Search found 299 matches

by filbo
Fri Oct 19, 2018 11:22 am
Forum: Bug Reports
Topic: amoeba not turning to diamonds?
Replies: 2
Views: 20

Re: amoeba not turning to diamonds?

Well, I think the entire levelset is an ancient 'conversion' from who-knows-where, *to* the actual EMC engine on the Amiga, and then possibly re-converted into RnD-format levels. Or, anyway, some such history. I'm sure it was at one point a playable level. It's been corrupted. I thought I looked at ...
by filbo
Thu Oct 18, 2018 9:57 pm
Forum: Bug Reports
Topic: amoeba not turning to diamonds?
Replies: 2
Views: 20

amoeba not turning to diamonds?

'EMC Emerald Dash 1' has several such levels; level 23 ('/usr/share/games/rocksndiamonds/levels/Emerald Mine Club/emc_emerald_dash_01/23s' on my system) is a fine example. It has amoeba in an enclosed area. Level editor shows that it 'contains' diamond. But when it grows to fill all available space,...
by filbo
Mon Oct 15, 2018 10:41 pm
Forum: New Ideas
Topic: Add non-existing players to levels
Replies: 1
Views: 32

Re: Add non-existing players to levels

Hmmm, that might be fun for a LAN party or something. I would caution that probably a large fraction of levels will not be completable with multiple players. e.g. there's likely to be only one of each color door key, unless intentionally setup for 2 players. Timings, sequences in which you have to g...
by filbo
Mon Oct 15, 2018 10:13 pm
Forum: New Ideas
Topic: An option to play back all audio in mono rather than stereo
Replies: 1
Views: 38

Re: An option to play back all audio in mono rather than stereo

This seems like something you should solve at the system or even hardware level. System: tell your system-wide audio mixer to meld together both channels and deliver to the right ear. Hardware: set up external device to do the same, between machine & headphones. (I assume headphones because if speak...
by filbo
Mon Oct 15, 2018 10:09 pm
Forum: New Ideas
Topic: Prompt to restart upon player dying
Replies: 2
Views: 1134

Re: Prompt to restart upon player dying

Way back in the day of Apple ][ games... ctrl-R was 'restart [game or level or whatever]' in almost all games. Also ctrl-S was 'toggle sound'. ctrl-R is congruent to modern browsers' 'reload page', so should be familiar to most users... Since I am playing to Solve Puzzles, not to demonstrate my none...
by filbo
Tue Oct 09, 2018 7:37 am
Forum: Level and Artwork Design
Topic: The level solution buttons
Replies: 2
Views: 436

Re: The level solution buttons

Setup setting (off by default) to expose those?
by filbo
Sun Sep 30, 2018 6:58 pm
Forum: Bug Reports
Topic: ESC at 'door'
Replies: 1
Views: 207

ESC at 'door'

Main menu, I click on or hit <enter> on 'Level creator'. The 'door' appears with the warning 'This level is read only!' [Dismiss]. No matter what I hit, it proceeds on into the editor. I often do this by mistake, and I reflexively hit ESC to get back to the main menu, and it ignores me and continues...
by filbo
Mon Sep 10, 2018 11:35 am
Forum: Bug Reports
Topic: Keyboard bug in 4.1.0.1
Replies: 7
Views: 430

Re: Keyboard bug in 4.1.0.1

Ah, thanks! I commented out those 4 instances of

Code: Select all

ClearEventQueue()
and all is well again.
by filbo
Mon Sep 10, 2018 8:16 am
Forum: Bug Reports
Topic: Keyboard bug in 4.1.0.1
Replies: 7
Views: 430

Re: Keyboard bug in 4.1.0.1

Yes, I use quick menu doors. I think it's a mistake to discard input during those 'doors' in any case. You have a short or long delay, then the game starts without any opportunity for the player to make their first move -- unless they use typeahead, which you are now discarding. You've stolen initia...
by filbo
Mon Sep 10, 2018 7:32 am
Forum: Bug Reports
Topic: Keyboard bug in 4.1.0.1
Replies: 7
Views: 430

Re: Keyboard bug in 4.1.0.1

Another instance, probably the same cause: I am accustomed to quitting a game in progress by hitting <ESC><Enter> in quick succession. Now the <Enter> is eaten; I keep ending up doing <ESC><Enter>(pause, realize nothing happening)<Enter>.
by filbo
Sun Sep 09, 2018 2:25 pm
Forum: Bug Reports
Topic: Keyboard bug in 4.1.0.1
Replies: 7
Views: 430

Re: Keyboard bug in 4.1.0.1

There seems to be a similar issue during play, but I haven't fully characterized it yet. It feels like it's probably caused by the same change (whatever that is).

As a reminder, my play style involves a lot of switching between live, pause, and single-step modes, 100% keyboard driven.
by filbo
Sun Sep 09, 2018 11:55 am
Forum: General Discussion
Topic: R'n'D 2018.09.04 build review
Replies: 10
Views: 705

Re: R'n'D 2018.09.04 build review

I think I should just remove the possibility to disable auto-recording tapes altogether; it does not make much sense to disable it anyway. (If you don't care about tapes, you can just ignore them, I would say.) Or what do others think about this? You run on Android now, where storage is likely to b...
by filbo
Sun Sep 09, 2018 11:51 am
Forum: Bug Reports
Topic: how do I know whether to replace the tape?
Replies: 0
Views: 732

how do I know whether to replace the tape?

I am reminded of another slight annoyance: suppose I solve a level, so I have a slot in the high score table and a saved tape. Then I solve it again. The game asks me if I want to overwrite the tape. At that instant, it would be nice to have a couple of small stats about the two tapes: old tape: dur...
by filbo
Sun Sep 09, 2018 11:49 am
Forum: Bug Reports
Topic: > 1 high score per user
Replies: 0
Views: 723

> 1 high score per user

Continuing from comments in another recent post; I hope Holger can graft those comments to the top of this post... Yes, it depends whether you have a "global" scores directory or not (by default you do not have one). This is a sub-directory "scores" in the folder "CSIDL_COMMON_DOCUMENTS" (on Windows...
by filbo
Sun Sep 09, 2018 11:47 am
Forum: Bug Reports
Topic: Keyboard bug in 4.1.0.1
Replies: 7
Views: 430

Keyboard bug in 4.1.0.1

I am used to starting a level, then immediately putting it into single-step mode ('1' with my keyboard setup); basically I'd hit ' 1' (space, one) as quickly as possible. This no longer works; the '1' is not seen. So I tried some other things, like ' ->' (space, right-arrow), holding down right-arro...