Search found 648 matches
- Fri Oct 09, 2020 11:08 am
- Forum: Bug Reports
- Topic: EMC difference in rocks dropping on magic wall?
- Replies: 3
- Views: 2271
EMC difference in rocks dropping on magic wall?
In The Exception Two level 64 (levels/Emerald Mine Club/emc_exception_2/64). I reach a place where I need a rock to drop through a quicksand to crack a nut. The only available rock is in a blocked quicksand above a magic wall which is already running (and infinite). emc_exception_2-64.png If this le...
- Sat Oct 03, 2020 9:07 am
- Forum: Bug Reports
- Topic: excessive cache writing
- Replies: 1
- Views: 3788
excessive cache writing
R'n'D writes .rocksndiamonds/cache/artworkinfo.cache on every single startup! Even if there are no changes at all (which is usually the case).
This probably isn't great for performance; moreso, flash devices don't like extra write burden.
This probably isn't great for performance; moreso, flash devices don't like extra write burden.
- Wed Sep 30, 2020 9:13 am
- Forum: Bug Reports
- Topic: EMC wraparound off-by-one bug?
- Replies: 15
- Views: 4346
Re: EMC wraparound off-by-one bug?
It is not that urgent! :)
- Wed Sep 30, 2020 7:37 am
- Forum: Bug Reports
- Topic: EMC wraparound off-by-one bug?
- Replies: 15
- Views: 4346
Re: EMC wraparound off-by-one bug?
I just went to pull that and ... did you forget to push to repo? I've got that origin/HEAD is at 5eec6f3
- Mon Sep 28, 2020 9:08 am
- Forum: Bug Reports
- Topic: EMC wraparound off-by-one bug?
- Replies: 15
- Views: 4346
Re: EMC wraparound off-by-one bug?
emc_exception_2/34 is solved! (now stuck on 45... I can get all the emeralds and within breathing distance of the exit, but that damn balloon... and no, can't get out / back to where I came from, then trek all the way across the level to go outside and wrap around to those other exits... a single dy...
- Mon Sep 28, 2020 8:05 am
- Forum: Bug Reports
- Topic: EMC wraparound off-by-one bug?
- Replies: 15
- Views: 4346
Re: EMC wraparound off-by-one bug?
There remains one tiny problem, which doesn't really need fixing, but could be: When in single-step mode, if you step past the left/right end of the screen (thus wrapping), the display remains focused on the place you wrapped from. It corrects on the next input key, even if it's just a quick press o...
- Fri Sep 25, 2020 10:46 am
- Forum: Bug Reports
- Topic: EMC wraparound off-by-one bug?
- Replies: 15
- Views: 4346
Re: EMC wraparound off-by-one bug?
Well, I'll be grabbing and building that my-logical-tomorrow :)
Sounds good!
Sounds good!
- Fri Sep 25, 2020 9:08 am
- Forum: Bug Reports
- Topic: Title screens should not be loaded if "Show title screens" is off
- Replies: 5
- Views: 1964
Re: Title screens should not be loaded if "Show title screens" is off
When I `strace` startup of R'n'D, it opens thousands of files even when its cache/artworkinfo.cache is completely up to date. For instance it opens 878 levelinfo.conf files (in the process calling 1368 stat(), 878 access(), 878 open() calls). With everything cached in memory (2nd consecutive run), i...
- Fri Sep 25, 2020 4:16 am
- Forum: Bug Reports
- Topic: Custom artworks are duplicated
- Replies: 6
- Views: 2121
Re: Custom artworks are duplicated
Comparing those two files now, they're clearly different. I must have had some error on my command line. But comparing them with imagemagick `compare` produces a result that looks the same as last time -- and I thought I had command-line-edited my way from one operation to the other. So who knows. I...
- Fri Sep 25, 2020 4:06 am
- Forum: Bug Reports
- Topic: EMC wraparound off-by-one bug?
- Replies: 15
- Views: 4346
Re: EMC wraparound off-by-one bug?
I'm dubious, but there is at least a great deal of weight on the 'off-by-one' side and unlikely to be a whole lot on the other. (Ah, and I see emeraldx11 doesn't have its own level editor, so that helps quite a bit...)
- Thu Sep 24, 2020 6:36 am
- Forum: Help
- Topic: EMC The Exception 2 level 35 solvable?
- Replies: 6
- Views: 8833
EMC The Exception 2 level 35 solvable?
Levelset 'The Exception Two', level 35 (file: levels/Emerald Mine Club/emc_exception_2/35 ). I reach the exit still needing one emerald. I've been over the whole thing in slow motion multiple times, can't find anywhere I'm missing anything -- except one thing around coordinates [40,20] in the level....
- Wed Sep 23, 2020 11:45 pm
- Forum: Bug Reports
- Topic: Custom artworks are duplicated
- Replies: 6
- Views: 2121
Re: Custom artworks are duplicated
So now I go comparing... most of the image files in gfx_amiga_mine_01.{ecs,aga}/graphics are identical! Only emc_players.pcx and emc_objects.pcx differ; and both have the same resolution, and appear visually indistinguishable to me when I flash them back and forth onscreen. The AGA 'objects' file ha...
- Wed Sep 23, 2020 11:25 pm
- Forum: Bug Reports
- Topic: Custom artworks are duplicated
- Replies: 6
- Views: 2121
Re: Custom artworks are duplicated
Even though I was an Amiga user back in the day(*), whenever I see that choice of 'ECS vs AGA' I am uncertain which is expected to be 'better'. Searching the internet for information about the chipsets, I see both supported a wide variety of resolutions and color schemes, so in fact knowing which ch...
- Mon Sep 21, 2020 10:14 pm
- Forum: New Ideas
- Topic: Option to restart a level if a player was stuck
- Replies: 7
- Views: 14018
Re: Option to restart a level if a player was stuck
(An aside, not strictly related but very much in the same conceptual neighborhood: while on the main menu on desktop, I am frequently re-surprised to note that typing 'q' does not invoke the 'quit' option!)
- Mon Sep 21, 2020 10:11 pm
- Forum: Bug Reports
- Topic: EMC wraparound off-by-one bug?
- Replies: 15
- Views: 4346
Re: EMC wraparound off-by-one bug?
As I was googling last night for "emerald mine" "wrap", one of the main things I ran into was the 2010 flamewar between you & Dave (t=1976), in which he constantly insisted that his engine's EMC emulation was perfect while all of your work was trash. wheeee. (It is also obvio...