Search found 648 matches

by filbo
Thu Jun 22, 2023 7:17 am
Forum: General Discussion
Topic: Further than level 40?
Replies: 5
Views: 5529

Re: Further than level 40?

There are in fact more than 40 *thousand* levels available. Though, there is a fair bit of duplication, and many are imports from other related games...
by filbo
Thu Apr 13, 2023 12:31 am
Forum: Level and Artwork Design
Topic: Releasing "Niko's Bug Mine" - 180 levels
Replies: 16
Views: 12171

Re: Releasing "Niko's Bug Mine" - 180 levels

> nearly all of your own, already existing tapes on the server were marked as either "unsolvable" or "broken_tape", which I assume may be caused by re-ordering levels before releasing the final level set Seems like a tiny bit of shell scripting would let you match up these lost t...
by filbo
Sat Mar 25, 2023 7:45 am
Forum: Puzzles
Topic: Nameless Puzzle
Replies: 5
Views: 24243

Re: Nameless Puzzle

With my usual stop-time techniques, this is not only solvable but you can conserve a dynamite to blow up the exit on your way out :)
by filbo
Sat Mar 25, 2023 7:23 am
Forum: General Discussion
Topic: Mindbender Atari ST / PC
Replies: 4
Views: 5590

Re: Mindbender Atari ST / PC

Why would supporting Hercules be a challenge? Just because the graphics of any game would probably need a lot of work to be usable in a true monochrome mode? I added Hercules support to a couple of things back in the day (Borland Turbo Graphix Toolbox, and then Reflex DB). The one true challenge was...
by filbo
Tue Mar 14, 2023 12:50 am
Forum: Off Topic
Topic: Rocks'n'Diamonds dreams
Replies: 2
Views: 11549

Re: Rocks'n'Diamonds dreams

I never realized that it was an actual defect, that this forum software doesn't have a 'Like' button :)
by filbo
Tue Feb 28, 2023 2:41 am
Forum: Programmer's Corner
Topic: Rocks'n'Diamonds on Apple Silicon
Replies: 8
Views: 7913

Re: Rocks'n'Diamonds on Apple Silicon

That's more like a 16-20% speedup (depending how you count sys & real time), which is better than 12%, but still astonishingly low. It makes me think that (1) Rosetta is remarkably good, but also (2) the compiler optimization for ARM & especially Apple Silicon is apparently pretty weak so fa...
by filbo
Tue Jan 31, 2023 3:06 am
Forum: New Ideas
Topic: List of DC3 elements and elements that are different in DC3
Replies: 9
Views: 13266

Re: List of DC3 elements and elements that are different in DC3

It took a long time, but Holger did eventually implement horizontally wrapped levels for Emerald Mine. I expect that the difficulty level of accommodating vertically wrapped levels would be something like 50-75% as hard as horizontal. That's just a general feeling from my own several times implement...
by filbo
Mon Jan 30, 2023 5:31 am
Forum: Programmer's Corner
Topic: Menu Rearangement
Replies: 9
Views: 7967

Re: Menu Rearangement

I haven't looked at the downloads, only what's mentioned in text here. Anyway, the one menu thing that has consistently bugged me for years is: no keyboard shortcut for 'quit' from the main menu. It seems like at least a couple of Q, Ctrl+Q, Alt+Q, should quit. Maybe 'Q' would lead to the yes/no dia...
by filbo
Tue Jan 03, 2023 5:42 am
Forum: General Discussion
Topic: HaG@HaG
Replies: 64
Views: 121727

Re: HaG@HaG

Hi -- I've downloaded this and did some diff'ing, but, really -- is there a comprehensive list of What's Different, somewhere? I see mouse mode added (but apparently some other control logic removed -- I think you haven't integrated some of Holger's newer control stuff e.g. from Android?); some Soko...
by filbo
Fri Dec 16, 2022 11:27 am
Forum: Level and Artwork Design
Topic: R'n'D 64 - CE, GE and REF elements
Replies: 26
Views: 55337

Re: R'n'D 64 - CE, GE and REF elements

Can you make up any progress by grabbing the screenshots & animations in this thread, or are they too de-rezzed and contain too few of the lost images to be helpful?
by filbo
Tue Dec 06, 2022 3:15 am
Forum: Bug Reports
Topic: Can't move player after restoring from some tapes
Replies: 4
Views: 1985

Re: Can't move player after restoring from some tapes

On *ix filesystems, it is typical that you can overwrite a non-writable file, but can't write changes to the existing file. That is because you own the directory in which the file appears. Fully overwriting / rewriting a file is usually done as a sequence of operations: remove the old file (which wo...
by filbo
Wed Nov 30, 2022 9:23 am
Forum: Bug Reports
Topic: Simple tape restore problem
Replies: 11
Views: 3082

Re: Simple tape restore problem

... this sounds like potentially a description of the problem I just mentioned, which leads to incorrect playback of tapes made with use of 'quick save'.

If you describe in excruciating detail how to reproduce it, maybe it will get fixed and maybe that'll fix the entire quick save system!
by filbo
Wed Nov 30, 2022 9:21 am
Forum: Bug Reports
Topic: Can't move player after restoring from some tapes
Replies: 4
Views: 1985

Re: Can't move player after restoring from some tapes

Not sure of the edit history here -- just looking at what is written right here , I am wondering if this is another case where you needed to explicitly 'cut the tape' by hitting Record. (Note: I don't use the 'quick save' feature at all due to past problems where tapes created by it would play back ...
by filbo
Wed Nov 30, 2022 9:16 am
Forum: Bug Reports
Topic: Pause sometimes doesn't unpause when a button is pressed
Replies: 11
Views: 1731

Re: Pause sometimes doesn't unpause when a button is pressed

I think I understand the reason for this behavior is that tape state is precious. If you were playing back a tape, intending to append to it, but slipped and hit any key along the way, you would not want it to immediately cut the tape there. The tape is only cut on an explicit 'record' command. You'...
by filbo
Sat Nov 05, 2022 8:08 am
Forum: Help
Topic: Custom artwork not working
Replies: 7
Views: 6484

Re: Custom artwork not working

If moving aside the current setup.conf fixes the problem ... don't delete it! Post a copy of the bad version here so the knowledgable (Holger) and the curious (me) can look at it and figure out why it was so problematic, and how to not be susceptible to whatever-it-is in the future...