Search found 3360 matches

by Holger
Thu Nov 02, 2023 7:45 pm
Forum: Programmer's Corner
Topic: "git clone" on R'n'D repo slow?
Replies: 4
Views: 7744

Re: "git clone" on R'n'D repo slow?

Moved the topic. And did a "git clone" by myself. Indeed it seems slow, although not as slow as on your end. But definitely slower than expected. For me, it took 53 seconds (for a 95 MB repo). But then, using a 16 Mbit/s DSL connection here at home, this is in fact more or less exactly wha...
by Holger
Thu Nov 02, 2023 7:27 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 64
Views: 122040

Re: HaG@HaG

-- not my code, I was just doing web archaeology :) Oops, sorry, I thought I was answering a post of HerzAusGold (HaG), not you. :o Hmmm, a new `git pull` pulls nothing else ... Sorry, forgot to "git push" last night -- done now! (Also forgot to tag the new release... not everything's tag...
by Holger
Thu Nov 02, 2023 12:30 am
Forum: R'n'D Announcements
Topic: Mirror Magic 3.3.1 released!
Replies: 0
Views: 14152

Mirror Magic 3.3.1 released!

A new patch release version of Mirror Magic is available which contains the following changes: added highlighting similar elements in editor when pressing Alt+Shift keys added highlighting single MM wall tiles in editor when pressing Alt key fixed drawing (maybe redefined) empty space around MM styl...
by Holger
Thu Nov 02, 2023 12:29 am
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.3.7.0 released!
Replies: 0
Views: 13186

Rocks'n'Diamonds 4.3.7.0 released!

A new minor release version is available which contains the following changes: added highlighting similar elements in editor when pressing Alt+Shift keys added highlighting single MM wall tiles in editor when pressing Alt key added options “played_header” and “played” to music file info added suppor...
by Holger
Wed Nov 01, 2023 1:12 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 64
Views: 122040

Re: HaG@HaG

Regarding the URL, you can simply right-click on the link on your web page, select "Copy Link Location" (at least that's what it is called in Firefox), and then paste here as usual (Ctrl-v), which should give a working download link: http://www.arthurdent.de/gallery/Rocks'n'Diamonds%204.3....
by Holger
Tue Oct 31, 2023 6:33 pm
Forum: Level and Artwork Design
Topic: Boulderdash conversion
Replies: 21
Views: 18008

Re: Boulderdash conversion

Looks impressive! :) But how to play all those levels in R'n'D? Seems like some additional level file loader is required for all these GAM and CAV and INT files... @Holger: It's time to make the Boulderdash engine. :) Yes, indeed! :D I just thought about this long outstanding TODO just a few days ag...
by Holger
Tue Oct 31, 2023 6:26 pm
Forum: General Discussion
Topic: HaG@HaG
Replies: 64
Views: 122040

Re: HaG@HaG

Sounds cool! But where's the code? Can't find it in the zip!

Maybe I missed something...? :?
by Holger
Tue Oct 31, 2023 9:54 am
Forum: Level and Artwork Design
Topic: How to create custom graphics: The basics
Replies: 6
Views: 7773

Re: How to create custom graphics: The basics

Just to say that I totally agree 100% with every word you have written in your last two posts, filbo. So, no, I won't change the current "status quo", on any platform, even though it is either inconsistent, wrong, or confusing on all of them. :? To go into some more detail: Yes, I do see t...
by Holger
Mon Oct 30, 2023 8:03 am
Forum: Level and Artwork Design
Topic: How to create custom graphics: The basics
Replies: 6
Views: 7773

Re: How to create custom graphics: The basics

Suggestion: the 'info'-about-a-levelset screens should include a statement of the local-OS directory path to the levelset. That statement should be highlighted & clickable; clicking should Do Something Useful -- like open a shell cd'd to that directory, or open the local-OS filesystem browser (...
by Holger
Sun Oct 29, 2023 11:13 pm
Forum: Level and Artwork Design
Topic: How to create custom graphics: The basics
Replies: 6
Views: 7773

How to create custom graphics: The basics

This tutorial is dedicated to Pieter van Vuuren. I hope you will find it useful! :) This is the first in a series of tutorials to demonstrate how to use custom graphics in Rocks'n'Diamonds, using simple examples that should be easy to understand, so that you can use the same techniques in your own ...
by Holger
Tue Oct 17, 2023 4:38 pm
Forum: General Discussion
Topic: Heartlight, a 90s single-screen Boulder Dash-like by Janusz Pelc
Replies: 17
Views: 21007

Re: Heartlight, a 90s single-screen Boulder Dash-like by Janusz Pelc

jm28121977 is correct: the last Heartlight level is savage but simple and beautiful. (Oh, he was talking about the new fan-made levels, not the originals, right?) No, he must have been talking about the original levels, as he said he played the first 55 levels (the original level set has 70 levels)...
by Holger
Mon Oct 16, 2023 9:53 pm
Forum: General Discussion
Topic: Heartlight, a 90s single-screen Boulder Dash-like by Janusz Pelc
Replies: 17
Views: 21007

Re: Heartlight, a 90s single-screen Boulder Dash-like by Janusz Pelc

First of all, thanks a lot, RAP, for posting about this game that I did not know before, and for posting all that interesting stuff about Heartlight! :) I have played it a bit in the browser version, and also played a few levels in the original DOS game using dosbox. I like it! :) And I especially a...
by Holger
Fri Oct 13, 2023 10:13 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 834325

Re: What if Deflektor had some elements from Mindbender

artsoft guy,
My name is Holger. ;-)
are you making update for rocks'n'diamonds and mirror magic?
Yes, I do. :)
by Holger
Fri Oct 13, 2023 9:59 am
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 834325

Re: [DF] Fixed mirrors

I think I have come up with a possible solution. Today I just revisited this topic and got a random thought of the mirrors being fixed with... staples... or metal frames, I guess. Anyways, here's what I have come up with for the fixed mirrors. Done both with vanilla DF mirrors and redone RF ones. (...
by Holger
Thu Oct 05, 2023 7:50 am
Forum: Bug Reports
Topic: Bug - A weird yellow emerald behaviour
Replies: 1
Views: 4591

Re: Bug - A weird yellow emerald behaviour

Zombie alarm!! :lol: The "weird invisible element" you described is in fact an undead player! :shock: It gets created because the player explosion is interrupted by the CE creating a new element at the player explosion's position in "destructive" mode (replacing anything destruct...