Search found 39 matches

by ncrecc
Sun Dec 16, 2018 10:01 pm
Forum: Puzzles
Topic: Lead Us Not Into Teleportation
Replies: 1
Views: 22

Lead Us Not Into Teleportation



















Magic ball contains in the bottom-right space and nothing else, and has a generation delay of 5.
Android can only clone .
Time limit... eh, let's say 150 seconds.
by ncrecc
Sat Dec 15, 2018 7:53 pm
Forum: Off Topic
Topic: Diamond Caves is being sold on Steam now
Replies: 0
Views: 20

Diamond Caves is being sold on Steam now

https://store.steampowered.com/app/929850 I hope this doesn't come off as shilling, it's rare to come across any good BD games nowadays. Besides, DC2 was good enough to be implemented into RnD. :P (And I understand now why Holger might not be responding to the "add the rest of the DC3 elements" requ...
by ncrecc
Wed Nov 07, 2018 2:07 am
Forum: Level and Artwork Design
Topic: Just a bit memey pack
Replies: 2
Views: 272

Re: Just a bit memey pack

What other song was Apoplexy mashed up with? I don't watch SiivaGunner that often, because YouTube starts recommending terrible videos to me if I look at too many of their remixes.
by ncrecc
Mon Nov 05, 2018 2:37 am
Forum: Off Topic
Topic: DiamondDelight.io (Kickstarter plug)
Replies: 0
Views: 770

DiamondDelight.io (Kickstarter plug)

Online multiplayer version of Boulder Dash. This seems really interesting, people would be able to go to a website and be transferred into one large randomly generated bd map to collect diamonds. I'm not sure how well having one large map instead of individual puzzles would work, though, and the ki...
by ncrecc
Thu Nov 01, 2018 2:03 am
Forum: Bug Reports
Topic: Network multiplayer issues
Replies: 4
Views: 431

Re: Network multiplayer issues

A and B are hypothetical players who can be in any position. Player A could be Player 1, or he could be Player 4, does not matter. What does matter is that the letter for a player is the same as the letter for a character - so if Player B is in slot 4, then he is Player 4, and Character B is Charact...
by ncrecc
Wed Oct 31, 2018 9:51 pm
Forum: Bug Reports
Topic: Network multiplayer issues
Replies: 4
Views: 431

Network multiplayer issues

(For clarity, I'm referring to the actual people playing the game as Players and the characters they control as Characters. If I say "Player A" or "Player B" then it doesn't matter what slot the players are in. If I just say "A" or "B" I'm only referring to the players.) 1. Any player in a network g...
by ncrecc
Mon Oct 29, 2018 2:35 pm
Forum: Help
Topic: Nightmare on Emerald Street 01, level 30
Replies: 1
Views: 2125

Re: Nightmare on Emerald Street 01, level 30

I don't have time to try it out right now, but here's the levelset, and here's an Amiga emulator.

EDIT: Some setup required... you'll need the same ROMs that came with the original Amiga to make it work correctly. Supposedly.
by ncrecc
Sat Oct 27, 2018 10:24 pm
Forum: Testing Area
Topic: Testing small graphics
Replies: 2
Views: 715

Re: Testing small graphics

                                                                                                                                                                                                




Hmm
by ncrecc
Sat Oct 27, 2018 9:18 pm
Forum: Bug Reports
Topic: Spawning Player 1 in a level where arrow keys were auto-assigned to another player causes both to be controlled at once
Replies: 1
Views: 440

Spawning Player 1 in a level where arrow keys were auto-assigned to another player causes both to be controlled at once

Magic Ball content: When you start the level, Player 2 will be controlled with Player 1's controls. And, when you flip the switch, out of the magic ball comes Player 1, who also uses Player 1's controls. So when you move Player 2 around, Player 1 will move in the same direction at the same time.
by ncrecc
Sat Oct 27, 2018 9:10 pm
Forum: Bug Reports
Topic: Only Player 1 can make an auto-winning sokoban push
Replies: 1
Views: 328

Only Player 1 can make an auto-winning sokoban push










In this level, with "exit field with all fields solved" set to true, nobody will exit if Player 2, 3, or 4 tries to push the bulb onto the field. It will make the exit sound, but nothing else will happen. Same result with "only one player must enter exit" is also enabled.
by ncrecc
Sat Oct 27, 2018 8:58 pm
Forum: Bug Reports
Topic: Pushing a sokoban object in a level with no sokoban fields can automatically win the level
Replies: 1
Views: 323

Pushing a sokoban object in a level with no sokoban fields can automatically win the level

If "exit level with all fields solved" is enabled for the sokoban elements, pushing a sokoban object in a level that does not have any sokoban fields will cause you to instantly win the level. Normally this wouldn't matter, but this makes it impossible to create a specific type of puzzle where you h...
by ncrecc
Sat Oct 27, 2018 8:50 pm
Forum: Testing Area
Topic: Testing small graphics
Replies: 2
Views: 715

Testing small graphics















^ This level seems to have some blank lines running through it
by ncrecc
Thu Oct 25, 2018 3:32 pm
Forum: Bug Reports
Topic: .mod parser ignores "jump to position" commands placed on the very last note
Replies: 0
Views: 496

.mod parser ignores "jump to position" commands placed on the very last note

Here's an example song to test this with. If you listen to it with OpenMPT (at least), the song goes "you lose" and then "you win" repeated endlessly due to a B01 command placed at the end of the third pattern. But if played through RnD, the song goes "you lose", "you win" twice, and then loops bac...
by ncrecc
Mon Oct 22, 2018 6:45 pm
Forum: Bug Reports
Topic: Recording info overlays menu doors when transitioning between levels
Replies: 0
Views: 475

Recording info overlays menu doors when transitioning between levels

Image
This only happens when the "increment solved levels" setting is enabled. The custom artwork is not what causes this.
by ncrecc
Fri Oct 12, 2018 1:30 am
Forum: New Ideas
Topic: An option to play back all audio in mono rather than stereo
Replies: 1
Views: 367

An option to play back all audio in mono rather than stereo

Not sure if this would count as an accessibility feature or just plain practical. For example, I can only hear out of my right ear as of right now, so this would be plenty useful for me.