Search found 650 matches

by filbo
Wed Feb 09, 2022 5:54 am
Forum: Bug Reports
Topic: 4.3.0.0: silly upload summaries
Replies: 3
Views: 1822

Re: 4.3.0.0: silly upload summaries

'[GOOD]' maybe? Except that could break some existing script somewhere... e.g. my own test-tapes.sh :)

But if my thing breaks, I just fix it...
by filbo
Wed Feb 09, 2022 5:49 am
Forum: Bug Reports
Topic: High score table malfunction on specific level
Replies: 7
Views: 1717

Re: High score table malfunction on specific level

> It does not fix existing truncated scores Since the high score server does know the true score, shouldn't the client receive that and therefore the person who[se RnD] uploaded that tape see the correct score, even in their own local RnD user interface? Unless they're playing offline. And if they'r...
by filbo
Wed Feb 09, 2022 5:43 am
Forum: Level and Artwork Design
Topic: 3D Maze
Replies: 23
Views: 36534

Re: 3D Maze

However, trying to edit the level, without even actually changing anything (just going into the level editor, saving, then exiting, then trying to start game) completely breaks it... Yes, that's expected behaviour, as saving from the level editor tags the level to use the latest game engine version...
by filbo
Sun Feb 06, 2022 6:01 am
Forum: Bug Reports
Topic: High score table malfunction on specific level
Replies: 7
Views: 1717

Re: High score table malfunction on specific level

136205 - 2^17 = 5133, so it looks like the score's being passed through a 16-bit integer somewhere...
by filbo
Thu Feb 03, 2022 2:49 pm
Forum: New Ideas
Topic: Hall of fame
Replies: 3
Views: 6839

Re: Hall of fame

(I suppose the RnD standard for that 'little v' is the full-cell '=>' character, as seen in the main menu, setup, etc.; but that seems overly large and intrusive for this purpose...)
by filbo
Thu Feb 03, 2022 2:46 pm
Forum: New Ideas
Topic: Hall of fame
Replies: 3
Views: 6839

Re: Hall of fame

It is common in many online discussion venues for the timestamps of posts / comments to be 'permalinks' to that post (scrolled to that comment, in the case of a comment). Suppose by analogy that the time (duration) values in the high score display could be used as a menu button for these extended fe...
by filbo
Mon Jan 10, 2022 6:13 am
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.3.0.3 released!
Replies: 6
Views: 8097

Re: Rocks'n'Diamonds 4.3.0.3 released!

I've actually been curious about that for years -- does RnD 'know' the prng algorithms of all the various games it emulates? Or are all of the 'tapes' it can handle self-generated by some version of RnD, so it only needs its own algorithmic history? If there are only 512 starting points, there are o...
by filbo
Sun Jan 09, 2022 1:28 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.3.0.3 released!
Replies: 6
Views: 8097

Re: Rocks'n'Diamonds 4.3.0.3 released!

(*) what ?

If the prng is so bad, the game engine probably shouldn't be using it either. This would invalidate old tapes so you'd need a tape header flag; or judge by engine version; to decide which prng to use in playing back a tape...
by filbo
Fri Jan 07, 2022 11:03 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 1011018

Re: What if Deflektor had some elements from Mindbender

In the process of attempting to restore, have you modified the trashed disk? Reformatted or remade filesystems? If not, there's a decent chance the files are still recoverable, and it sounds like Holger has some expertise in it (not to actually volunteer him, but ...) Basically you should take a who...
by filbo
Tue Nov 30, 2021 7:15 am
Forum: General Discussion
Topic: Is it snowing?
Replies: 12
Views: 29666

Re: Is it snowing?

I saw this last xmas season ... but I always run latest git code, so I'm not sure if it was actually 'shipping' in time for last year...
by filbo
Thu Nov 11, 2021 1:40 am
Forum: Help
Topic: How do I make an Artsoft API account?
Replies: 3
Views: 7861

Re: How do I make an Artsoft API account?

My experience was, when my 24K upload first failed, the option to manually trigger the upload was not in Setup; I had to edit it back on in serversetup.conf. Check for some bug in that logic?
by filbo
Tue Nov 09, 2021 11:40 pm
Forum: Help
Topic: How do I make an Artsoft API account?
Replies: 3
Views: 7861

Re: How do I make an Artsoft API account?

When tapes are uploaded, the server plays those tapes against the corresponding levels to verify that they actually solve. So they appear on the server a few minutes later. You should recheck whether yours are now present. Tape uploading is controlled by serversetup.conf in your account's game direc...
by filbo
Tue Nov 09, 2021 3:44 am
Forum: New Ideas
Topic: score / tape / level server futures...
Replies: 2
Views: 6822

Re: score / tape / level server futures...

Active notifications are a bit tricky, as the server cannot contact the client directly, but it could be possible to create some kind of "pending notifications" on the server for a given player UUID, so requests could check for them and return whatever it was about. This would of course b...
by filbo
Mon Nov 08, 2021 11:09 am
Forum: New Ideas
Topic: score / tape / level server futures...
Replies: 2
Views: 6822

score / tape / level server futures...

I understand the server validates, or attempts to validate, score / tape files. Some questions, suggestions, and ideas about that: If a level is solved, a tape is uploaded. The server then tests whether it solves a level; but this is asynchronous. If it turns out to be a levelset the server knows of...
by filbo
Mon Nov 08, 2021 5:22 am
Forum: Bug Reports
Topic: 4.3.0.0: tape uploading too fragile
Replies: 7
Views: 1989

Re: 4.3.0.0: tape uploading too fragile

Thanks, those sound like good improvements. One point you seem to have missed: - if a tape directory is flagged as uploaded, and any new tape is written into it, and the player has configured not to automatically upload tapes. the directory is unflagged (that could also be managed in terms of filesy...