Search found 648 matches
- Wed May 25, 2022 2:37 am
- Forum: New Ideas
- Topic: Store game state on server
- Replies: 2
- Views: 5659
Re: Store game state on server
It does seem like your server already has most of the state, lacking only 'what levelset was I just playing' and 'what are my settings', more or less. And, of course, a login / authentication mechanism. Overall it looks like missing stuff is (from user's ~/.rocksndiamonds/ or equivalent): - scores/....
- Fri May 20, 2022 10:46 am
- Forum: General Discussion
- Topic: Multiplayer types
- Replies: 3
- Views: 5850
Re: Multiplayer types
yes IPX: multiple players can join a game via IPX protocol, e.g. LAN yes TCP/IP: multiple players can join a game via TCP/IP protocol, e.g. the Internet IPX is an old network protocol (used by Novell Netware, back in the day). While it would technically be possible for LAN games to use it today (th...
- Fri May 20, 2022 10:30 am
- Forum: New Ideas
- Topic: Various Tidbits
- Replies: 13
- Views: 10811
Re: Various Tidbits
'How many gems left' is the halting problem... It could be useful in some very simple cases. But so many things in RnD can change gem counts; and some level designs have things like unreachable gems as decorations outside the reachable play area. And again, coding a simple 'reachability' algorithm c...
- Mon May 09, 2022 5:19 am
- Forum: New Ideas
- Topic: Various Tidbits
- Replies: 13
- Views: 10811
Re: Various Tidbits
How to show larger explanation text: - by keyboard: hit '?', explanation of currently highlighted item pops up - by mouse, long-click on item and explanation pops up - by touch, long-press item Explanations on the bottom line could still exist. If it's short enough, just display it. If too long: Loc...
- Fri May 06, 2022 11:01 pm
- Forum: New Ideas
- Topic: Various Tidbits
- Replies: 13
- Views: 10811
Re: Various Tidbits
This 'hover description' idea sounds excellent to me! Could be in effect on all settings screens, possibly also the main menu. On mouse / touch systems it could follow the mouse / finger until something's officially selected (clicked / touched); then follow the focus (highlighted item, like 'Count s...
- Mon May 02, 2022 12:57 am
- Forum: Bug Reports
- Topic: Player's "use level start element" property does not appear to do anything
- Replies: 4
- Views: 1397
Re: Player's "use level start element" property does not appear to do anything
(And yes, I do think about something like this, like a series of little tutorial texts for R'n'D, written in a new section in the forum and linked to from a documentation page on the R'n'D web site, so these tutorial texts could directly be discussed in the forum, and questions could be answered th...
- Wed Apr 20, 2022 7:56 am
- Forum: Level and Artwork Design
- Topic: My levelset- 150 levels!
- Replies: 14
- Views: 18500
Re: My levelset- 150 levels!
I'm not sure how Holger (or this bbs software) feels about 100+MB uploads. I repackaged it from .zip(143M) to .7z(111M); then converted the .wav music files to 320Kbps .mp3, giving a final archive size of 18M. But not what the original author intended.
So, not sure what to upload...
So, not sure what to upload...
- Mon Apr 18, 2022 1:08 pm
- Forum: Level and Artwork Design
- Topic: My levelset- 150 levels!
- Replies: 14
- Views: 18500
Re: My levelset- 150 levels!
I have copies ... can make available, not today
- Wed Mar 23, 2022 2:37 am
- Forum: New Ideas
- Topic: Additional pre-created queries for best scores server
- Replies: 4
- Views: 5875
Re: Additional pre-created queries for best scores server
Prompting on completion would be annoying, of course... Inside the game, where might you see a level (a) which you haven't completed; (b) which you have? (a) (1) in the main menu, as the currently focused level of the current levelset (a) (2) inside the game (in active play / pause / etc) upon retry...
- Tue Feb 15, 2022 11:47 pm
- Forum: Bug Reports
- Topic: single_step flag timing
- Replies: 3
- Views: 1682
Re: single_step flag timing
This would have been with the EMC engine -- would you have noticed if it would happen there? (Not tested current version for this, don't know if it's still happening...)
- Thu Feb 10, 2022 6:41 am
- Forum: Level and Artwork Design
- Topic: 3D Maze
- Replies: 23
- Views: 33767
Re: 3D Maze
(I'm aware that you could do a series of edits which result in level versions which only work with a series of different engine versions, making a towering mess. I don't suggest to try to deal with that. Just pretend there is such a thing as an 'original environment' under which a level originally w...
- Thu Feb 10, 2022 6:38 am
- Forum: Level and Artwork Design
- Topic: 3D Maze
- Replies: 23
- Views: 33767
Re: 3D Maze
Since you'll be making some small changes to level storage format, I think you can do better. Yes, when editing a level with 'old' markers inside, offer the opportunity to rewrite those markers to use the latest engine. But. Also leave behind a record showing what the original markers were. When lat...
- Wed Feb 09, 2022 5:57 am
- Forum: Bug Reports
- Topic: segmentation fault on start NIKO BOHM'S TUTORIAL levels
- Replies: 12
- Views: 2019
Re: segmentation fault on start NIKO BOHM'S TUTORIAL levels
> not due to bad memory, but due to bad programmer
eh. Writing this sort of stuff in raw C is like juggling running chainsaws. You appear to still have all your limbs, you're doing great...
eh. Writing this sort of stuff in raw C is like juggling running chainsaws. You appear to still have all your limbs, you're doing great...
- Wed Feb 09, 2022 5:54 am
- Forum: Bug Reports
- Topic: 4.3.0.0: silly upload summaries
- Replies: 3
- Views: 1538
Re: 4.3.0.0: silly upload summaries
'[GOOD]' maybe? Except that could break some existing script somewhere... e.g. my own test-tapes.sh :)
But if my thing breaks, I just fix it...
But if my thing breaks, I just fix it...
- Wed Feb 09, 2022 5:49 am
- Forum: Bug Reports
- Topic: High score table malfunction on specific level
- Replies: 7
- Views: 1535
Re: High score table malfunction on specific level
> It does not fix existing truncated scores Since the high score server does know the true score, shouldn't the client receive that and therefore the person who[se RnD] uploaded that tape see the correct score, even in their own local RnD user interface? Unless they're playing offline. And if they'r...