Search found 165 matches
- Thu May 02, 2024 12:10 am
- Forum: Bug Reports
- Topic: "1-step" indicator is drawn below deactivated "play" indicator if you load a tape that was saved in single-step mode
- Replies: 0
- Views: 95
"1-step" indicator is drawn below deactivated "play" indicator if you load a tape that was saved in single-step mode
1. enter a level 2. turn on single step mode 3. quick save (f1) 4. exit to menu 5. quick load (f2) 1step.png see that cyan dash next to the gray PLAY? that's the "-" of "1-STEP". after you make any movement, it will display properly: 1step_ok.png (i have also gotten a bug where t...
- Tue Apr 30, 2024 7:25 pm
- Forum: General Discussion
- Topic: Any interest in having a Matrix room for instant chat?
- Replies: 9
- Views: 336
Re: Any interest in having a Matrix room for instant chat?
As soon as something is available, I promise I will have a look every now and then. :-) the room is already up: https://app.element.io/#/room/#rocksndiamonds:matrix.org (this is specifically a link to the room as accessed from the "Element" web client; if you don't have a Matrix account i...
- Mon Apr 29, 2024 12:44 pm
- Forum: General Discussion
- Topic: Any interest in having a Matrix room for instant chat?
- Replies: 9
- Views: 336
Re: Any interest in having a Matrix room for instant chat?
definitely prefer matrix to discord IMO. glad we're starting off on the right foot with a group chat
- Fri Apr 12, 2024 7:11 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1011335
Re: What if Deflektor had some elements from Mindbender
very cute retro thing ... for a minute i thought it was based on an actual version of deflektor or something
- Sun Apr 07, 2024 6:13 pm
- Forum: Help
- Topic: "force solving levels" vs "allow skipping levels"
- Replies: 5
- Views: 1191
Re: "force solving levels" vs "allow skipping levels"
It would be a lot less confusing to make these into a single user interface setting with >2 values (doesn't matter whether these are then internally translated into the current 2 settings or not): Skipping levels [menu]: - no, solve in order - ask before skipping - skip around freely ... or whateve...
- Sat Apr 06, 2024 9:55 pm
- Forum: Help
- Topic: "force solving levels" vs "allow skipping levels"
- Replies: 5
- Views: 1191
Re: "force solving levels" vs "allow skipping levels"
makes sense now. maybe, to make it more intuitive, these two settings could be replaced with two new settings that have different logic but the same effect: "allow skipping levels" and "ask on skip level". if "allow skipping levels" is false, then you have to do levels ...
- Sat Apr 06, 2024 4:18 am
- Forum: General Discussion
- Topic: Boulder Dash EX - An interesting and very different Boulderdash game.
- Replies: 7
- Views: 9900
Re: Boulder Dash EX - An interesting and very different Boulderdash game.
i stumbled upon this game independently a while ago. here are the notes i took: - if you're moving away from a rock and you would just BARELY get crushed (by like a couple pixels) your character does an animation where he holds up his foot like his toe got stubbed. you're immobile during this time b...
- Sat Apr 06, 2024 3:21 am
- Forum: Bug Reports
- Topic: suplaplex engine doesn't let you immediately quit to menu upon death
- Replies: 1
- Views: 884
suplaplex engine doesn't let you immediately quit to menu upon death
in the emerald mine and rocks'n'diamonds engines, you're able to instantly quit to the menu by pressing ENTER or ESCAPE as soon as you die. however, supaplex requires you to wait a couple seconds after you die before you can instantly quit (the same time it takes for the "game over! try again?&...
- Sat Apr 06, 2024 2:25 am
- Forum: Help
- Topic: "force solving levels" vs "allow skipping levels"
- Replies: 5
- Views: 1191
"force solving levels" vs "allow skipping levels"
what is the difference between these two settings? it sounds like they imply the same thing, but one of them is inversed (e.g. if you aren't allowed to skip levels, then you're forced to solve them. but if you aren't forced to solve levels, you're allowed to skip them). what does having "force ...
- Thu Mar 28, 2024 11:58 pm
- Forum: New Ideas
- Topic: highlight name of current player/team in hall of fame list
- Replies: 1
- Views: 2586
highlight name of current player/team in hall of fame list
if you're looking at the hall of fame, you probably want to know which entries are yours at a glance. if your name is of the same length as someone else's and starts with a similar letter, this requires taking a closer look: HoF names 1.png so i suggest that any name in the hall of fame that is iden...
- Thu Mar 28, 2024 11:47 pm
- Forum: New Ideas
- Topic: add some way to play a hall of fame tape with the keyboard
- Replies: 2
- Views: 759
also, editing player/team names
this situation also requires using the mouse (to click EDIT):
the left and right buttons aren't currently used in this screen, so maybe make pressing right equivalent to clicking EDIT for the currently selected row
the left and right buttons aren't currently used in this screen, so maybe make pressing right equivalent to clicking EDIT for the currently selected row
- Thu Mar 28, 2024 11:21 pm
- Forum: New Ideas
- Topic: add some way to play a hall of fame tape with the keyboard
- Replies: 2
- Views: 759
add some way to play a hall of fame tape with the keyboard
referring to this screen: HoF.png currently the only way to play the tape of this entry is to click on the the play button. i think this is the only non-editor aspect of the menu that requires you to use the mouse to do something. the obvious solution to me seems like "press ENTER to view tape,...
- Sat Feb 10, 2024 4:36 am
- Forum: General Discussion
- Topic: glitch screen
- Replies: 12
- Views: 1906
Re: About reports
What I think could also be a neat addition is the topic tag for the bug reports (and maybe new ideas as well), where if you just made a topic, the topic would automatically display as "Not reviewed", if the report was read by you, it would be "In progress", if you fixed the bug,...
- Thu Feb 08, 2024 2:40 am
- Forum: General Discussion
- Topic: glitch screen
- Replies: 12
- Views: 1906
Re: About reports
What I think could also be a neat addition is the topic tag for the bug reports (and maybe new ideas as well), where if you just made a topic, the topic would automatically display as "Not reviewed", if the report was read by you, it would be "In progress", if you fixed the bug,...
- Fri Jan 26, 2024 6:00 pm
- Forum: General Discussion
- Topic: might levelsets
- Replies: 9
- Views: 1961
Re: might levelsets
the player sprite used in most of the Emerald Mine Club levelsets also looks like that