Search found 647 matches

by filbo
Thu Feb 08, 2024 7:34 am
Forum: General Discussion
Topic: glitch screen
Replies: 12
Views: 394

Re: glitch screen

... and I think the status quo is pretty much just fine. If hundreds of bugs per week were being reported, things would be different. People occasionally mention something. The dev team (of one) address them when he gets to them. There is no benefit to adding extra formalisms to Holger's process unl...
by filbo
Thu Feb 08, 2024 7:33 am
Forum: General Discussion
Topic: glitch screen
Replies: 12
Views: 394

Re: glitch screen

(1) I don't think you should get rid of the bugzilla instance unless it's active trouble to maintain. (2) the suggestions about automatic updating of comments on a bug thread here seem ... unwise. Like they would be really hard to get right, a lot of trouble to maintain, and full of exceptions and t...
by filbo
Tue Jan 16, 2024 4:10 am
Forum: General Discussion
Topic: confedit is not working
Replies: 7
Views: 1168

Re: confedit is not working

Holger, Don't remove it. Just change the metadata around it, make it clear to the downloader that it's a tool that only works on old-Windows and with old-RnD (whatever cutoff version, if anyone makes the effort to determine the cutoff). That leaves it available for people interested in various sorts...
by filbo
Wed Dec 13, 2023 2:24 am
Forum: Level and Artwork Design
Topic: Boulderdash conversion
Replies: 21
Views: 12482

Re: Boulderdash conversion

I see no mention of 'R'n'D Plus' on bd-fans.com/FanStuff.html ... ?
by filbo
Mon Dec 11, 2023 3:45 am
Forum: General Discussion
Topic: Is it snowing?
Replies: 12
Views: 14087

Re: Is it snowing?

static byte xsn_bits_0[] = { 0x05, // * * 0x02, // * 0x05, // * * }; static byte xsn_bits_1[] = { 0x22, // * * 0x6b, // ** * ** 0x14, // * * 0x2a, // * * * 0x14, // * * 0x6b, // ** * ** 0x22, // * * }; static byte xsn_bits_2[] = { 0x14, // * * 0x08, // * 0x49, // * * * 0x36, // ** ** 0x49, // * * *...
by filbo
Thu Nov 30, 2023 6:19 am
Forum: Help
Topic: Stuck on extra level in R 'n' D jue II
Replies: 2
Views: 4453

Re: Stuck on extra level in R 'n' D jue II

I offer this speculation. At this point I don't even remember if I've ever played this levelset, but by eye I see something that **might** have the key to the solution. If you set off a bomb type device next to the blue box, it seems to me that the resulting yellow emeralds would have the behavior w...
by filbo
Fri Nov 03, 2023 4:06 am
Forum: Programmer's Corner
Topic: "git clone" on R'n'D repo slow?
Replies: 4
Views: 3478

Re: "git clone" on R'n'D repo slow?

Ok! My current tree is origin'd to your artsoft.org site and I don't see any reason to change it, I was just curious about observed behaviors :) A fresh clone from github for me takes 4.66 seconds, indicating that my pathetic desktop i3-4170 is nevertheless somehow beefier than whatever your patheti...
by filbo
Thu Nov 02, 2023 11:16 pm
Forum: Programmer's Corner
Topic: "git clone" on R'n'D repo slow?
Replies: 4
Views: 3478

Re: "git clone" on R'n'D repo slow?

We're paying for 300Mbps symmetric, but AT&T are actually delivering 360Mbps symmetric (go figure!) ... yet I just ran another `time git clone https://git.artsoft.org/rocksndiamonds.git` and -- well, this time it only took 209.49 seconds, but that's still pretty darn slow... You mentioned a gith...
by filbo
Thu Nov 02, 2023 2:19 am
Forum: Programmer's Corner
Topic: "git clone" on R'n'D repo slow?
Replies: 4
Views: 3478

"git clone" on R'n'D repo slow?

(In very closely related news, I ran a new `git clone` on your repository, wondering if there was some damage causing my differences -- before I realized the need to `make`. And that clone is still running, very very slowly. I re-cloned a completely unrelated, twice-as-big repo (from github) as a cr...
by filbo
Thu Nov 02, 2023 2:08 am
Forum: General Discussion
Topic: HaG@HaG
Replies: 64
Views: 105300

Re: HaG@HaG

Hmmm, a new `git pull` pulls nothing else, leaving me at commit f627531aca2f234261cff93f0240a3224f50191d 'version number set to 4.3.6.0'. Diffing that with the downloaded 4.3.6.0 tarball gets similar differences -- until I `make`. The downloaded tarball includes some build output files and I apparen...
by filbo
Thu Nov 02, 2023 1:59 am
Forum: General Discussion
Topic: HaG@HaG
Replies: 64
Views: 105300

Re: HaG@HaG

but I cannot find your source code in it -- not my code, I was just doing web archaeology :) Not sure which source code you compared with which other source code here... :? Hmmm. It was the result of a `git pull` last night, vs. the file downloaded from arthurdent.de. I must have pulled right in th...
by filbo
Wed Nov 01, 2023 6:01 am
Forum: General Discussion
Topic: HaG@HaG
Replies: 64
Views: 105300

Re: HaG@HaG

Holger -- the links aren't that obvious on the page. The code is in -- http arthurdent.de gallery Rocks%27n%27Diamonds%204.3.6.0.zip -- which I don't know how to successfully quote to make a working URL on this BBS software. '%27' and '%20' are literal single-quote and space characters. Or go to art...
by filbo
Tue Oct 31, 2023 1:26 am
Forum: Level and Artwork Design
Topic: How to create custom graphics: The basics
Replies: 6
Views: 3494

Re: How to create custom graphics: The basics

I meant to say: while it might be a little obscure, all sorts of stuff on Linux still uses ~/.whatever. They can't be even slightly serious Linux users without becoming familiar with that. If it throws them, it's because no matter what you offered would throw them.
by filbo
Tue Oct 31, 2023 1:25 am
Forum: Level and Artwork Design
Topic: How to create custom graphics: The basics
Replies: 6
Views: 3494

Re: How to create custom graphics: The basics

Regarding the 'correct' directory for per-app data: don't change it, that just means future decades of confusion between the old and the new... You're right that ~/.whatever is a little bit obscure. But ~/.config/whatever is no better, and ~/Documents/whatever is just wrong here! And using Rocks'n'D...
by filbo
Sun Oct 29, 2023 11:57 pm
Forum: Level and Artwork Design
Topic: How to create custom graphics: The basics
Replies: 6
Views: 3494

Re: How to create custom graphics: The basics

That's all. Save the file, restart R'n'D, select your level set, and voilà: It uses BD2K3's graphics! :) Worth mentioning here that if the graphics don't change, it's because they need to go back a step and install the BD2K3 levelset (including play-testing it to make sure the install is right ...)...