Search found 650 matches
- Tue Aug 08, 2023 9:27 am
- Forum: General Discussion
- Topic: Yeah...I feel like a newb asking this
- Replies: 12
- Views: 11530
Re: Yeah...I feel like a newb asking this
Ah, I must have vaguely remembered the drag-and-drop support. But that sounds like the hard part! Both D-n-D and unzipping are at least moderately hard problems. Being able to click on a link on the scores server and do what's already implemented (unzip into the right place in RnD directory structur...
- Sat Aug 05, 2023 2:31 am
- Forum: General Discussion
- Topic: Yeah...I feel like a newb asking this
- Replies: 12
- Views: 11530
Re: Yeah...I feel like a newb asking this
just download the archives, extract them into the “levels” directory Doesn't the Android port (and maybe iOS?!) have in-game downloading & management of .zip / .7z archives? Seems like the desktop edition should have that as well -- or all should, if I'm mistaken about the mobile editions. That...
- Thu Jun 22, 2023 7:17 am
- Forum: General Discussion
- Topic: Further than level 40?
- Replies: 5
- Views: 6938
Re: Further than level 40?
There are in fact more than 40 *thousand* levels available. Though, there is a fair bit of duplication, and many are imports from other related games...
- Thu Apr 13, 2023 12:31 am
- Forum: Level and Artwork Design
- Topic: Releasing "Niko's Bug Mine" - 180 levels
- Replies: 16
- Views: 15727
Re: Releasing "Niko's Bug Mine" - 180 levels
> nearly all of your own, already existing tapes on the server were marked as either "unsolvable" or "broken_tape", which I assume may be caused by re-ordering levels before releasing the final level set Seems like a tiny bit of shell scripting would let you match up these lost t...
- Sat Mar 25, 2023 7:45 am
- Forum: Puzzles
- Topic: Nameless Puzzle
- Replies: 5
- Views: 28824
Re: Nameless Puzzle
With my usual stop-time techniques, this is not only solvable but you can conserve a dynamite to blow up the exit on your way out :)
- Sat Mar 25, 2023 7:23 am
- Forum: General Discussion
- Topic: Mindbender Atari ST / PC
- Replies: 4
- Views: 7402
Re: Mindbender Atari ST / PC
Why would supporting Hercules be a challenge? Just because the graphics of any game would probably need a lot of work to be usable in a true monochrome mode? I added Hercules support to a couple of things back in the day (Borland Turbo Graphix Toolbox, and then Reflex DB). The one true challenge was...
- Tue Mar 14, 2023 12:50 am
- Forum: Off Topic
- Topic: Rocks'n'Diamonds dreams
- Replies: 2
- Views: 13698
Re: Rocks'n'Diamonds dreams
I never realized that it was an actual defect, that this forum software doesn't have a 'Like' button :)
- Tue Feb 28, 2023 2:41 am
- Forum: Programmer's Corner
- Topic: Rocks'n'Diamonds on Apple Silicon
- Replies: 8
- Views: 10015
Re: Rocks'n'Diamonds on Apple Silicon
That's more like a 16-20% speedup (depending how you count sys & real time), which is better than 12%, but still astonishingly low. It makes me think that (1) Rosetta is remarkably good, but also (2) the compiler optimization for ARM & especially Apple Silicon is apparently pretty weak so fa...
- Tue Jan 31, 2023 3:06 am
- Forum: New Ideas
- Topic: List of DC3 elements and elements that are different in DC3
- Replies: 9
- Views: 15546
Re: List of DC3 elements and elements that are different in DC3
It took a long time, but Holger did eventually implement horizontally wrapped levels for Emerald Mine. I expect that the difficulty level of accommodating vertically wrapped levels would be something like 50-75% as hard as horizontal. That's just a general feeling from my own several times implement...
- Mon Jan 30, 2023 5:31 am
- Forum: Programmer's Corner
- Topic: Menu Rearangement
- Replies: 9
- Views: 10479
Re: Menu Rearangement
I haven't looked at the downloads, only what's mentioned in text here. Anyway, the one menu thing that has consistently bugged me for years is: no keyboard shortcut for 'quit' from the main menu. It seems like at least a couple of Q, Ctrl+Q, Alt+Q, should quit. Maybe 'Q' would lead to the yes/no dia...
- Tue Jan 03, 2023 5:42 am
- Forum: General Discussion
- Topic: HaG@HaG
- Replies: 64
- Views: 145925
Re: HaG@HaG
Hi -- I've downloaded this and did some diff'ing, but, really -- is there a comprehensive list of What's Different, somewhere? I see mouse mode added (but apparently some other control logic removed -- I think you haven't integrated some of Holger's newer control stuff e.g. from Android?); some Soko...
- Fri Dec 16, 2022 11:27 am
- Forum: Level and Artwork Design
- Topic: R'n'D 64 - CE, GE and REF elements
- Replies: 26
- Views: 64170
Re: R'n'D 64 - CE, GE and REF elements
Can you make up any progress by grabbing the screenshots & animations in this thread, or are they too de-rezzed and contain too few of the lost images to be helpful?
- Tue Dec 06, 2022 3:15 am
- Forum: Bug Reports
- Topic: Can't move player after restoring from some tapes
- Replies: 4
- Views: 2259
Re: Can't move player after restoring from some tapes
On *ix filesystems, it is typical that you can overwrite a non-writable file, but can't write changes to the existing file. That is because you own the directory in which the file appears. Fully overwriting / rewriting a file is usually done as a sequence of operations: remove the old file (which wo...
- Wed Nov 30, 2022 9:23 am
- Forum: Bug Reports
- Topic: Simple tape restore problem
- Replies: 11
- Views: 3796
Re: Simple tape restore problem
... this sounds like potentially a description of the problem I just mentioned, which leads to incorrect playback of tapes made with use of 'quick save'.
If you describe in excruciating detail how to reproduce it, maybe it will get fixed and maybe that'll fix the entire quick save system!
If you describe in excruciating detail how to reproduce it, maybe it will get fixed and maybe that'll fix the entire quick save system!
- Wed Nov 30, 2022 9:21 am
- Forum: Bug Reports
- Topic: Can't move player after restoring from some tapes
- Replies: 4
- Views: 2259
Re: Can't move player after restoring from some tapes
Not sure of the edit history here -- just looking at what is written right here , I am wondering if this is another case where you needed to explicitly 'cut the tape' by hitting Record. (Note: I don't use the 'quick save' feature at all due to past problems where tapes created by it would play back ...