Search found 3360 matches

by Holger
Sat May 20, 2006 6:59 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-7
Replies: 55
Views: 88087

> Well, tell me how to do it. Thanks for your offer -- I'll do so soon! Especially it's needed to make a list (in the forum) to document which sets have already been prepared accordingly -- I'll make this list soon, so everybody can see which parts are still missing! I'll also add instructions how t...
by Holger
Sat May 20, 2006 6:42 pm
Forum: Bug Reports
Topic: catch the gem
Replies: 4
Views: 7024

> Please don't fix it... I use both the features of Sascha and Fransesco my > levelset "Get It?"! Don't panic. ;-) If I should ever fix such "quirks" (which might happen), I will always provide a compatibility switch to enable/disable the old/new behaviour. :-) Therefore, such an...
by Holger
Sat May 20, 2006 6:35 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-8
Replies: 18
Views: 20914

pre-release 3.2.0-8

Please use this thread to report bugs in the pre-release 3.2.0-8!
by Holger
Sat May 20, 2006 6:33 pm
Forum: R'n'D Announcements
Topic: *Really* last pre-release version 3.2.0rc8 available! ;-)
Replies: 0
Views: 19075

*Really* last pre-release version 3.2.0rc8 available! ;-)

OK, I was wrong -- 3.2.0-7 wasn't the last pre-release. Here's another one! ;-) This is for two good reasons: First, although 3.2.0 is virtually "ready for prime time", I won't be able to release it until the next but one week. Then, I still made some significant internal changes to the le...
by Holger
Sat May 20, 2006 4:27 pm
Forum: General Discussion
Topic: Next version...?
Replies: 18
Views: 31659

> I didn't think that there will be a 3.2.0rc8: > > Holger wrote: [...] That's right; 3.2.0-7 was intended to be the last pre-release before final 3.2.0. But as I did quite some changes with the level file format to make it more flexible for the future, I might indeed throw out one last pre-release ...
by Holger
Sat May 20, 2006 4:18 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-7
Replies: 55
Views: 88087

> AppName: rocksndiamonds.exe AppVer: 0.0.0.0 ModName: midimap.dll > ModVer: 5.1.2600.0 Offset: 00002167 > > Could be a system error but figured id share it anyway. Hmmm... As far as I know, R'n'D or SDL does not use a midimap.dll, but maybe some component of SDL_mixer uses this... :-/ > An error wi...
by Holger
Sat May 20, 2006 3:50 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-7
Replies: 55
Views: 88087

> Maybe the same would be possible with all those Boulder Dash levelsets > in the future... Yes, this should then be no problem. I've already added the possibility to show up to five title screen images for each set, and play a title tune. Tested this with quite some EMC sets, where I ripped some ti...
by Holger
Sat May 20, 2006 3:23 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-7
Replies: 55
Views: 88087

> When playing a tape, if the exit is a custom element that uses (when
> player enters) the tape stops but then it switchs control back to the
> player and will only end if the player steps off the exit then back on it.

Oops! I'll check this (hopefully still for 3.2.0)...
by Holger
Sat May 20, 2006 3:19 pm
Forum: Level and Artwork Design
Topic: Step puzzles
Replies: 6
Views: 13208

Certainly a very nice set of levels! Haven't played all of them yet, but some are quite tricky! :-) BTW: I've noticed that your levels were created using the latest pre-release version. They ran fine with my current working version, but I've made some last changes to the file format, especially chan...
by Holger
Sat May 20, 2006 12:12 pm
Forum: New Ideas
Topic: Beep when Tape Done Loading
Replies: 4
Views: 7213

Sounds like a very good idea that should be easy to implement! :-)
by Holger
Sat May 20, 2006 12:12 pm
Forum: General Discussion
Topic: Diamond Cave Levels
Replies: 12
Views: 16519

> Has anyone ever thought of formatting Diamond Caves 1, 2 and 3 for > Rocks and Diamonds? Yes, many people (including me) already had that idea! :-D Creating "Diamond Caves 1" style levels is no problem, as it has more or less the same elements as Emerald Mine (with a few extra elements, ...
by Holger
Sat May 20, 2006 11:54 am
Forum: Bug Reports
Topic: catch the gem
Replies: 4
Views: 7024

Yes, there are a whole lot of such "quirks" in the R'n'D engine. :-o You can use some of them to "cheat" when solving levels. If you build new levels, think carefully if you require the player to use such "tricks" to solve the level. It's not "forbidden" to do...
by Holger
Sat May 20, 2006 11:50 am
Forum: New Ideas
Topic: through the Ages
Replies: 9
Views: 9706

> Take a look, I think it's OK. "OK"? It's really very good and looks impressive! :-o :-) Very clever use of custom elements, and striking use of new graphics! (BTW: I think I know some of the characters from some classic game -- can you give a hint, please? :-) ) All in all really very go...
by Holger
Sat May 20, 2006 11:39 am
Forum: New Ideas
Topic: more possiblities for CEs
Replies: 2
Views: 4270

> (3) the CEs could be able to change when collected by player This is partly possible. As it does not make much sense to change something that is just removed (collected) from the playfield, you can instead change a CE when it is dropped or thrown again. This makes it possible to collect a packet o...
by Holger
Sat May 20, 2006 10:31 am
Forum: Level and Artwork Design
Topic: Mixed Levels
Replies: 11
Views: 13797

Nice and colorful levels! :-)