Search found 2410 matches

by Holger
Fri Sep 07, 2018 9:15 am
Forum: Level and Artwork Design
Topic: Playlist mode
Replies: 3
Views: 156

Re: Playlist mode

Cool idea, man, and well done! :D Regarding those large WAV files: What's wrong with just using the original MOD files, and define them as global animation music instead of global animation sounds? All you need is put the MOD files into the "music" folder and add these three lines to "musicinfo.conf...
by Holger
Wed Sep 05, 2018 11:00 am
Forum: Bug Reports
Topic: Rocks'n'Diamonds won't play OGG files
Replies: 2
Views: 100

Re: Rocks'n'Diamonds won't play OGG files

Although R'n'D is not directly shipped with the required DLLs for playing OGG music files, it should *theoretically* work just the way you did -- drop the missing DLL into the R'n'D folder (where the other DLLs are) and restart. However, I've never tested this. :-/ One thing I could think of why it ...
by Holger
Wed Sep 05, 2018 10:43 am
Forum: Help
Topic: How do I add custom graphics to CEs?
Replies: 3
Views: 135

Re: How do I add custom graphics to CEs?

Thanks a lot, Eizzoux, for this comprehensive and very detailed explanation of how to define custom graphics for custom elements in R'n'D! You did it *much* better than I could have done it myself, and added great illustrations to show how it works! This post should be part of a larger "custom artwo...
by Holger
Thu Aug 30, 2018 8:03 pm
Forum: Level and Artwork Design
Topic: More font colors
Replies: 1
Views: 131

Re: More font colors

Refreshing new colors! :D (BTW: An interesting "first impression" was that I was reminded of the two default color sets of those very old CGA graphics cards for old PCs from the 80's (before they were replaced by EGA graphics cards, which were followed by VGA cards) -- that was either "black, white,...
by Holger
Sat Aug 25, 2018 7:59 am
Forum: Off Topic
Topic: Back from vacation...
Replies: 4
Views: 293

Re: Back from vacation...

> How was that vacation? It was great! We were travelling by car from Germany through Poland (alongside the coast of the Baltic sea) to Lithuania, then to Latvia and finally to Estonia, spending around one week in each Baltic state, travelling zigzag-style from west to east and back, slowly heading ...
by Holger
Sat Aug 25, 2018 7:51 am
Forum: Bug Reports
Topic: 4.1.0.0: Game hangs while checking level list within levelset with large # of levels
Replies: 5
Views: 237

Re: 4.1.0.0: Game hangs while checking level list within levelset with large # of levels

Yes, this (still) takes far too long. I first noticed this on Android, where it took ages to display the level selection screen. At that time, the whole level was loaded just to get the level name, and loading a level takes much more time on Android because each byte has to be fetched from a compres...
by Holger
Sat Aug 25, 2018 7:43 am
Forum: New Ideas
Topic: A "speed of simulation" property for Conway's Wall of Life and Biomaze blocks
Replies: 1
Views: 178

Re: A "speed of simulation" property for Conway's Wall of Life and Biomaze blocks

Yes, this sounds like a good idea! And it should be fairly easy to implement.

And also the "step control" (as an alternative to a given replication speed) seems worth implementing...
by Holger
Sat Aug 25, 2018 7:38 am
Forum: New Ideas
Topic: silly robot idea
Replies: 1
Views: 71

Re: silly robot idea

Sounds funny! :-D Yes, this would be possible without disturbing any important game mechanics. However, note that your observation is only true for the EM game engine. In the R'n'D game engine, robots are moving into the opposite direction after the player died or left the level, therefore moving aw...
by Holger
Thu Aug 16, 2018 8:44 pm
Forum: General Discussion
Topic: Dynamite timing
Replies: 2
Views: 169

Re: Dynamite timing

Hello Jamie x, and welcome to the forum! :-) Regarding dynamite timing: Sorry for causing confusion -- maybe I should have mentioned this in the release notes: I have just re-ordered a few elements in the level editor (to make it more consistent with the game element section names like "BD", "EM" or...
by Holger
Mon Aug 13, 2018 10:41 pm
Forum: Off Topic
Topic: Back from vacation...
Replies: 4
Views: 293

Back from vacation...

Just to let you know that I'm not ignoring the posts of the last few weeks, but just was on vacation (travelling through the Baltic States). Have already read all those new posts, but will most probably still need some time to write some answers. It's still too hot summer weather most of these days ...
by Holger
Fri Jul 13, 2018 2:09 pm
Forum: New Ideas
Topic: Make the sokoban auto-win feature less restrictive
Replies: 4
Views: 287

Re: Make the sokoban auto-win feature less restrictive

Update: For the "classic" game engines (like Emerald Mine or Supaplex), this feature could indeed be added in a way as described by suggestion (B) or (C) in the first post. This would allow using this feature for newly created levels using these classic game engines.
by Holger
Fri Jul 13, 2018 2:03 pm
Forum: New Ideas
Topic: Make the sokoban auto-win feature less restrictive
Replies: 4
Views: 287

Re: Make the sokoban auto-win feature less restrictive

Yes, this can indeed be done using a cleverly configured custom element! :D While that's very cool, a generic solution for already existing levels would also be useful. Another advantage would be that such a generic solution could also be added for all non-R'n'D game engines where this functionality...
by Holger
Fri Jul 13, 2018 11:35 am
Forum: New Ideas
Topic: Make the sokoban auto-win feature less restrictive
Replies: 4
Views: 287

Re: Make the sokoban auto-win feature less restrictive

Perfectly valid point! As the Sokoban-style auto-win functionality and an existing exit element in the level seem to be mutually exclusive to me, I think that your suggestion (A) should be the way to go. However, things are a bit more complicated in practice, as the condition "level has no exit elem...
by Holger
Fri Jul 13, 2018 11:25 am
Forum: Bug Reports
Topic: [RnD 4.1.0.0] Key presses occasionally repeat themselves when transitioning between menu and gameplay
Replies: 1
Views: 193

Re: [RnD 4.1.0.0] Key presses occasionally repeat themselves when transitioning between menu and gameplay

Thank you for reporting this bug/misbehaviour! I was able to reproduce it, and it should be easy to fix it. You are right about your observations: The key release event from releasing the "Enter" key used to confirm the "want to quit" dialog, when happening during the "fade out", will be handled in ...
by Holger
Fri Jul 13, 2018 11:16 am
Forum: Bug Reports
Topic: RnD 4.1.0.0: Occasional crash after saving a tape
Replies: 1
Views: 168

Re: RnD 4.1.0.0: Occasional crash after saving a tape

Hello ncrecc, welcome to the forum! :) Very strange -- this sounds more like the game running into an endless loop rather than really "crashing" (although I admit that the result for the user is effectively the same). If this should happen again, could you please have a look into the process manager...