Search found 190 matches

by ncrecc
Thu May 23, 2024 9:08 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 49
Views: 3153

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

BD nuts, BD walls-with-diamonds, and trapped diamonds should count for "automatically count gems needed" (since non-BD nuts and walls-with-BD-style-diamond already do)
by ncrecc
Thu May 23, 2024 7:47 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 49
Views: 3153

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

in the BD engine, the player moves faster than the camera and can outpace it. this is true regardless of whether smooth element movement or scroll delay are enabled. outpace2.gif dunno if this is also a thing in GDash. if it is, it's probably less noticeable there since you can't turn on smooth move...
by ncrecc
Thu May 23, 2024 6:42 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 49
Views: 3153

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

in GDash, loose sand and sand balls are given the same coloration as Sand 2. RnD's graphics colors Sand 2 green, but has sand balls and loose sand colored brown like normal sand. ideally these should be consistent so the aesthetic of GDash levels isn't broken as much when displayed in the RnD graphi...
by ncrecc
Thu May 23, 2024 6:18 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 49
Views: 3153

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

explodable steel walls and diggable steel walls show as the ! character ingame. explodable steel walls also show as ! in the editor. walls.gif (in this gif, you'll also notice another bug where sometimes the intro animation cuts off very early. i don't know what makes that happen) the same issue hap...
by ncrecc
Thu May 23, 2024 6:01 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 49
Views: 3153

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

"use player pushing graphics", "use player up/down graphics", and "mute double falling sounds" options are long enough that they cut into the "yes" nearby (watch when they are highlighted):
gameenginesettings.gif
gameenginesettings.gif (425.09 KiB) Viewed 485 times
by ncrecc
Thu May 23, 2024 5:49 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 49
Views: 3153

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

something interesting: if i make a new level in the BD engine with the default settings (200ms game cycle delay, PAL timing off), then the game runs a little bit slower than it would in the EM or RND engines. but if i set the game cycle delay to 166ms (1/6th of a second instead of 1/5th of a second)...
by ncrecc
Thu May 23, 2024 5:21 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 49
Views: 3153

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

in the BD engine, quick-loading tapes with F2 doesn't seem to work; it always just takes you to the intro of the level and pauses.
by ncrecc
Thu May 23, 2024 5:14 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 49
Views: 3153

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

if smooth element movement is turned on, walking into a pot looks like this: pot.gif the pot appears over rockford while he's still walking to the space where it was. it would be nice if, instead, the pot in its original position remained visible until rockford finished walking to it, and rockford d...
by ncrecc
Thu May 23, 2024 2:10 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 49
Views: 3153

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

Oh well, that was indeed what I suspected when I added it (as a complement to the "f" for "fast speed while key is pressed" as used in GDash), as WASD is such a common alternative cursor key mapping. :roll: But I didn't expect to hear that complaint that fast. ;-) i'm now realiz...
by ncrecc
Thu May 23, 2024 1:23 pm
Forum: R'n'D Announcements
Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
Replies: 49
Views: 3153

Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!

S as the default bind for the "slow playing speed" key is a bit inconvenient; i use WASD for moving and was confused why i couldn't move down. maybe change the default binds for "slow playing speed" and "fast playing speed" to - and +? (+ is on the same key as = on amer...
by ncrecc
Thu May 02, 2024 12:10 am
Forum: Bug Reports
Topic: "1-step" indicator is drawn below deactivated "play" indicator if you load a tape that was saved in single-step mode
Replies: 0
Views: 1828

"1-step" indicator is drawn below deactivated "play" indicator if you load a tape that was saved in single-step mode

1. enter a level 2. turn on single step mode 3. quick save (f1) 4. exit to menu 5. quick load (f2) 1step.png see that cyan dash next to the gray PLAY? that's the "-" of "1-STEP". after you make any movement, it will display properly: 1step_ok.png (i have also gotten a bug where t...
by ncrecc
Tue Apr 30, 2024 7:25 pm
Forum: General Discussion
Topic: Any interest in having a Matrix room for instant chat?
Replies: 9
Views: 667

Re: Any interest in having a Matrix room for instant chat?

As soon as something is available, I promise I will have a look every now and then. :-) the room is already up: https://app.element.io/#/room/#rocksndiamonds:matrix.org (this is specifically a link to the room as accessed from the "Element" web client; if you don't have a Matrix account i...
by ncrecc
Mon Apr 29, 2024 12:44 pm
Forum: General Discussion
Topic: Any interest in having a Matrix room for instant chat?
Replies: 9
Views: 667

Re: Any interest in having a Matrix room for instant chat?

definitely prefer matrix to discord IMO. glad we're starting off on the right foot with a group chat
by ncrecc
Fri Apr 12, 2024 7:11 pm
Forum: Level and Artwork Design
Topic: What if Deflektor had some elements from Mindbender
Replies: 99
Views: 1013904

Re: What if Deflektor had some elements from Mindbender

very cute retro thing ... for a minute i thought it was based on an actual version of deflektor or something
by ncrecc
Sun Apr 07, 2024 6:13 pm
Forum: Help
Topic: "force solving levels" vs "allow skipping levels"
Replies: 6
Views: 1704

Re: "force solving levels" vs "allow skipping levels"

It would be a lot less confusing to make these into a single user interface setting with >2 values (doesn't matter whether these are then internally translated into the current 2 settings or not): Skipping levels [menu]: - no, solve in order - ask before skipping - skip around freely ... or whateve...