Search found 648 matches
- Wed Jan 01, 2020 2:09 am
- Forum: Bug Reports
- Topic: Crashes, most often when starting or finishing levels?
- Replies: 27
- Views: 19143
Re: Crashes, most often when starting or finishing levels?
Well, see if the BIOS offers some sort of underclocking, see if it's stable that way. And again, if it has >1 memory stick, cycle through them. Otherwise see if you can borrow a compatible memory stick to swap in. If the memory's soldered then return the machine. It's broken. Your worry that the nex...
- Tue Dec 31, 2019 10:12 am
- Forum: Bug Reports
- Topic: Crashes, most often when starting or finishing levels?
- Replies: 27
- Views: 19143
Re: Crashes, most often when starting or finishing levels?
That really sounds like bad memory, or memory being run faster than it can really handle. Memory testing is a tricky business. It isn't possible for a memory tester to test every possible access pattern. If the machine has more than 1 memory stick, try temporarily removing one; test; swap in the oth...
- Tue Dec 31, 2019 10:08 am
- Forum: Bug Reports
- Topic: Level completion coloring for finished levels gets reset for a levelset after finishing a level
- Replies: 9
- Views: 5091
Re: Level completion coloring for finished levels gets reset for a levelset after finishing a level
> Completed levels are in green, attempted but not completed in yellow, and unattempted levels in red. I was unaware of this, because for me, all levels are always shown in green. I see a menu with items like: ... 023: LEVEL 23 024: LEVEL 24 ... -- in which all digits are green and all other charact...
- Tue Dec 17, 2019 10:21 am
- Forum: Help
- Topic: I can't find a broken image in a levelset's graphics.
- Replies: 6
- Views: 12060
Re: I can't find a broken image in a levelset's graphics.
Also (`identify` from ImageMagick): $ identify Back3.pcx.orig Back3.pcx.orig PCX 101x280 101x280+0+0 8-bit DirectClass 92.6KB 0.000u 0:00.000 $ identify Back3.pcx Back3.pcx PCX 101x280 101x280+0+0 8-bit PseudoClass 256c 29.2KB 0.000u 0:00.000 Note the difference of 'DirectClass' vs. 'PseudoClass'. H...
- Tue Dec 17, 2019 10:15 am
- Forum: Help
- Topic: I can't find a broken image in a levelset's graphics.
- Replies: 6
- Views: 12060
Re: I can't find a broken image in a levelset's graphics.
The problematic file is: /usr/share/games/rocksndiamonds/levels/Contributions 1995 - 2006/Contributions_2004/rnd_rado_negundo_v/graphics/Back3.pcx -- on my filesystem layout. Processing this file as follows 'fixes' it, in that RnD doesn't crash; but the resulting display is not good (the score panel...
- Wed Nov 13, 2019 8:32 am
- Forum: Bug Reports
- Topic: Fullscreen not functional.
- Replies: 4
- Views: 2969
Re: Fullscreen not functional.
That link says: dfsg refers to a package that has been modified for compliance with the Debian Free Software Guidelines. The Debian changelog for that package is at https://metadata.ftp-master.debian.org/changelogs//main/libs/libsdl2/libsdl2_2.0.5+dfsg1-2_changelog It seems to me (from the very narr...
- Sun Aug 11, 2019 7:01 am
- Forum: Off Topic
- Topic: the forum is spamming me
- Replies: 14
- Views: 26322
Re: the forum is spamming me
Where's the '10,000 volts at 500 amps down the wire to the spam initiator' option?
- Wed Jul 31, 2019 5:57 am
- Forum: Off Topic
- Topic: the forum is spamming me
- Replies: 14
- Views: 26322
Re: the forum is spamming me
It should disallow PMs from new users (make them wait 24h at least); and no more than 2 sent-not-yet-received PMs from a new user (1st 6 months or so). Of course any such restrictions can be worked around if they're sufficiently diligent. Create accounts 6mo in advance, attack later. Or create many ...
- Thu Jun 20, 2019 9:59 am
- Forum: Bug Reports
- Topic: Tape deck confusion
- Replies: 0
- Views: 12311
Tape deck confusion
The default R'n'D window, as seen in R'n'D Contributions & in EMC levels, has two sets of tape controls. The top, larger-icon set appears only during game play and has standard icons for STOP, PAUSE, PLAY. The bottom, smaller-icon set appears during game play and on the main menu. It has icons f...
- Thu Jun 20, 2019 9:55 am
- Forum: Bug Reports
- Topic: undoodily doodily
- Replies: 2
- Views: 2505
Re: undoodily doodily
^Z / shift-^Z would be sufficient. After all, I am (mostly) able to keep track of that in browsers, and not mistakenly reload the page when I'm trying to redo something...
- Thu Jun 20, 2019 9:51 am
- Forum: New Ideas
- Topic: show stats of to-be-replaced tape
- Replies: 3
- Views: 4752
Re: show stats of to-be-replaced tape
These are good points; I hadn't quite realized the tapes don't store the score & solve states, as I was sort of vaguely conflating the 'hall of fame' record of scores with the tapes. But on a moment's thought, of course these things are entirely separate. But yeah, R'n'D's various file formats h...
- Thu Jun 20, 2019 9:06 am
- Forum: Help
- Topic: Why won't alternative art work?
- Replies: 6
- Views: 15570
Re: Why won't alternative art work?
Are there any "common" error cases where R'n'D programmatically exits and rewrites "levelsetup.conf" where you think it should not? In this case, I would like to modify the error handling for such cases. I don't know of specific cases; I do know the general method by which such ...
- Wed Jun 19, 2019 5:20 am
- Forum: Help
- Topic: Why won't alternative art work?
- Replies: 6
- Views: 15570
Re: Why won't alternative art work?
Hi... my daughter just ran into this! Her machine's running R'n'D 4.0.0.2; mine has 4.1.3.1. In both cases, both levelsets 'Might of Elementals' & 'Might of Elementals II' crash with 'Floating Point Exception'. `make gdb` no longer seems to work: cd .. && gdb -batch -x GDB_COMMANDS ./roc...
- Tue Jun 18, 2019 1:16 am
- Forum: Bug Reports
- Topic: undoodily doodily
- Replies: 2
- Views: 2505
undoodily doodily
Hi, I often find myself reaching for wrong shortcuts in the editor (from a couple of different environments): Ctrl-Z for Undo Ctrl-Shift-Z for Redo Ctrl-R for Redo None of these seem like they would conflict with existing shortcuts * , so I wonder if they could be added as aliases to 'u' / 'U' ? ( *...
- Tue Jun 11, 2019 1:22 am
- Forum: New Ideas
- Topic: show stats of to-be-replaced tape
- Replies: 3
- Views: 4752
show stats of to-be-replaced tape
(mockups, no code is proposed)
Stats are presented in the same vertical order as while playing:
1. Emeralds remaining to solution (partial only)
2. Score
3. Date of recording (tape-to-replace only; current tape is in tape controls below)
4. Tape length
Stats are presented in the same vertical order as while playing:
1. Emeralds remaining to solution (partial only)
2. Score
3. Date of recording (tape-to-replace only; current tape is in tape controls below)
4. Tape length