Search found 9 matches

by rsn8887
Sun Nov 04, 2018 4:39 pm
Forum: General Discussion
Topic: R'n'D and Mirrormagic for Nintendo Switch
Replies: 0
Views: 47

R'n'D and Mirrormagic for Nintendo Switch

I made a port of R'n'D and Mirrormagic to the Nintendo Switch. The download files, installation instructions, and further information can be found here: https://github.com/rsn8887/rocksndiamonds/releases It has all the features of my Vita port, apart from text-entry. So the player name will be stuck...
by rsn8887
Thu Sep 27, 2018 9:49 pm
Forum: Bug Reports
Topic: Mirror Magic doesn't work when added as a levelset in RnD
Replies: 7
Views: 746

Re: Mirror Magic doesn't work when added as a levelset in RnD

Yes, I confirm this already works. This is how the Vita versions of RND and MM work. MM on the Vita is literally just the RND program, but with the datafiles (artwork, music) replaced by those from MM.
by rsn8887
Thu Jun 28, 2018 9:35 pm
Forum: General Discussion
Topic: R'n'D for PS Vita
Replies: 1
Views: 511

Re: R'n'D for PS Vita

Holger, thanks for your interest in merging the Vita version into mainline code. At some point I thought about merging the Vita-related SDL2 code into upstream, but currently no-one is working on that, and I am not sure how much work it will be or if it will ever be done. Anyone who will try to comp...
by rsn8887
Wed Jun 06, 2018 10:25 pm
Forum: General Discussion
Topic: RnD for iOS
Replies: 18
Views: 5513

Re: RnD for iOS

[...] On a sidenote I found that there's a loop in the EM engine that causes significant slow-down on the Vita. The loop causing the slowdown is the following one in graphics.c, line 302: [...] That is indeed very interesting. Did you experience this slow-down problem when running any of the EM/EMC...
by rsn8887
Sat Jun 02, 2018 8:05 pm
Forum: General Discussion
Topic: RnD for iOS
Replies: 18
Views: 5513

Re: RnD for iOS

I added a game speed mode between Normal and Fast called '60 fps,' with a frame_delay of 16. In this mode I force Vsync to be on. The scrolling in all EM engine levels is now perfectly smooth. The gameplay is also 20% faster than normal speed. This is because of the difference between 60 Hz and 50 H...
by rsn8887
Thu May 31, 2018 5:20 pm
Forum: General Discussion
Topic: RnD for iOS
Replies: 18
Views: 5513

Re: RnD for iOS

I just realized that the new mode should also have vsync enabled, so I will force vsync on whenever that mode is selected, and vsync off otherwise. It should work to be perfectly smooth then...
by rsn8887
Wed May 30, 2018 2:57 pm
Forum: General Discussion
Topic: RnD for iOS
Replies: 18
Views: 5513

Re: RnD for iOS

Thank you for the quick response! I will try on the weekend to add an additional speed option to the Vita port, with 16 ms delay. If it works, the next Vita version will hopefully have the speed settings very slow, slow, Normal, 60 fps, fast, and very fast.
by rsn8887
Tue May 29, 2018 4:09 am
Forum: Programmer's Corner
Topic: congrats on MirrorMagic etc.
Replies: 4
Views: 1140

Re: congrats on MirrorMagic etc.

I can confirm that a compiled Rocks'n'diamonds executable becomes Mirrormagic if you just replace the data files with the files from the Mirrormagic Windows zip release. E.g. after compiling it, you have to replace the folders music sounds graphics levels conf with the ones from the Mirrormagic Wind...
by rsn8887
Mon May 28, 2018 3:09 pm
Forum: General Discussion
Topic: RnD for iOS
Replies: 18
Views: 5513

Re: RnD for iOS

Hello, Can you release the iOS version sourcecode. I am asking because I would like to see how you got it to run in perfectly smooth 60fps. I ported the game to the PS Vita recently, and can get it to run fast on that platform, but it is never so perfectly smooth like in your iOS port. Even on my Ma...