Search found 200 matches

by Eizzoux
Fri Aug 17, 2018 3:00 pm
Forum: Level and Artwork Design
Topic: Cancelled April 1st joke levelset
Replies: 0
Views: 27

Cancelled April 1st joke levelset

When I created the Battery Charging Simulator , I got another idea for a joke levelset. And I finished it in days before uploading but... I decided not to upload it because first one was enough. So I'll post it here now. Saying again: This is a joke levelset, so, of course, don't get it too serious ...
by Eizzoux
Fri Aug 17, 2018 11:59 am
Forum: Bug Reports
Topic: 4.1.0.0: Game hangs while checking level list within levelset with large # of levels
Replies: 1
Views: 27

Re: Game hangs while checking...

Yeah, it has to check all levels to display names of all levels at once, and it can even freeze for a short time when scrolling levels in main menu and also freeze for few minutes when you open levels list if you'll set very big levels count (like 'levels: 923847928357982738293')
Here's an example
by Eizzoux
Fri Aug 17, 2018 11:46 am
Forum: Bug Reports
Topic: Rockford doesn't change direction when snapping at the level border
Replies: 1
Views: 25

Re: Rockford doesn't change direction when snapping at the level border

Yeah, I noticed that too, but I think that was... kind of intentional, I'm nott sure
by Eizzoux
Tue Aug 14, 2018 8:48 pm
Forum: Off Topic
Topic: Back from vacation...
Replies: 3
Views: 70

Re: Back from vacation...

Glad to see you back :D
How was that vacation?
by Eizzoux
Mon Aug 13, 2018 10:03 am
Forum: Level and Artwork Design
Topic: PANEL elements over the playfield
Replies: 0
Views: 39

PANEL elements over the playfield

Just a screenshot of a little tricky feature of counters from PANEL (gems, time, inventory and etc.) right over the playfield. Maybe I'll use this in a future levelset, not sure
lkf.png
lkf.png (347.75 KiB) Viewed 39 times
by Eizzoux
Mon Aug 06, 2018 6:53 pm
Forum: Level and Artwork Design
Topic: Visible inside tubes (only as custom elements)
Replies: 0
Views: 43

Visible inside tubes (only as custom elements)

What if players were visible while walking in tubes? Sadly, this graphics set can't work with normal tubes because you're walking INSIDE of tubes, but this graphics set only works with walking UNDER it instead of INSIDE.
dfsijl.png
dfsijl.png (471.56 KiB) Viewed 43 times
38409__tog_tube_test__82398.rar
(24.33 KiB) Downloaded 6 times
by Eizzoux
Mon Aug 06, 2018 5:39 pm
Forum: New Ideas
Topic: IDEA: Color coded LEVELSET numbers in main page
Replies: 6
Views: 185

Re: IDEA: Color coded LEVELSET numbers in main page

This concept could be extended to "LEVELSET" as well. If the LEVELSET hasn't been played, it is in RED If the LEVELSET has been played but doesn't have any tapes, it is in ORANGE If the LEVELSET has been played and has a tape somewhere in it, or has a level that's been finished, it is in YELLOW If ...
by Eizzoux
Sun Aug 05, 2018 7:31 pm
Forum: Level and Artwork Design
Topic: "New Supaplex" gfx/mus/sfx
Replies: 7
Views: 956

Update for New Supaplex gfx/mus/sfx

Finally got resources from one of older versions which actually contains different snapping and dropping animations AND the actual different sniksnak.
ksd.png
Screenshot
ksd.png (424.88 KiB) Viewed 96 times
23789__new_supaplex_updated_by_tog__67589.rar
Download
(4.59 MiB) Downloaded 8 times
by Eizzoux
Sun Aug 05, 2018 7:24 am
Forum: Bug Reports
Topic: Even mor bugs I found in R'n'D 4.1.0.0 and MM 3.0.0
Replies: 2
Views: 106

(3) Even more bugs I found in R'n'D 4.1.0.0 and MM 3.0.0

I found one more bug that... It doesn't even make any sense! Reflective walls from Deflektor are acting like reflective walls from Mindbender. What?
mm_aaaaaaaaaaa.png
I don't even know...
mm_aaaaaaaaaaa.png (16.83 KiB) Viewed 86 times
by Eizzoux
Wed Aug 01, 2018 4:47 am
Forum: Bug Reports
Topic: Even mor bugs I found in R'n'D 4.1.0.0 and MM 3.0.0
Replies: 2
Views: 106

(2) Even mor bugs I found in R'n'D 4.1.0.0 and MM 3.0.0

Aaand here's even more: Snapshot, pause and saving are messing the functionalities of pushable blocks, they can just me unpushable even if there's space available to move on; Honeycam 2018-08-01 12-13-44.gif Somehow I managed to crash R'n'D editor by clicking on next level button; jksdf.png Accurate...
by Eizzoux
Tue Jul 31, 2018 6:35 pm
Forum: Level and Artwork Design
Topic: R'n'D 64 - CE, GE and REF elements
Replies: 18
Views: 1750

R'n'D 64 - some MM GIFs, because why not :v

Here're some GIFs of MM elements rotating, because... well, why not? :D
Honeycam 2018-07-22 07-49-14.gif
MM Single polarizer
Honeycam 2018-07-22 07-49-14.gif (10.05 KiB) Viewed 118 times
Honeycam 2018-07-22 07-43-42.gif
MM Red Beam Teleport
Honeycam 2018-07-22 07-43-42.gif (9.34 KiB) Viewed 118 times
Honeycam 2018-07-22 07-51-05.gif
MM Cross polarizer
Honeycam 2018-07-22 07-51-05.gif (5.81 KiB) Viewed 118 times
Honeycam 2018-07-22 07-38-39.gif
DF Mirror
Honeycam 2018-07-22 07-38-39.gif (12.03 KiB) Viewed 118 times
Honeycam 2018-07-22 07-57-04.gif
DF Polarizers
Honeycam 2018-07-22 07-57-04.gif (23.55 KiB) Viewed 118 times
Honeycam 2018-07-22 07-40-09.gif
MM Mirror
Honeycam 2018-07-22 07-40-09.gif (24.91 KiB) Viewed 118 times
by Eizzoux
Tue Jul 31, 2018 6:21 pm
Forum: Bug Reports
Topic: Even mor bugs I found in R'n'D 4.1.0.0 and MM 3.0.0
Replies: 2
Views: 106

Even mor bugs I found in R'n'D 4.1.0.0 and MM 3.0.0

Here's a new list of even more bugs I've found in the latest versions of R'n'D and MM: Dropping a dynabomb with invincibility shield removes 1 dynabomb from the inventory (even though the "dynabomb count" on the panel still keeps the same number); https://pp.userapi.com/c831308/v831308839/15beb1/vLU...
by Eizzoux
Fri Jul 27, 2018 6:27 am
Forum: Level and Artwork Design
Topic: R'n'D 64 - CE, GE and REF elements
Replies: 18
Views: 1750

R'n'D 64 - Penguins' white outline

I'm not sure about adding white outline like what they have in the original game. I just think they would look kind of better if they don't have it.
hukfa.png
hukfa.png (163.09 KiB) Viewed 154 times
by Eizzoux
Thu Jul 26, 2018 7:34 am
Forum: Level and Artwork Design
Topic: The "Too much stuff on the panel"
Replies: 0
Views: 68

The "Too much stuff on the panel"

Just another simple graphics addon changing the game panel and adding some needed value like all 9 keys (like in Show Keys), last two dynamites in inventory collected (like in "Last two elements in inventory") and dynabomb values. There's actually new interesting additional feature: the "3/10" for d...
by Eizzoux
Thu Jul 26, 2018 6:26 am
Forum: New Ideas
Topic: IDEA: Color coded LEVELSET numbers in main page
Replies: 6
Views: 185

Re: IDEA: Color coded LEVELSET numbers in main page

These are color coded. (at least in the version I'm using) Green is completed. Yellow is attempted but not completed. Red is not attempted. The main ROCKS'N'DIAMONDS menu could also use these colors on the LEVELSET level number for representing the level completion status. Not really that neccessar...