Search found 278 matches

by filbo
Wed Jul 25, 2018 8:26 pm
Forum: New Ideas
Topic: Expanded sidebar mockup
Replies: 4
Views: 96

Re: Expanded sidebar mockup

Holger's family name is 'Schemel' with only one 'l', you might want to edit the top post... In these mockups I can't help wondering what benefit most of the words provide: Certainly the word 'KEYS' is utterly irrelevant if each key is already present as a grey shadow. 'EMERALDS', 'DYNAMITE', and 'DY...
by filbo
Sun Jun 10, 2018 11:34 pm
Forum: Level and Artwork Design
Topic: R'n'D 64 - CE, GE and REF elements
Replies: 18
Views: 1658

Re: R'n'D 64 - CE, GE and REF elements

I think that most recent animation looks awesome, and haven't looked at other bits.

Regarding the antennae: maybe they could be zapping and waving? :)
by filbo
Thu May 24, 2018 9:02 pm
Forum: Level and Artwork Design
Topic: R'n'D 64 - CE, GE and REF elements
Replies: 18
Views: 1658

Re: R'n'D 64 - CE, GE and REF elements

(Same comment applies to your original post here & the other comment. The RnD forums are full of half-broken posts, as the forum lasts a lot longer than random fly-by-night repository sites. Make your posts self-sufficient.)
by filbo
Thu May 24, 2018 8:59 pm
Forum: Level and Artwork Design
Topic: R'n'D 64 - CE, GE and REF elements
Replies: 18
Views: 1658

Re: (WARNING, heavy GIFs!) R'n'D 64 - Test of some additional animations

Those come up as broken image links here, and (the 1st) is 404 on sun9-1.userapi.com I think it's better to upload to artsoft.org (use the 'attachments' tab) -- then your post is internally complete and will last as long as the forum lasts, instead of one day being a sad broken thing with dangling l...
by filbo
Fri May 18, 2018 12:34 am
Forum: Level and Artwork Design
Topic: [GFX] Different screen
Replies: 8
Views: 589

Re: [GFX] Different screen

Um, yeah, there it is. duh ?
by filbo
Wed May 09, 2018 7:09 pm
Forum: Level and Artwork Design
Topic: [GFX] Different screen
Replies: 8
Views: 589

Re: [GFX] Different screen

I've often been annoyed at the lack of levelset name; but I guess that is mostly on the main menu screen, not the live level-in-play screen.

Looks like there's no facility to display it on the main menu either?
by filbo
Tue May 08, 2018 9:59 pm
Forum: Level and Artwork Design
Topic: [GFX] Different screen
Replies: 8
Views: 589

Re: [GFX] Different screen

In the level & author's name area, is it possible to also display levelset name & level number? e.g.:

Levelset: 'blah blah'
Level: 012 'nameless level' by 'vladi'
by filbo
Tue May 08, 2018 9:56 pm
Forum: Level and Artwork Design
Topic: [GFX] Different screen
Replies: 8
Views: 589

Re: [GFX] Different screen

Wow!

I'm kind of amazed there is that much state to display...

... even more amazed that the game/graphics engine allows it all to be displayed under level/graphics designer's control!
by filbo
Mon May 07, 2018 11:45 pm
Forum: Level and Artwork Design
Topic: [GFX] Different screen
Replies: 8
Views: 589

Re: [GFX] Different screen

Screenshot?
by filbo
Thu May 03, 2018 8:48 pm
Forum: Bug Reports
Topic: Wrap-around levels (Emerald Mine engine)
Replies: 1
Views: 238

Wrap-around levels (Emerald Mine engine)

I have a list-in-progress of EMC levels which require horizontal wrap; so far: emc_amiga_mine_25 62 emc_bd4 47, 80 emc_beer_mine 34 emc_bug_mine_4 46 emc_cosmos_mine_01 19, 54 emc_cosmos_mine_02 21 emc_cosmos_mine_04 55 emc_cosmos_mine_05 0, 1, 42, 55 emc_crazy_mine_03 34 emc_daddy_mine_09 50, 70 em...
by filbo
Thu Apr 19, 2018 1:30 am
Forum: Bug Reports
Topic: blinkenrockford?
Replies: 2
Views: 335

Re: blinkenrockford?

Nobody is going to add that as a special CE effect to thousands of pre-existing levels :)

I'd like it as a game(engine) feature.
by filbo
Thu Apr 19, 2018 1:29 am
Forum: New Ideas
Topic: [MM] 2-4 magicians
Replies: 2
Views: 356

Re: [MM] 2-4 magicians

(have not yet tried this game)

Shouldn't the beams from each wizard / player be a different color?
by filbo
Tue Apr 17, 2018 1:54 am
Forum: Bug Reports
Topic: blinkenrockford?
Replies: 2
Views: 335

blinkenrockford?

When I first open a level like this:
tmp.png
tmp.png (70.57 KiB) Viewed 335 times
-- I often spend 30 seconds trying to find where the heck the player is! It would be nice if the player(s) cel(s) would make themselves extra obvious during a pause; e.g. slowly fade in and out, or be Extra Shiny, or something along those lines.
by filbo
Wed Apr 11, 2018 5:04 pm
Forum: Programmer's Corner
Topic: congrats on MirrorMagic etc.
Replies: 4
Views: 658

Re: congrats on MirrorMagic etc.

>> But it won't run, not finding RocksMM.png. > If you start the resulting binary as "./rocksndiamonds", it should run from the build directory and should find it. I do run it from the build directory, but it doesn't find the artwork files. (Well, now they are in system directories so I'm no longer ...
by filbo
Wed Apr 11, 2018 6:16 am
Forum: Programmer's Corner
Topic: congrats on MirrorMagic etc.
Replies: 4
Views: 658

Re: congrats on MirrorMagic etc.

I ended up copying the following files into place manually: /usr/share/games/rocksndiamonds/...: conf/gamecontrollerdb.txt graphics/gfx_classic/RocksDF.png graphics/gfx_classic/RocksDoorMM.png graphics/gfx_classic/RocksMM.png sounds/snd_classic/bong.wav sounds/snd_classic/fuel.wav sounds/snd_classic...