Search found 274 matches

by filbo
Fri May 18, 2018 12:34 am
Forum: Level and Artwork Design
Topic: [GFX] Different screen
Replies: 8
Views: 172

Re: [GFX] Different screen

Um, yeah, there it is. duh ?
by filbo
Wed May 09, 2018 7:09 pm
Forum: Level and Artwork Design
Topic: [GFX] Different screen
Replies: 8
Views: 172

Re: [GFX] Different screen

I've often been annoyed at the lack of levelset name; but I guess that is mostly on the main menu screen, not the live level-in-play screen.

Looks like there's no facility to display it on the main menu either?
by filbo
Tue May 08, 2018 9:59 pm
Forum: Level and Artwork Design
Topic: [GFX] Different screen
Replies: 8
Views: 172

Re: [GFX] Different screen

In the level & author's name area, is it possible to also display levelset name & level number? e.g.:

Levelset: 'blah blah'
Level: 012 'nameless level' by 'vladi'
by filbo
Tue May 08, 2018 9:56 pm
Forum: Level and Artwork Design
Topic: [GFX] Different screen
Replies: 8
Views: 172

Re: [GFX] Different screen

Wow!

I'm kind of amazed there is that much state to display...

... even more amazed that the game/graphics engine allows it all to be displayed under level/graphics designer's control!
by filbo
Mon May 07, 2018 11:45 pm
Forum: Level and Artwork Design
Topic: [GFX] Different screen
Replies: 8
Views: 172

Re: [GFX] Different screen

Screenshot?
by filbo
Thu May 03, 2018 8:48 pm
Forum: Bug Reports
Topic: Wrap-around levels (Emerald Mine engine)
Replies: 1
Views: 62

Wrap-around levels (Emerald Mine engine)

I have a list-in-progress of EMC levels which require horizontal wrap; so far: emc_amiga_mine_25 62 emc_bd4 47, 80 emc_beer_mine 34 emc_bug_mine_4 46 emc_cosmos_mine_01 19, 54 emc_cosmos_mine_02 21 emc_cosmos_mine_04 55 emc_cosmos_mine_05 0, 1, 42, 55 emc_crazy_mine_03 34 emc_daddy_mine_09 50, 70 em...
by filbo
Thu Apr 19, 2018 1:30 am
Forum: Bug Reports
Topic: blinkenrockford?
Replies: 2
Views: 128

Re: blinkenrockford?

Nobody is going to add that as a special CE effect to thousands of pre-existing levels :)

I'd like it as a game(engine) feature.
by filbo
Thu Apr 19, 2018 1:29 am
Forum: New Ideas
Topic: [MM] 2-4 magicians
Replies: 2
Views: 145

Re: [MM] 2-4 magicians

(have not yet tried this game)

Shouldn't the beams from each wizard / player be a different color?
by filbo
Tue Apr 17, 2018 1:54 am
Forum: Bug Reports
Topic: blinkenrockford?
Replies: 2
Views: 128

blinkenrockford?

When I first open a level like this:
tmp.png
tmp.png (70.57 KiB) Viewed 128 times
-- I often spend 30 seconds trying to find where the heck the player is! It would be nice if the player(s) cel(s) would make themselves extra obvious during a pause; e.g. slowly fade in and out, or be Extra Shiny, or something along those lines.
by filbo
Wed Apr 11, 2018 5:04 pm
Forum: Programmer's Corner
Topic: congrats on MirrorMagic etc.
Replies: 3
Views: 218

Re: congrats on MirrorMagic etc.

>> But it won't run, not finding RocksMM.png. > If you start the resulting binary as "./rocksndiamonds", it should run from the build directory and should find it. I do run it from the build directory, but it doesn't find the artwork files. (Well, now they are in system directories so I'm no longer ...
by filbo
Wed Apr 11, 2018 6:16 am
Forum: Programmer's Corner
Topic: congrats on MirrorMagic etc.
Replies: 3
Views: 218

Re: congrats on MirrorMagic etc.

I ended up copying the following files into place manually: /usr/share/games/rocksndiamonds/...: conf/gamecontrollerdb.txt graphics/gfx_classic/RocksDF.png graphics/gfx_classic/RocksDoorMM.png graphics/gfx_classic/RocksMM.png sounds/snd_classic/bong.wav sounds/snd_classic/fuel.wav sounds/snd_classic...
by filbo
Wed Apr 11, 2018 1:00 am
Forum: Programmer's Corner
Topic: congrats on MirrorMagic etc.
Replies: 3
Views: 218

congrats on MirrorMagic etc.

Regarding the two announcements: https://www.artsoft.org/forum/viewtopic.php?f=2&t=2534 'Rocks'n'Diamonds 4.1.0.0 released!' https://www.artsoft.org/forum/viewtopic.php?f=2&t=2535 'Mirror Magic 3.0.0 released!' (1) I see these same announcements on the front page of www.artsoft.org. However, those h...
by filbo
Sun Apr 08, 2018 11:19 pm
Forum: Bug Reports
Topic: 'Burning dynamite (EM style)' weird behavior
Replies: 2
Views: 150

Re: 'Burning dynamite (EM style)' weird behavior

Ah, thanks @RAP! I should have looked in the encoding; as you note, these are actually different elements, hex 3B with a long fuse and 3E with a short fuse (and I guess at least one other in between, based on your observations). So they are, simply, different elements provided by EM / EMC, and impli...
by filbo
Sun Apr 08, 2018 1:51 am
Forum: Bug Reports
Topic: 'Burning dynamite (EM style)' weird behavior
Replies: 2
Views: 150

'Burning dynamite (EM style)' weird behavior

I just played the trivial level '/usr/share/games/rocksndiamonds/levels/Emerald Mine Club/emc_eagle_mine_13/35S' (EMC Eagle Mine 13 level 35). [Edited to correct the levelset, don't know how I got it wrong the first time...] This contains 18 'Burning dynamite (EM style)' elements. There doesn't seem...
by filbo
Thu Mar 08, 2018 6:38 pm
Forum: General Discussion
Topic: Emerald Mine Club levelset completion progress
Replies: 33
Views: 14464

detecting identical & near-identical levels

> I still have to post an automatic comparison of levels in sets using hashes, which might help in detecting duplicate sets... There are pure duplicates, there are duplicates with small tweaks (stamping in a levelset name & number, e.g.), and there are duplicates where certain mass substitutions hav...