Search found 309 matches

by filbo
Mon Nov 19, 2018 10:50 am
Forum: New Ideas
Topic: Ideas from trying out 4.1.1.0, slow motion button, vsysnc, descriptions, etc...
Replies: 8
Views: 532

Re: Ideas from trying out 4.1.1.0, slow motion button, vsysnc, descriptions, etc...

I'm pretty sure I've poked at all the speeds from time to time -- but by far my most common speeds are: (default) for normal play, which I believe is the 'fast' setting in the options menu; ctrl-7 for 'this is easy' ctrl-8 for 'man this level has a lot of long boring corridors' ctrl-9 for 'that amoe...
by filbo
Sat Nov 17, 2018 8:45 am
Forum: Testing Area
Topic: How to draw a level sketch? Read on! :-)
Replies: 12
Views: 17053

Re: How to draw a level sketch? Read on! :-)

Um, wow! That's really weird, given that: - it renders the non-reply version of this thread instantly - the reply form does include such a render, but not a 'source code' quote of the rest of the thread - the total amount of level sketching in the entire thread is under 2000 cels Admittedly, it does...
by filbo
Thu Nov 15, 2018 7:21 am
Forum: Testing Area
Topic: How to draw a level sketch? Read on! :-)
Replies: 12
Views: 17053

Re: How to draw a level sketch? Read on! :-)

(( In writing this comment, I had a lot of trouble with phpBB and possibly the system it's running on: Every 'preview' action takes something like 10-20 seconds. I've verified that my net connection is performing normally; either this host's net is slow or it's lugging for some reason. Also, wheneve...
by filbo
Thu Nov 15, 2018 5:54 am
Forum: Testing Area
Topic: How to draw a level sketch? Read on! :-)
Replies: 12
Views: 17053

Re: How to draw a level sketch? Read on! :-)

Having been reminded of this thread, I wrote back then: For these very wide sketches, it would be nice if the forum allowed the sketch to extend all the way to the right hand side of the tab. To see the regular tiles version without wrap, I have to "zoom out" until text is nearly unreadable. -- now ...
by filbo
Mon Nov 05, 2018 5:56 am
Forum: Level and Artwork Design
Topic: EMC levelsets use incorrect artwork definitions
Replies: 8
Views: 861

Re: EMC levelsets use incorrect artwork definitions

I would say that in 2018, bandwidth is generally more precious than local disk space, so this is probably the wrong tradeoff...
by filbo
Mon Nov 05, 2018 5:55 am
Forum: New Ideas
Topic: Ideas from trying out 4.1.1.0, slow motion button, vsysnc, descriptions, etc...
Replies: 8
Views: 532

Re: Ideas from trying out 4.1.1.0, slow motion button, vsysnc, descriptions, etc...

Hmmm, now I am very confused. I have my own personal setup, which I've recommended here a couple of times, including Holger having at one point sounded like he might implement them as standard shipping game config. But AFAIK that never actually happened. My setup is basically 0-5 = tape buttons 0..5...
by filbo
Mon Nov 05, 2018 5:44 am
Forum: New Ideas
Topic: Ideas from trying out 4.1.1.0, slow motion button, vsysnc, descriptions, etc...
Replies: 8
Views: 532

Re: Ideas from trying out 4.1.1.0, slow motion button, vsysnc, descriptions, etc...

Not sure if this is what you're talking about, but try ctrl-3 or alt-3 for slow mode. ctrl- or alt- any digit should select one of a bunch of speeds, up to ctrl-9 which is 'as fast as the hardware will manage'...
by filbo
Wed Oct 31, 2018 10:39 pm
Forum: Bug Reports
Topic: Network multiplayer issues
Replies: 4
Views: 401

Re: Network multiplayer issues

(a little bit confusing that you have Characters 1 & B; Players 1, A & B...)
by filbo
Wed Oct 31, 2018 10:35 pm
Forum: Bug Reports
Topic: Network multiplayer issues
Replies: 4
Views: 401

Re: Network multiplayer issues

Good QA report! :)
by filbo
Tue Oct 23, 2018 12:55 am
Forum: Help
Topic: One-button Joystick
Replies: 2
Views: 392

Re: One-button Joystick

> a db9-to-usb convertor This should not be a simple matter of plug-shape conversion, but an actual protocol conversion from DB9-wired-joystick to some sort of USB HID joystick protocol. I am 99.8% certain that a USB HID joystick protocol would have support for multiple buttons. The converter should...
by filbo
Fri Oct 19, 2018 11:22 am
Forum: Bug Reports
Topic: amoeba not turning to diamonds?
Replies: 2
Views: 393

Re: amoeba not turning to diamonds?

Well, I think the entire levelset is an ancient 'conversion' from who-knows-where, *to* the actual EMC engine on the Amiga, and then possibly re-converted into RnD-format levels. Or, anyway, some such history. I'm sure it was at one point a playable level. It's been corrupted. I thought I looked at ...
by filbo
Thu Oct 18, 2018 9:57 pm
Forum: Bug Reports
Topic: amoeba not turning to diamonds?
Replies: 2
Views: 393

amoeba not turning to diamonds?

'EMC Emerald Dash 1' has several such levels; level 23 ('/usr/share/games/rocksndiamonds/levels/Emerald Mine Club/emc_emerald_dash_01/23s' on my system) is a fine example. It has amoeba in an enclosed area. Level editor shows that it 'contains' diamond. But when it grows to fill all available space,...
by filbo
Mon Oct 15, 2018 10:41 pm
Forum: New Ideas
Topic: Add non-existing players to levels
Replies: 2
Views: 721

Re: Add non-existing players to levels

Hmmm, that might be fun for a LAN party or something. I would caution that probably a large fraction of levels will not be completable with multiple players. e.g. there's likely to be only one of each color door key, unless intentionally setup for 2 players. Timings, sequences in which you have to g...
by filbo
Mon Oct 15, 2018 10:13 pm
Forum: New Ideas
Topic: An option to play back all audio in mono rather than stereo
Replies: 1
Views: 339

Re: An option to play back all audio in mono rather than stereo

This seems like something you should solve at the system or even hardware level. System: tell your system-wide audio mixer to meld together both channels and deliver to the right ear. Hardware: set up external device to do the same, between machine & headphones. (I assume headphones because if speak...
by filbo
Mon Oct 15, 2018 10:09 pm
Forum: New Ideas
Topic: Prompt to restart upon player dying
Replies: 2
Views: 1506

Re: Prompt to restart upon player dying

Way back in the day of Apple ][ games... ctrl-R was 'restart [game or level or whatever]' in almost all games. Also ctrl-S was 'toggle sound'. ctrl-R is congruent to modern browsers' 'reload page', so should be familiar to most users... Since I am playing to Solve Puzzles, not to demonstrate my none...