Search found 23 matches
- Mon Sep 11, 2023 9:50 pm
- Forum: Bug Reports
- Topic: Oddity in music behavior
- Replies: 1
- Views: 5665
Oddity in music behavior
In at least the most recent version of RND: While trying to play at least a few levelsets that from what I remember shouldn't have music (as their musicinfo.conf files are normally set specifically to prevent music from playing by setting everything to "[NONE]), I noticed a few oddities with th...
- Tue Aug 02, 2022 12:48 am
- Forum: Programmer's Corner
- Topic: Menu Rearangement
- Replies: 9
- Views: 10587
Re: Menu Rearangement
Add an option to change the menu font. (like for those that are having visions problems) I kind of have a similar idea. Only it's not because of visions problems. It's because the ability to use lowercase in player names does exist (as it is shown in the high score server; I didn't know it's possib...
- Sun Jun 05, 2022 4:30 am
- Forum: General Discussion
- Topic: Problems with the two baked-in tutorials
- Replies: 5
- Views: 7842
Re: Problems with the two baked-in tutorials
I have my own problems with them. Specifically: Since all tutorials are outdated, there is no mention about the unique properties of some of the newer elements. What I believe is the worst case of this being DC Magic Walls. Only by luck did I learn that unlike EM Magic Walls, crystals and pearls can...
- Thu Jan 13, 2022 5:08 pm
- Forum: Bug Reports
- Topic: "Dynamite" indicator only has three digits even when holding more.
- Replies: 2
- Views: 1604
Re: "Dynamite" indicator only has three digits even when holding more.
Looking again, I was partially wrong: When I set the intervals to something longer, I also noticed another actual issue. The inventory items actually cap at one thousand per player; one more slot than it is supposed to be for a single player , resulting in the maximum amount of inventory items causi...
- Sat Jan 08, 2022 11:53 pm
- Forum: Bug Reports
- Topic: "Dynamite" indicator only has three digits even when holding more.
- Replies: 2
- Views: 1604
"Dynamite" indicator only has three digits even when holding more.
It may not be immediately obvious, but I have played a levelset that had a level where one gets a specific inventory item once per frame to emulate infinite use. The "Dynamite" indicator (which is used for inventory items in general) is visible onscreen, showing the number rapidly increasi...
- Sun Nov 21, 2021 2:39 am
- Forum: General Discussion
- Topic: Boulder Dash EX - An interesting and very different Boulderdash game.
- Replies: 7
- Views: 9927
Re: Boulder Dash EX - An interesting and very different Boulderdash game.
I wanted to add the game's title to the topic's title after realizing I forgot add it, but was unable to do so. So I thought it would only stay that way and no one can edit it. Glad it is now there!
- Fri Nov 19, 2021 5:55 pm
- Forum: General Discussion
- Topic: Boulder Dash EX - An interesting and very different Boulderdash game.
- Replies: 7
- Views: 9927
Re: An interesting and very different Boulderdash game.
Fandom...comments? Like in the genre of Boulder Dash-likes? Or those Wikia/Fandom comments? I'm not sure what you're talking about, since this fandom of the genre seems to be small and quiet over the years, or somewhere else that's more active, that's in a language that's not in English (there's pr...
- Fri Nov 19, 2021 4:53 pm
- Forum: General Discussion
- Topic: Boulder Dash EX - An interesting and very different Boulderdash game.
- Replies: 7
- Views: 9927
Re: An interesting and very different Boulderdash game.
I didn't show gameplay videos because I was afraid of them being flooded by fandom comments (which is kind of an idiotic thought in hindsight). I may have misinterpreted things as I never actually played the game. As while I did go by gameplay videos, I didn't pay full attention at what happens (as ...
- Thu Nov 18, 2021 12:05 am
- Forum: General Discussion
- Topic: Boulder Dash EX - An interesting and very different Boulderdash game.
- Replies: 7
- Views: 9927
Boulder Dash EX - An interesting and very different Boulderdash game.
I was kind of hesitant on mentioning it at first because of how different it was, but I found gameplay videos on YouTube of a Gameboy Advance game titled "Boulderdash EX", a Boulderdash game that actually had a license from First Star Software. It had a story mode with cutscenes that was a...
- Wed Nov 17, 2021 10:05 pm
- Forum: General Discussion
- Topic: Boulder Dash, but made by the University of Bristol
- Replies: 3
- Views: 7819
Re: Boulder Dash, but made by the University of Bristol
Writing about BD style games here is perfectly fine, and bringing up other games here is always a good source of inspiration. For me, for example, it is interesting to check which aspects of another game could be "emulated" by the R'n'D game engine, and which features would need changes t...
- Tue Nov 09, 2021 4:14 pm
- Forum: R'n'D Announcements
- Topic: Rocks'n'Diamonds 4.3.0.0 released!
- Replies: 7
- Views: 9440
Re: Rocks'n'Diamonds 4.3.0.0 released!
Based on what happened with my username, I think the API is listing all embed users as being "from Germany" (where the game was created). It does accurately show the correct country for installed versions though. Just wanted to say that just in case someone later finds a large amount of &q...
- Mon Nov 01, 2021 4:45 am
- Forum: Help
- Topic: "AB Levelsets" page no longer exists.
- Replies: 2
- Views: 7307
"AB Levelsets" page no longer exists.
Unlike all other levelsets listed on RnD's "Levels & Artwork" page, Andreas Buschbeck's "Screenshots and Download" page listed no longer exists (it now appears to be an empty "hostmonster" page when trying to access it) despite the Rocks'n'Diamonds website still hav...
- Sun Mar 07, 2021 6:27 pm
- Forum: Level and Artwork Design
- Topic: Unsolvable levels
- Replies: 61
- Views: 174329
Re: Unsolvable levels
'test level set leftover from the very early years' sounds like something worth historical preservation even if you don't think too much of it :) Maybe you can label it like 'Holger Schemel (test levels)'... Worth noting is that, from what I can remember, all of Holger Schemel's levels appear to be...
- Mon Oct 26, 2020 9:21 pm
- Forum: Level and Artwork Design
- Topic: EMC levelsets use incorrect artwork definitions
- Replies: 10
- Views: 14609
Re: EMC levelsets use incorrect artwork definitions
I apologize for the late response. The level editor offers four types of EMC style steel wall -- where did you see two kinds of steel wall where it should be three? Tool Disk V6.03, Level 5. Yes, I know of only one kind of slippery wall -- do you have an example of an EMC level set and level where t...
- Thu Oct 22, 2020 1:31 am
- Forum: Bug Reports
- Topic: Inconsistent qualifications as text change.
- Replies: 2
- Views: 2225
Inconsistent qualifications as text change.
Clicking on the space for editing a level's title in the editor without ever touching the keyboard doesn't qualify as a change. Clicking on the space for numerical values of anything in the editor without touching the keyboard doesn't qualify as a change. But doing the same with an envelope does qua...