Did you really have to create a separate topic for that?
I'm pretty sure that topic was where you were asking to help you fix that exact thing, so it would be wiser just to reply there to end the topic.
Search found 576 matches
- Sat Jun 01, 2024 4:39 am
- Forum: General Discussion
- Topic: i did it!
- Replies: 1
- Views: 78
- Thu May 30, 2024 6:51 pm
- Forum: Level and Artwork Design
- Topic: Random Placement Mine (what if an Emerald Mine levelset is only made with the random placement tool?) - 80 levels!
- Replies: 5
- Views: 21905
Re: Random Placement Mine (but off-topic)
Dude, like... come on...
If Holger didn't announce that 4.4 is finished, then 4.4 is probably not finished? And also, yet again, a little bit off-topic.
- Mon May 27, 2024 1:56 pm
- Forum: Help
- Topic: rocks'n'diamonds Documents cannot work
- Replies: 14
- Views: 1148
Re: rocks'n'diamonds Documents cannot work
What documents? Can you at least specify what documents are you talking about? If you mean the ones you do for levelset info and levelset credits, then you may be messing up their file locations. (docs\credits\credits_X.txt for credits and docs\levelset\levelset_x.txt for levelset info) Please next ...
- Sun May 26, 2024 2:49 pm
- Forum: R'n'D Announcements
- Topic: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
- Replies: 49
- Views: 2968
Re: First pre-release of Rocks'n'Diamonds 4.4.0.0 available!
This feature is not developed yet, these options will possibly be done in the actual release. There's a possibility these options may go away completely. Not sure...
But if it will, I hope the RGB coloring feature will also get applied to MM/DF laser some time soon though.
But if it will, I hope the RGB coloring feature will also get applied to MM/DF laser some time soon though.
- Mon Apr 29, 2024 7:21 pm
- Forum: Level and Artwork Design
- Topic: RocksSP.png changed to make disk types easier to distinguish.
- Replies: 3
- Views: 454
Re: RocksSP.png changed to make disk types easier to distinguish.
I think a nicer decision would be rather recoloring the blue body of the disk or just have a bit more distinguishable tops, because recoloring the white parts make it look a bit... bad... Not trying to criticize or anything, I can understand your frustration, but I feel like just coloring their enti...
- Fri Apr 12, 2024 7:06 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1013536
Reflektor Demo 6: I was a little late
Alright, obviously, that wasn't real demo and everything, that was just a really late April 1st joke... on April 7th... Oops... Anyways, I committed to that just because I wanted to try to simulate "that" kind of style with just 8 available colors (black, white, red, green, blue, yellow, c...
- Sun Apr 07, 2024 7:12 pm
- Forum: New Ideas
- Topic: Settings in request window
- Replies: 1
- Views: 1414
Settings in request window
This one may be a bit complicated, but can there potentially be request-based setup for most options with more than two choices as a toggle for custom levelsets in the future? Here's few mockups* of what it would possibly look like. * (in other words, fake screenshots, just a reminder for... some pe...
- Sun Apr 07, 2024 2:02 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1013536
Reflektor Demo 6: Optimized Edition
Small cool late update that fixes some issues and adds some optimizations to run it better.
- Sun Mar 31, 2024 6:11 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1013536
[RF] Some potential changes to the game panel
dfs.png I was thinking of actually changing the game panel, because after adding restart button, I thought both the buttons for sounds and stop/pause/restart were unnecessarily occupying a little bit too much space. The playtime buttons were a bit too elongated in height, the music buttons overall ...
- Sun Mar 03, 2024 4:25 pm
- Forum: Level and Artwork Design
- Topic: What if Deflektor had some elements from Mindbender
- Replies: 99
- Views: 1013536
Re: Re: [RF] Cyrillic
No way for now, the way I did that is just replacing latin chars in a different font.
- Sun Feb 25, 2024 9:13 am
- Forum: New Ideas
- Topic: Restart on GUI
- Replies: 8
- Views: 7766
Holy moly a lot of pointless text ohmeingott
Please have a look at the new R'n'D version 4.3.8.2 which I released yesterday. It more or less just adds that restart button, to be used as a game panel button, extra panel button and/or touch button, as follows: [insert lines here] Oh neat, all three variants as well! Just tested that out in RF a...
- Sat Feb 10, 2024 9:38 am
- Forum: New Ideas
- Topic: Restart on GUI
- Replies: 8
- Views: 7766
Some more about rotation and similar tiles
Please beat me if I should forget about this again! Sorry, but I don't really want to get physical. But jokes aside, okie. Also, I just got a silly idea on how we could possibly switch to element's other variations. Basically, if an element has some related elements (whether it's similar tiles or j...
- Wed Feb 07, 2024 11:44 am
- Forum: General Discussion
- Topic: glitch screen
- Replies: 12
- Views: 2180
About reports
What I think could also be a neat addition is the topic tag for the bug reports (and maybe new ideas as well), where if you just made a topic, the topic would automatically display as "Not reviewed", if the report was read by you, it would be "In progress", if you fixed the bug, ...
- Tue Feb 06, 2024 10:22 am
- Forum: General Discussion
- Topic: glitch screen
- Replies: 12
- Views: 2180
Re: glitch screen
First off, this, again, fits more to the Bug report category, second, it seems to be the same issue I've been experiencing a while ago (where the game's window rather warps or just turns completely black aside from toons and animations appearing over it). Funny enough, when I changed some of my hard...
- Fri Feb 02, 2024 9:32 pm
- Forum: New Ideas
- Topic: Restart on GUI
- Replies: 8
- Views: 7766
Alternative way to rotate elements in editor + mobile
Regarding the editor buttons, I'm not sure yet if it's worth it, as it could also only be used with custom artwork... Returning to this topic, the point of this idea was just higher accessibility to object rotation for mobile users, for example. They can't manually rotate objects, nor easily highli...