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Search found 62 matches
- Fri Apr 22, 2022 12:32 pm
- Forum: Bug Reports
- Topic: Preferred network player selection looks ugly in Emerald Mine artwork
- Replies: 2
- Views: 1647
Preferred network player selection looks ugly in Emerald Mine artwork
The player icons should be positioned in single file. They could also be a bit larger to be more legible.
- Sun Mar 14, 2021 12:45 pm
- Forum: Bug Reports
- Topic: "Last played sets" bugs
- Replies: 10
- Views: 6671
Re: "Last played sets" bugs
I will describe my steps to reproduce to be sure: 1. Make one (or more) levelsets visible on the Last played sets. 2. Choose other set as currently selected. 3. Quit the game, then run it again. 4. Choose the levelsets from the first item (from Last played - one after another; without playing them)....
- Sun Mar 14, 2021 1:06 am
- Forum: Bug Reports
- Topic: Improvement of loading artworks
- Replies: 0
- Views: 23482
Improvement of loading artworks
In my opinion, loading new artworks in a moment of choosing a set isn't always a good thing. For example, if you set Override level graphics to Yes and choose the set with a different graphics than the overridden one, the game will try to load it anyway but the overridden graphics will be left intac...
- Sun Mar 14, 2021 1:04 am
- Forum: Bug Reports
- Topic: "Last played sets" bugs
- Replies: 10
- Views: 6671
Re: "Last played sets" bugs
Unfortunately, I found the next bug :( (in a similar level of horribleness). If you want to change a levelset after running the game, be careful not to select the sets from Last played sets (especially more than once) because this maneuver causes resetting a completion state of those levelgroups and...
- Sun Feb 28, 2021 12:13 pm
- Forum: Bug Reports
- Topic: "Last played sets" bugs
- Replies: 10
- Views: 6671
- Wed Feb 24, 2021 10:02 pm
- Forum: Bug Reports
- Topic: "Last played sets" bugs
- Replies: 10
- Views: 6671
"Last played sets" bugs
I've tested only on Android. First: 1. Choose any levelset. 2. Choose the same levelset but this time choose it from "Last played sets". 3. Go to "Last played sets" again. The game crashes. Second (two bugs in one): 1. Choose any levelset from "Last played sets" (e.g. E...
- Sun Feb 21, 2021 12:02 pm
- Forum: Bug Reports
- Topic: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engines
- Replies: 5
- Views: 3778
Re: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engine
This is not a good information for me . Sometimes I kill a player because of the snap... (in a moment when a chunk of a level is completed). Will it be possible to add an option to disable a drop with the snap?
- Sun Feb 21, 2021 9:58 am
- Forum: Bug Reports
- Topic: Scrolling Hall of fame on Android is impossible
- Replies: 4
- Views: 4040
Scrolling Hall of fame on Android is impossible
Whenever I want to scroll (swipe) high-scores, the game always goes back to the main menu. There is no way to look at further results.
- Sun Feb 21, 2021 12:29 am
- Forum: Bug Reports
- Topic: A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engines
- Replies: 5
- Views: 3778
A press of the snap button / key for a good while causes player to drop element (dynamite) in EM and Supaplex engines
Like above. Observed on Android, not tested on desktop systems. It doesn't occur when RND engine is set.
- Fri Jan 08, 2021 10:03 pm
- Forum: Bug Reports
- Topic: Incorrect default artworks in EMC
- Replies: 3
- Views: 3079
Re: Incorrect default artworks in EMC
Oh, I see. It's not your mistake but an authors' invention.
I can continue to play RND easy Thanks for reply.
I can continue to play RND easy Thanks for reply.
- Fri Jan 08, 2021 9:54 pm
- Forum: Bug Reports
- Topic: Wrong score calculation for remaining time in EMC / EM engine (and by the way, in DC2)
- Replies: 3
- Views: 3566
Re: Wrong score calculation for remaining time in EMC / EM engine (and by the way, in DC2)
Do you think I should add an option to emulate this behaviour? This could be a setup option or even a directive for the artwork set config file to force it independently from setup options. But I think a setup option might be the better choice here. In the beginning, I would like to give an opinion...
- Thu Dec 17, 2020 12:31 am
- Forum: Bug Reports
- Topic: Two nuts move left just like that
- Replies: 1
- Views: 2659
Two nuts move left just like that
In Super Mine level 0, the two nuts that are visible at start move left despite of no empty space around them destructing a sand placed to the left of them. If you play the level within the editor, everything is fine.
- Tue Dec 15, 2020 11:25 pm
- Forum: Bug Reports
- Topic: Off-beam exit icons in Elements info
- Replies: 4
- Views: 3264
Re: Off-beam exit icons in Elements info
Appearance of dynamite is also incorrect:
- Sat Dec 12, 2020 11:14 pm
- Forum: Bug Reports
- Topic: Incorrect default artworks in EMC
- Replies: 3
- Views: 3079
Re: Incorrect default artworks in EMC
- Tutorial 3 - in level 1, blue diamonds are called purple diamonds
- Sat Dec 12, 2020 12:20 pm
- Forum: Bug Reports
- Topic: Off-beam exit icons in Elements info
- Replies: 4
- Views: 3264