Search found 297 matches

by filbo
Mon Oct 15, 2018 10:41 pm
Forum: New Ideas
Topic: Add non-existing players to levels
Replies: 1
Views: 9

Re: Add non-existing players to levels

Hmmm, that might be fun for a LAN party or something. I would caution that probably a large fraction of levels will not be completable with multiple players. e.g. there's likely to be only one of each color door key, unless intentionally setup for 2 players. Timings, sequences in which you have to g...
by filbo
Mon Oct 15, 2018 10:13 pm
Forum: New Ideas
Topic: An option to play back all audio in mono rather than stereo
Replies: 1
Views: 16

Re: An option to play back all audio in mono rather than stereo

This seems like something you should solve at the system or even hardware level. System: tell your system-wide audio mixer to meld together both channels and deliver to the right ear. Hardware: set up external device to do the same, between machine & headphones. (I assume headphones because if speak...
by filbo
Mon Oct 15, 2018 10:09 pm
Forum: New Ideas
Topic: Prompt to restart upon player dying
Replies: 2
Views: 1115

Re: Prompt to restart upon player dying

Way back in the day of Apple ][ games... ctrl-R was 'restart [game or level or whatever]' in almost all games. Also ctrl-S was 'toggle sound'. ctrl-R is congruent to modern browsers' 'reload page', so should be familiar to most users... Since I am playing to Solve Puzzles, not to demonstrate my none...
by filbo
Tue Oct 09, 2018 7:37 am
Forum: Level and Artwork Design
Topic: The level solution buttons
Replies: 2
Views: 420

Re: The level solution buttons

Setup setting (off by default) to expose those?
by filbo
Sun Sep 30, 2018 6:58 pm
Forum: Bug Reports
Topic: ESC at 'door'
Replies: 1
Views: 195

ESC at 'door'

Main menu, I click on or hit <enter> on 'Level creator'. The 'door' appears with the warning 'This level is read only!' [Dismiss]. No matter what I hit, it proceeds on into the editor. I often do this by mistake, and I reflexively hit ESC to get back to the main menu, and it ignores me and continues...
by filbo
Mon Sep 10, 2018 11:35 am
Forum: Bug Reports
Topic: Keyboard bug in 4.1.0.1
Replies: 7
Views: 423

Re: Keyboard bug in 4.1.0.1

Ah, thanks! I commented out those 4 instances of

Code: Select all

ClearEventQueue()
and all is well again.
by filbo
Mon Sep 10, 2018 8:16 am
Forum: Bug Reports
Topic: Keyboard bug in 4.1.0.1
Replies: 7
Views: 423

Re: Keyboard bug in 4.1.0.1

Yes, I use quick menu doors. I think it's a mistake to discard input during those 'doors' in any case. You have a short or long delay, then the game starts without any opportunity for the player to make their first move -- unless they use typeahead, which you are now discarding. You've stolen initia...
by filbo
Mon Sep 10, 2018 7:32 am
Forum: Bug Reports
Topic: Keyboard bug in 4.1.0.1
Replies: 7
Views: 423

Re: Keyboard bug in 4.1.0.1

Another instance, probably the same cause: I am accustomed to quitting a game in progress by hitting <ESC><Enter> in quick succession. Now the <Enter> is eaten; I keep ending up doing <ESC><Enter>(pause, realize nothing happening)<Enter>.
by filbo
Sun Sep 09, 2018 2:25 pm
Forum: Bug Reports
Topic: Keyboard bug in 4.1.0.1
Replies: 7
Views: 423

Re: Keyboard bug in 4.1.0.1

There seems to be a similar issue during play, but I haven't fully characterized it yet. It feels like it's probably caused by the same change (whatever that is).

As a reminder, my play style involves a lot of switching between live, pause, and single-step modes, 100% keyboard driven.
by filbo
Sun Sep 09, 2018 11:55 am
Forum: General Discussion
Topic: R'n'D 2018.09.04 build review
Replies: 10
Views: 686

Re: R'n'D 2018.09.04 build review

I think I should just remove the possibility to disable auto-recording tapes altogether; it does not make much sense to disable it anyway. (If you don't care about tapes, you can just ignore them, I would say.) Or what do others think about this? You run on Android now, where storage is likely to b...
by filbo
Sun Sep 09, 2018 11:51 am
Forum: Bug Reports
Topic: how do I know whether to replace the tape?
Replies: 0
Views: 731

how do I know whether to replace the tape?

I am reminded of another slight annoyance: suppose I solve a level, so I have a slot in the high score table and a saved tape. Then I solve it again. The game asks me if I want to overwrite the tape. At that instant, it would be nice to have a couple of small stats about the two tapes: old tape: dur...
by filbo
Sun Sep 09, 2018 11:49 am
Forum: Bug Reports
Topic: > 1 high score per user
Replies: 0
Views: 721

> 1 high score per user

Continuing from comments in another recent post; I hope Holger can graft those comments to the top of this post... Yes, it depends whether you have a "global" scores directory or not (by default you do not have one). This is a sub-directory "scores" in the folder "CSIDL_COMMON_DOCUMENTS" (on Windows...
by filbo
Sun Sep 09, 2018 11:47 am
Forum: Bug Reports
Topic: Keyboard bug in 4.1.0.1
Replies: 7
Views: 423

Keyboard bug in 4.1.0.1

I am used to starting a level, then immediately putting it into single-step mode ('1' with my keyboard setup); basically I'd hit ' 1' (space, one) as quickly as possible. This no longer works; the '1' is not seen. So I tried some other things, like ' ->' (space, right-arrow), holding down right-arro...
by filbo
Sun Sep 09, 2018 11:45 am
Forum: General Discussion
Topic: R'n'D 2018.09.04 build review
Replies: 10
Views: 686

Re: R'n'D 2018.09.04 build review

> Try again, it's all pushed now to the repo. Wow, yes, I see you committed a whole bunch of changes! Everything compiles beautifully, as usual. I have a bug to report, which I'll start a separate post. I also blather on about the high scores issue; I guess I should also start a separate post on tha...
by filbo
Wed Sep 05, 2018 9:56 pm
Forum: General Discussion
Topic: R'n'D 2018.09.04 build review
Replies: 10
Views: 686

Re: R'n'D 2018.09.04 build review

Hmmm, 4.1.0.1 binary, but `git pull` finds nothing new... ?! Oh, you reminded me of an issue: I think the high scores ('hall of fame') used to show >1 score for the same user; now only 1. I think I actually triggered that in some discussion w/ Holger. But I don't think 'only 1' was the endpoint I wa...