Search found 217 matches

by filbo
Fri Jan 19, 2018 6:57 pm
Forum: Help
Topic: amoeba grows too fast
Replies: 7
Views: 143

Re: amoeba grows too fast

(perhaps also somewhat intriguing...)
by filbo
Fri Jan 19, 2018 6:56 pm
Forum: Help
Topic: amoeba grows too fast
Replies: 7
Views: 143

Re: amoeba grows too fast

(I find the idea of Sokoban levels with amoeba frightening... : )
by filbo
Mon Jan 08, 2018 5:50 am
Forum: Level and Artwork Design
Topic: Widescreen Mode 1920x1080 (zip)
Replies: 4
Views: 4977

Re: Widescreen Mode 1920x1080 (zip)

> More on the screen makes it even harder to find the main character. (especially at start, I think there should be something that briefly points to the character at start) I was actually thinking of posting a request to Holger about that; pursuant to regular old levels with, well, whatever mode I'm...
by filbo
Thu Jan 04, 2018 6:43 am
Forum: Help
Topic: difference in wall growth rate?
Replies: 11
Views: 392

Re: difference in wall growth rate?

So, I never went back to UAE and all that, but while playing a later level I discovered a simple trick which I carried back to this level: standing one away from the outer border of the level, place a dynamite to blow up the last 3 blocks of growing wall. While the fuse is burning, move to safe dist...
by filbo
Sun Dec 17, 2017 4:59 am
Forum: Bug Reports
Topic: Notes from playing, feature ideas and bugs
Replies: 14
Views: 378

Re: Notes from playing, feature ideas and bugs

Seriously, read those posts I pointed to.
by filbo
Fri Dec 15, 2017 11:47 pm
Forum: Bug Reports
Topic: Notes from playing, feature ideas and bugs
Replies: 14
Views: 378

Re: Notes from playing, feature ideas and bugs

Regarding tape usage, Bryan might find these posts useful both for helpful config, and usage notes: config recommendation: tape player buttons & actions (note: the actual macro sequences are obsolete) Tape synchronization problem (look for 'When I am solving a level' for application note...) [4.0.1....
by filbo
Thu Dec 07, 2017 9:23 pm
Forum: Help
Topic: difference in wall growth rate?
Replies: 11
Views: 392

Re: difference in wall growth rate?

Ah, if I'd looked inside the pla/* vs. his/* files I probably would have figured out they were 'high scores' :) Um. I don't have that media handy right now: are his/* filled with anything interesting? In particular, does his/54 imply that they were able to solve it with their engine? No tapes/*, are...
by filbo
Wed Dec 06, 2017 8:23 pm
Forum: Help
Topic: difference in wall growth rate?
Replies: 11
Views: 392

Re: difference in wall growth rate?

A1000 was my 1st and last Amiga (eventually with a 120MB Seagate HD and 2MB 'RAMBO-ard' external memory!) After that I was working at SCO and had a series of x86 Xenix and Unix systems. Now mostly Ubuntu (kids have Chromebooks, couple of Macs, and some of the Ubuntu is actually Mint fwiw). Open the ...
by filbo
Wed Dec 06, 2017 2:05 am
Forum: Help
Topic: difference in wall growth rate?
Replies: 11
Views: 392

Re: difference in wall growth rate?

I've never used UAE before so I have no such thing as 'my existing .uaerc'. The docs were not super helpful on getting started.

I had an A1000 the 1st or 2nd day of availability, and used it for years, then moved on; this was my 1st time ever using Amiga emulation.
by filbo
Wed Dec 06, 2017 1:52 am
Forum: Bug Reports
Topic: [4.0.1.0] Pause before end - where is it?
Replies: 3
Views: 197

Re: [4.0.1.0] Pause before end - where is it?

See https://www.artsoft.org/forum/viewtopic.php?f=3&t=2163 for suggested keys for the tapes; but note that some of the longer action strings are no longer correct, due to the change you noticed. In fact, let's see if I can revise them here (from memory, at work : ) '0:ist' Load "solution tape" provi...
by filbo
Tue Dec 05, 2017 5:31 am
Forum: Help
Topic: difference in wall growth rate?
Replies: 11
Views: 392

Re: difference in wall growth rate?

Well, now I've spent half an hour astonishing myself at how horribly bad fs-uae is... When I first downloaded it (from ubuntu repo), I just ran it. It got into a weird state and trashed the fonts on mate-terminal as well as the whole window manager; which I haven't yet gotten out of. Had to ssh in f...
by filbo
Tue Dec 05, 2017 4:49 am
Forum: Help
Topic: difference in wall growth rate?
Replies: 11
Views: 392

Re: difference in wall growth rate?

I haven't had an Amiga for a couple of decades, and have never fired up an emulator for it... so yeah, could probably try that, but many steps to get there.
by filbo
Wed Nov 29, 2017 8:01 am
Forum: Help
Topic: difference in wall growth rate?
Replies: 11
Views: 392

difference in wall growth rate?

levels/Emerald Mine Club/emc_emc_mine_1/54 seems impossible -- you're given many dynamites, but the holes they make in the growing walls heal just as fast as you can move -- it's impossible to make a hole you can actually traverse. Is this a difference in the RnD EMC engine vs. original EMC? emc_emc...
by filbo
Tue Nov 28, 2017 1:22 am
Forum: Bug Reports
Topic: Problem with Level Manager
Replies: 5
Views: 247

Re: Problem with Level Manager

Make a Windows XP VM (under any of the dozen or so virtualization environments available these days). The old binary should run on it. Strongly recommend you pre-configure the virtual hardware to have NO sort of networking, before ever booting XP in a VM. Transfer data to/from the VM with some safer...
by filbo
Tue Nov 28, 2017 1:17 am
Forum: New Ideas
Topic: Suggestion for new sprites and Rockford Levels
Replies: 4
Views: 257

Re: Suggestion for new sprites and Rockford Levels

I guess I mean both putting it in nice final format; and grabbing it and putting it up for raw download as soon as you see it mentioned (with all appropriate source pointers etc.); as a hedge against future Internet Rot.

Of course I really mean 'grabbing it raw then eventually making it nice'...