Search found 3360 matches

by Holger
Sun Apr 09, 2006 10:45 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-7
Replies: 55
Views: 88048

> But the other way around is not possible. EMC Mine 3 cannot use the > BD2K3 graphics for example. Did you know about this? Is that just > impossible? Well, if not, it should definetely be reported here. Sounds a bit strange... I'll investigate this... > 12. I see that the original emerald mine clu...
by Holger
Sun Apr 09, 2006 9:29 am
Forum: Bug Reports
Topic: Invisible Wall Creation Issue
Replies: 5
Views: 6887

Yep, that's exactly the reason why it behaves as you described.

Should be easy to fix, though...
by Holger
Sun Apr 09, 2006 9:27 am
Forum: Bug Reports
Topic: Contributions 2004/05 bugs.
Replies: 45
Views: 51248

That would be cool!

I'll provide an updated list soon!
by Holger
Sun Apr 09, 2006 9:25 am
Forum: New Ideas
Topic: play solution tapes instead of recorded tapes
Replies: 2
Views: 4383

Yep, exactly. Once somebody asked me about cheat modes in R'n'D, and was very disappointed to hear that there were no such cheat modes available at that time. So now you have at least this cheat mode (and maybe others)! :-) BTW: ":ist" is a shortcut for ":insert-solution-tape", w...
by Holger
Sun Apr 09, 2006 9:18 am
Forum: Off Topic
Topic: Windows or Linux?
Replies: 12
Views: 15271

> But is there actually a difference to play RnD in Windows or in Linux? If one uses the SDL version on Linux (which is highly recommended), there should be absolutely no difference. (If you have a Unix without the SDL libraries available, you can always use the X11 version, but then you have no ful...
by Holger
Fri Apr 07, 2006 12:13 am
Forum: New Ideas
Topic: Colors
Replies: 7
Views: 9984

> Well, consider it, and tell me why it's not possible

It *IS* perfectly possible, and it would be very nice to have! :-)

But -- due to lack of free time -- don't expect it already in this decade... ;-)
by Holger
Thu Apr 06, 2006 11:50 pm
Forum: New Ideas
Topic: Separate Gravity for Each Player
Replies: 4
Views: 7121

Yep, that's the way it should be done. Probably "player based gravity" is a better concept here anyway -- in Supaplex (with only one player), gravity seems to be used in a way that there are "rooms" with gravity and othere without (in the same level), controlled by the gravity tu...
by Holger
Thu Apr 06, 2006 11:47 pm
Forum: Bug Reports
Topic: player can't move after non-existent player teleports
Replies: 2
Views: 5590

Oh well... Yes, there are still quite some bugs left in teleporting the player...

Thanks for reporting these bugs -- it helps a lot fixing them!
by Holger
Thu Apr 06, 2006 11:46 pm
Forum: Bug Reports
Topic: Invisible Wall Creation Issue
Replies: 5
Views: 6887

Thanks for reporting this bug!

I'll have to fix this...
by Holger
Fri Mar 31, 2006 9:00 am
Forum: Bug Reports
Topic: pre-release 3.2.0-7
Replies: 55
Views: 88048

A little status update to problems I already commented: - EMC network games should be fixed now, including tapes - switching focus in network games is now also disabled (not needed there) - internal errors in network games now cause an error message, but not an immediate end of the program, which lo...
by Holger
Fri Mar 31, 2006 8:30 am
Forum: Bug Reports
Topic: pre-release 3.2.0-7
Replies: 55
Views: 88048

Darkon wrote:
> Try playing the classic boulderdash 2 levels, the player for some odd
> reason moves at fast speed by default

Which set was this exactly? I wasn't able to reproduce this so far... :-o
by Holger
Sun Mar 26, 2006 8:27 pm
Forum: Off Topic
Topic: EGYPT on Tuesday!
Replies: 7
Views: 8817

Sounds like it will be a great journey! (Never been to Egypt so far...)

Have a lot of fun, and enjoy your time! :-D
by Holger
Sun Mar 26, 2006 6:34 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-7
Replies: 55
Views: 88048

Jannik: > It crashes only with EM engine levels, RnD engine levels work well in > 3.2.0rc7 in network mode. OK, I was able to at least reproduce this bug. It's not found or fixed yet, though... :-/ > Delayed scrolling was enabled. > I tried to repeat the strange behaviour in local multiplayer mode, ...
by Holger
Fri Mar 24, 2006 4:43 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-7
Replies: 55
Views: 88048

> Good luck for bug hunting! Thanks! ;-) > You could also have a short look at the "view all players" mode, I think the > screen position isn't correct, especially when a player moves ... This was indeed very tricky, and I had to change and tweak it a lot. Though it would work now... :-/ I...
by Holger
Fri Mar 24, 2006 3:21 pm
Forum: Bug Reports
Topic: pre-release 3.2.0-7
Replies: 55
Views: 88048

> I think there IS something wrong in the network code. Oh well... This is completely untested -- I will check this. Which kind of game engine did the levels use which you used with network mode? Only EM (those from the test sets), R'n'D, or both? (Hint: Open a level from a set in the editor and cho...