alternative art work?
Replies: 6
Views: 14557

Re: Why won't alternative art work?

Hi... my daughter just ran into this! Her machine's running R'n'D 4.0.0.2; mine has 4.1.3.1. In both cases, both levelsets 'Might of Elementals' & 'Might of Elementals II' crash with 'Floating Point Exception'. `make gdb` no longer seems to work: cd .. && gdb -batch -x GDB_COMMANDS ./roc...
by filbo
Tue Jun 18, 2019 1:16 am
Forum: Bug Reports
Topic: undoodily doodily
Replies: 2
Views: 2409

undoodily doodily

Hi, I often find myself reaching for wrong shortcuts in the editor (from a couple of different environments): Ctrl-Z for Undo Ctrl-Shift-Z for Redo Ctrl-R for Redo None of these seem like they would conflict with existing shortcuts * , so I wonder if they could be added as aliases to 'u' / 'U' ? ( *...
by filbo
Tue Jun 11, 2019 1:22 am
Forum: New Ideas
Topic: show stats of to-be-replaced tape
Replies: 3
Views: 4317

show stats of to-be-replaced tape

(mockups, no code is proposed)

Stats are presented in the same vertical order as while playing:

1. Emeralds remaining to solution (partial only)
2. Score
3. Date of recording (tape-to-replace only; current tape is in tape controls below)
4. Tape length

rnd-solved-partial.png
rnd-solved-partial.png (41.04 KiB) Viewed 4317 times
rnd-solved.png
rnd-solved.png (40.83 KiB) Viewed 4317 times