Search found 2410 matches

by Holger
Wed Mar 28, 2018 9:08 pm
Forum: Level and Artwork Design
Topic: "New Supaplex" gfx/mus/sfx
Replies: 7
Views: 1151

Re: "New Supaplex" gfx/mus/sfx

4. No snapping anims for Infotrons and Red disks, these ones just instantly disappears, Sorry, not sure what the heck I was talking about regarding this issue -- of course there are snapping animations for both infotrons and red disks (in both the R'n'D and the Supaplex game engines). But I can see...
by Holger
Thu Mar 22, 2018 9:47 am
Forum: Level and Artwork Design
Topic: [DEMO] Cave Chaos 2 in R'n'D
Replies: 5
Views: 1289

Re: [DEMO] Cave Chaos 2 in R'n'D

Just checked it again, and no, unfortunately, it took the same very long time (at least for me and on my system) as before. But: As I found out, the reason for this odd behaviour is a bug in how R'n'D handles envelope timing, so it is not your fault! :-D The bug is triggered by the line "request.ste...
by Holger
Wed Mar 21, 2018 10:32 am
Forum: Help
Topic: I am looking for new levels ...
Replies: 3
Views: 665

Re: I am looking for new levels ...

Ah, now I understand! :-D Well, as far as I know, there is no other level set from this author, unfortunately. But he might be happy to hear that you liked his level set! So, if Rüdiger Schäfer is reading this, and if he should have created more levels for R'n'D, maybe he likes to share them with yo...
by Holger
Tue Mar 20, 2018 10:03 am
Forum: Help
Topic: I am looking for new levels ...
Replies: 3
Views: 665

Re: How to add levels to android version

Hm, what do you mean by "new levels"? If you are talking about the existing levels from Rüdiger Schäfer from the "Contributions" package, download the corresponding zip archive from the "Levels & Artwork" page and follow the step-by-step instructions from the third post of this thread to add them to...
by Holger
Sat Mar 17, 2018 11:17 am
Forum: Level and Artwork Design
Topic: My 45 levels
Replies: 6
Views: 2206

Re: My 45 levels

Tapes seems to be broken in new version of RnD (4.0.1.3) If you mean "very few tapes", you're right, but nearly all tapes work fine. I've run some automated tests with various versions, and all give the same result: - versions 4.0.0.0 and 4.0.0.1 (current version when Balinek released his level set...
by Holger
Fri Mar 16, 2018 11:40 pm
Forum: Bug Reports
Topic: Frozen Snik Snak Ghosts with 'QUICK LOAD GAME FROM TAPE'
Replies: 3
Views: 606

Re: Frozen Snik Snak Ghosts with 'QUICK LOAD GAME FROM TAPE'

Bug fixed in 4.0.1.4 -- out now! :-)
by Holger
Fri Mar 16, 2018 11:39 pm
Forum: R'n'D Announcements
Topic: Rocks'n'Diamonds 4.0.1.4 released!
Replies: 0
Views: 495

Rocks'n'Diamonds 4.0.1.4 released!

This is another bugfix release which fixes the following bugs: fixed two bugs with broken sniksnak graphics in Supaplex engine when using warp mode tape replay or quick-loading tapes (introduced in version 4.0.1.2) fixed bug with playing levels with time limit using the Supaplex engine fixed cryptic...
by Holger
Fri Mar 16, 2018 4:41 pm
Forum: Bug Reports
Topic: Frozen Snik Snak Ghosts with 'QUICK LOAD GAME FROM TAPE'
Replies: 3
Views: 606

Re: Frozen Snik Snak Ghosts with 'QUICK LOAD GAME FROM TAPE'

I was able to reproduce this bug and fixed it yesterday evening! :-) The bugfix also corrects the partly cut-off snik snak graphics that could still occur with 4.0.1.1 after quick-loading a tape. I'll try to release a new patch version 4.0.1.4 this evening or this weekend! Thanks a lot for reporting...
by Holger
Fri Mar 09, 2018 4:33 pm
Forum: Level and Artwork Design
Topic: "New Supaplex" gfx/mus/sfx
Replies: 7
Views: 1151

Re: "New Supaplex" gfx/mus/sfx

I mean there are plenty of anims which just doesn't appear while playing this in Supaplex engine. Ah, OK, now I understand it. Yep, that's right. These are mainly limitations of the graphical possibilities of the native Supaplex game engine. Some of these limitations could probably be removed, some...
by Holger
Fri Mar 09, 2018 7:27 am
Forum: Level and Artwork Design
Topic: "New Supaplex" gfx/mus/sfx
Replies: 7
Views: 1151

Re: "New Supaplex" gfx/mus/sfx

Graphics from random Supaplex clone "New Supaplex". Excellent! There are still quite a number of Supaplex levels that seem to be associated with "New Supaplex" or "Winplex" clones (which seem to be of Russian origin), for which I wanted to add exactly these graphics from "New Supaplex" -- so, thank...
by Holger
Thu Mar 08, 2018 10:16 am
Forum: General Discussion
Topic: Emerald Mine Club levelset completion progress
Replies: 34
Views: 17340

Re: Emerald Mine Club levelset completion progress

Thanks a lot, Ryan, for your detailed observations on EMC level sets! I think they are very valuable in several regards: - first of all, finding out which sets are worth playing from that huge lot of level sets! - finding out which sets contain levels that may be unsolvable with the current EM engin...
by Holger
Tue Mar 06, 2018 8:10 am
Forum: Help
Topic: Questions about improved Global Anims
Replies: 1
Views: 621

Re: Questions about improved Global Anims

I noticed two attributes I didn't know about: ".anim_event" and ".init_event" Quick explanation: - ".init_event" is the event that starts the animation - ".anim_event" is the event that stops the animation (and starts the next one) Both events can contain "click:<anim>" to specify another animation...
by Holger
Tue Mar 06, 2018 7:57 am
Forum: New Ideas
Topic: button assignment for Amazon Firet TV GAme Controller
Replies: 8
Views: 1620

Re: button assignment for Amazon Firet TV GAme Controller

Hello Bernhard, I'm not sure if I understand you right here -- did you mean showing the game panel (that thing on the right displaying time, score etc.) only when pressing the "back" button? Or do you mean not displaying the game panel it at all, and opening that "do you really want to quit" request...
by Holger
Thu Mar 01, 2018 4:08 pm
Forum: Bug Reports
Topic: AmoebeAbleger(): This should never happen!
Replies: 19
Views: 2194

Re: AmoebeAbleger(): This should never happen!

I made a tarball of all the tapes (solved & not-solved). It's ~8MB compressed.
That's cool -- as far as I can see, forum PMs do not support attachments (?), so I would suggest to just send it by good old mail! :)
by Holger
Wed Feb 28, 2018 10:51 pm
Forum: Bug Reports
Topic: AmoebeAbleger(): This should never happen!
Replies: 19
Views: 2194

Re: AmoebeAbleger(): This should never happen!

Um. I can simply send you a tarball of *all* the tapes which do not solve on current 4.0.1.3 :)
Yeah, that would be great! Then I could do some tests by myself... :)