Search found 3360 matches
- Sat May 20, 2006 6:59 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-7
- Replies: 55
- Views: 88087
> Well, tell me how to do it. Thanks for your offer -- I'll do so soon! Especially it's needed to make a list (in the forum) to document which sets have already been prepared accordingly -- I'll make this list soon, so everybody can see which parts are still missing! I'll also add instructions how t...
- Sat May 20, 2006 6:42 pm
- Forum: Bug Reports
- Topic: catch the gem
- Replies: 4
- Views: 7024
- Sat May 20, 2006 6:35 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-8
- Replies: 18
- Views: 20914
pre-release 3.2.0-8
Please use this thread to report bugs in the pre-release 3.2.0-8!
- Sat May 20, 2006 6:33 pm
- Forum: R'n'D Announcements
- Topic: *Really* last pre-release version 3.2.0rc8 available! ;-)
- Replies: 0
- Views: 19075
*Really* last pre-release version 3.2.0rc8 available! ;-)
OK, I was wrong -- 3.2.0-7 wasn't the last pre-release. Here's another one! ;-) This is for two good reasons: First, although 3.2.0 is virtually "ready for prime time", I won't be able to release it until the next but one week. Then, I still made some significant internal changes to the le...
- Sat May 20, 2006 4:27 pm
- Forum: General Discussion
- Topic: Next version...?
- Replies: 18
- Views: 31659
> I didn't think that there will be a 3.2.0rc8: > > Holger wrote: [...] That's right; 3.2.0-7 was intended to be the last pre-release before final 3.2.0. But as I did quite some changes with the level file format to make it more flexible for the future, I might indeed throw out one last pre-release ...
- Sat May 20, 2006 4:18 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-7
- Replies: 55
- Views: 88087
> AppName: rocksndiamonds.exe AppVer: 0.0.0.0 ModName: midimap.dll > ModVer: 5.1.2600.0 Offset: 00002167 > > Could be a system error but figured id share it anyway. Hmmm... As far as I know, R'n'D or SDL does not use a midimap.dll, but maybe some component of SDL_mixer uses this... :-/ > An error wi...
- Sat May 20, 2006 3:50 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-7
- Replies: 55
- Views: 88087
> Maybe the same would be possible with all those Boulder Dash levelsets > in the future... Yes, this should then be no problem. I've already added the possibility to show up to five title screen images for each set, and play a title tune. Tested this with quite some EMC sets, where I ripped some ti...
- Sat May 20, 2006 3:23 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-7
- Replies: 55
- Views: 88087
- Sat May 20, 2006 3:19 pm
- Forum: Level and Artwork Design
- Topic: Step puzzles
- Replies: 6
- Views: 13208
Certainly a very nice set of levels! Haven't played all of them yet, but some are quite tricky! :-) BTW: I've noticed that your levels were created using the latest pre-release version. They ran fine with my current working version, but I've made some last changes to the file format, especially chan...
- Sat May 20, 2006 12:12 pm
- Forum: New Ideas
- Topic: Beep when Tape Done Loading
- Replies: 4
- Views: 7213
- Sat May 20, 2006 12:12 pm
- Forum: General Discussion
- Topic: Diamond Cave Levels
- Replies: 12
- Views: 16519
- Sat May 20, 2006 11:54 am
- Forum: Bug Reports
- Topic: catch the gem
- Replies: 4
- Views: 7024
- Sat May 20, 2006 11:50 am
- Forum: New Ideas
- Topic: through the Ages
- Replies: 9
- Views: 9706
- Sat May 20, 2006 11:39 am
- Forum: New Ideas
- Topic: more possiblities for CEs
- Replies: 2
- Views: 4270
> (3) the CEs could be able to change when collected by player This is partly possible. As it does not make much sense to change something that is just removed (collected) from the playfield, you can instead change a CE when it is dropped or thrown again. This makes it possible to collect a packet o...
- Sat May 20, 2006 10:31 am
- Forum: Level and Artwork Design
- Topic: Mixed Levels
- Replies: 11
- Views: 13797