Search found 3360 matches
- Wed Jul 05, 2006 10:29 pm
- Forum: Off Topic
- Topic: Heatwave killed my PC
- Replies: 7
- Views: 8524
> It's an 80GB Maxtor and apparently they get hot! Indeed they do! :-o Guess what type the hard drive was that failed for me a few weeks ago with bad sectors, causing loss of some valuable data and the need to search for many different, old backups to restore most of the R'n'D development data (yes,...
- Wed Jul 05, 2006 9:58 pm
- Forum: Off Topic
- Topic: Fourth of July!!
- Replies: 5
- Views: 6557
- Wed Jul 05, 2006 9:50 pm
- Forum: Off Topic
- Topic: Back from Redmond ...
- Replies: 0
- Views: 5651
Back from Redmond ...
Sorry for the silence last week -- my company sent me to Redmond (yes, to Microsoft), but told me so only very few days ago. I expected to be able to use the forum also from the USA, but unfortunately, my laptop (yes, Windows based) refused to get an IP address from the hotel's WLAN DHCP server, so ...
- Wed Jun 21, 2006 7:36 am
- Forum: Bug Reports
- Topic: the tape saving and reloateing bug
- Replies: 5
- Views: 8109
- Tue Jun 20, 2006 11:50 pm
- Forum: Bug Reports
- Topic: Player kills Butterfly
- Replies: 5
- Views: 6445
> Sometimes when the player runs through normal doors and a butterfly is > coming on the other side the player kills the butterfly and cause of the > diamonds he can't go through the door and stand IN the door. Just checked this! Looks strange in 3.1.2! But this seems to be more of a graphical bug t...
- Tue Jun 20, 2006 11:29 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-8
- Replies: 18
- Views: 20888
>>> - Yamyams are invisible in level creator (e.g. level 000), you have to >>> press Ctrl and move the mouse over, to find them >> Hmm, this doesn't seem to happen with my current version of that level >> set -- maybe I did something so that this is fixed now... :-/ > You have to release a new versi...
- Tue Jun 20, 2006 10:12 pm
- Forum: New Ideas
- Topic: Set Speeds
- Replies: 9
- Views: 9785
> Wasn't setting the overall game speed something already on Holger's > TODO list? If I'm right, he would add it in the coming version. I would like > to play the game a bit faster. Overall game speed is another thing here, and yes, it should have already been added, I think. It won't be in 3.2.0, b...
- Tue Jun 20, 2006 9:53 pm
- Forum: Programmer's Corner
- Topic: IMG_SP_EMPTY_SPACE = what?
- Replies: 10
- Views: 17046
- Tue Jun 20, 2006 9:51 pm
- Forum: Programmer's Corner
- Topic: IMG_SP_EMPTY_SPACE = what?
- Replies: 10
- Views: 17046
> Sorry, that's wrong! Shocked Whoops! You're right! :-o > a) x=3;a=QUAD(x++); // results in a = 3*3 = 9, x = 5 > b) x=3;a=QUAD(++x); // results in a = 5*5 = 25, x = 5 Just tested this -- indeed... :-o > a) first the multiplication is done, then the assigment, then the both > (past)increments. > > b...
- Mon Jun 19, 2006 11:03 pm
- Forum: General Discussion
- Topic: Who is "McDuffin"?
- Replies: 10
- Views: 12195
> I don't really know how could I have missed this one: Mirror Magic. You > don't publicise it so much, don't you, Holger? Well, not more or less than R'n'D, in fact. It's just that I (nearly) never got any player created levels for MM, and nobody has ever asked for a forum (which is the reason why ...
- Mon Jun 19, 2006 10:50 pm
- Forum: Bug Reports
- Topic: Distinguish between levelsets on startup and with tapes?
- Replies: 5
- Views: 5595
> That's exactly what I wanted to avoid. Hum. Why? > Which is exactly what happened Smile Really?! Very good. I thought that it didn't warn... But I think that it did not reject the subsequent levels with same dir name, but is just unable to memorize the last played set then (of course). > But still...
- Mon Jun 19, 2006 10:44 pm
- Forum: Programmer's Corner
- Topic: These new MicroChunks...
- Replies: 13
- Views: 22756
Well, most problems that I (hopefully) have solved with these new micro chunks now (like flexibility and extensibility) would be commonly solved using XML files these days. It's just that I still couldn't stand using XML files for R'n'D levels! :-o ;-) Especially the BODY chunk (and other raw data c...
- Mon Jun 19, 2006 10:35 pm
- Forum: Programmer's Corner
- Topic: IMG_SP_EMPTY_SPACE = what?
- Replies: 10
- Views: 17046
- Mon Jun 19, 2006 10:16 pm
- Forum: New Ideas
- Topic: Set Speeds
- Replies: 9
- Views: 9785
> If there are too many custom speed settings, it could break the game engine: > - movement schemes - that worked in 100 games before - could fail > - a rock would not be a rock any more, you're scared that it could smash > through the housing of your monitor ... > - Yamyams could transform unexpect...
- Mon Jun 19, 2006 10:06 pm
- Forum: Bug Reports
- Topic: pre-release 3.2.0-8
- Replies: 18
- Views: 20888
> 1. Please change the sort priority of the EMC levels to 'Emerald Mine' > (I don't know which code it was again. 500 maybe?). I know, it has nothing > to do with 3.2.0-8 in particular, but something to be reported anyway. Jup, it's 500. Do the EMC test level sets have a different sort priority? Sho...