Search found 3360 matches
- Thu Nov 02, 2023 7:45 pm
- Forum: Programmer's Corner
- Topic: "git clone" on R'n'D repo slow?
- Replies: 4
- Views: 7744
Re: "git clone" on R'n'D repo slow?
Moved the topic. And did a "git clone" by myself. Indeed it seems slow, although not as slow as on your end. But definitely slower than expected. For me, it took 53 seconds (for a 95 MB repo). But then, using a 16 Mbit/s DSL connection here at home, this is in fact more or less exactly wha...
- Thu Nov 02, 2023 7:27 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 64
- Views: 122040
Re: HaG@HaG
-- not my code, I was just doing web archaeology :) Oops, sorry, I thought I was answering a post of HerzAusGold (HaG), not you. :o Hmmm, a new `git pull` pulls nothing else ... Sorry, forgot to "git push" last night -- done now! (Also forgot to tag the new release... not everything's tag...
- Thu Nov 02, 2023 12:30 am
- Forum: R'n'D Announcements
- Topic: Mirror Magic 3.3.1 released!
- Replies: 0
- Views: 14152
Mirror Magic 3.3.1 released!
A new patch release version of Mirror Magic is available which contains the following changes: added highlighting similar elements in editor when pressing Alt+Shift keys added highlighting single MM wall tiles in editor when pressing Alt key fixed drawing (maybe redefined) empty space around MM styl...
- Thu Nov 02, 2023 12:29 am
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.3.7.0 released!
- Replies: 0
- Views: 13186
Rocks'n'Diamonds 4.3.7.0 released!
A new minor release version is available which contains the following changes: added highlighting similar elements in editor when pressing Alt+Shift keys added highlighting single MM wall tiles in editor when pressing Alt key added options “played_header” and “played” to music file info added suppor...
- Wed Nov 01, 2023 1:12 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 64
- Views: 122040
Re: HaG@HaG
Regarding the URL, you can simply right-click on the link on your web page, select "Copy Link Location" (at least that's what it is called in Firefox), and then paste here as usual (Ctrl-v), which should give a working download link: http://www.arthurdent.de/gallery/Rocks'n'Diamonds%204.3....
- Tue Oct 31, 2023 6:33 pm
- Forum: Level and Artwork Design
- Topic: Boulderdash conversion
- Replies: 21
- Views: 18008
Re: Boulderdash conversion
Looks impressive! :) But how to play all those levels in R'n'D? Seems like some additional level file loader is required for all these GAM and CAV and INT files... @Holger: It's time to make the Boulderdash engine. :) Yes, indeed! :D I just thought about this long outstanding TODO just a few days ag...
- Tue Oct 31, 2023 6:26 pm
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 64
- Views: 122040
Re: HaG@HaG
Sounds cool! But where's the code? Can't find it in the zip!
Maybe I missed something...?
Maybe I missed something...?
- Tue Oct 31, 2023 9:54 am
- Forum: Level and Artwork Design
- Topic: How to create custom graphics: The basics
- Replies: 6
- Views: 7773
Re: How to create custom graphics: The basics
Just to say that I totally agree 100% with every word you have written in your last two posts, filbo. So, no, I won't change the current "status quo", on any platform, even though it is either inconsistent, wrong, or confusing on all of them. :? To go into some more detail: Yes, I do see t...
- Mon Oct 30, 2023 8:03 am
- Forum: Level and Artwork Design
- Topic: How to create custom graphics: The basics
- Replies: 6
- Views: 7773
Re: How to create custom graphics: The basics
Suggestion: the 'info'-about-a-levelset screens should include a statement of the local-OS directory path to the levelset. That statement should be highlighted & clickable; clicking should Do Something Useful -- like open a shell cd'd to that directory, or open the local-OS filesystem browser (...
- Sun Oct 29, 2023 11:13 pm
- Forum: Level and Artwork Design
- Topic: How to create custom graphics: The basics
- Replies: 6
- Views: 7773
How to create custom graphics: The basics
This tutorial is dedicated to Pieter van Vuuren. I hope you will find it useful! :) This is the first in a series of tutorials to demonstrate how to use custom graphics in Rocks'n'Diamonds, using simple examples that should be easy to understand, so that you can use the same techniques in your own ...
- Tue Oct 17, 2023 4:38 pm
- Forum: General Discussion
- Topic: Heartlight, a 90s single-screen Boulder Dash-like by Janusz Pelc
- Replies: 17
- Views: 21007
Re: Heartlight, a 90s single-screen Boulder Dash-like by Janusz Pelc
jm28121977 is correct: the last Heartlight level is savage but simple and beautiful. (Oh, he was talking about the new fan-made levels, not the originals, right?) No, he must have been talking about the original levels, as he said he played the first 55 levels (the original level set has 70 levels)...
- Mon Oct 16, 2023 9:53 pm
- Forum: General Discussion
- Topic: Heartlight, a 90s single-screen Boulder Dash-like by Janusz Pelc
- Replies: 17
- Views: 21007
Re: Heartlight, a 90s single-screen Boulder Dash-like by Janusz Pelc
First of all, thanks a lot, RAP, for posting about this game that I did not know before, and for posting all that interesting stuff about Heartlight! :) I have played it a bit in the browser version, and also played a few levels in the original DOS game using dosbox. I like it! :) And I especially a...
- Fri Oct 13, 2023 10:13 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 834325
Re: What if Deflektor had some elements from Mindbender
My name is Holger.artsoft guy,
Yes, I do.are you making update for rocks'n'diamonds and mirror magic?
- Fri Oct 13, 2023 9:59 am
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 834325
Re: [DF] Fixed mirrors
I think I have come up with a possible solution. Today I just revisited this topic and got a random thought of the mirrors being fixed with... staples... or metal frames, I guess. Anyways, here's what I have come up with for the fixed mirrors. Done both with vanilla DF mirrors and redone RF ones. (...
- Thu Oct 05, 2023 7:50 am
- Forum: Bug Reports
- Topic: Bug - A weird yellow emerald behaviour
- Replies: 1
- Views: 4591
Re: Bug - A weird yellow emerald behaviour
Zombie alarm!! :lol: The "weird invisible element" you described is in fact an undead player! :shock: It gets created because the player explosion is interrupted by the CE creating a new element at the player explosion's position in "destructive" mode (replacing anything destruct...