Search found 160 matches

by Eizzoux
Thu May 24, 2018 11:05 am
Forum: Level and Artwork Design
Topic: Boulder Remake gfx/mus/sfx
Replies: 0
Views: 9

Boulder Remake gfx/mus/sfx

http://img.informer.com/screenshots/3639/3639693_1_4.png Yet another graphics port with visual features made very close to the original. Now from Boulder Dash clone named Boulder Remake. What's done: in-game elements main menu background in-game interface 80% similar to the original (lives system s...
by Eizzoux
Mon May 21, 2018 1:23 pm
Forum: Level and Artwork Design
Topic: MM engine interface tweak
Replies: 0
Views: 15

MM engine interface tweak

This tiny gfx set for RND just replaces "EMERALDS" with "SPELLS" for MM engine on game panel, just like the "ENERGY" and "OVERLOAD" bars. And, just like those bars, it only appears in Mirror Magic levels (in Mirror Magic engine) https://pp.userapi.com/c830609/v830609174/10109b/gMfrQK3u1Wc.jpg Downlo...
by Eizzoux
Mon May 21, 2018 10:33 am
Forum: New Ideas
Topic: Setting only left and right direction animations for any element
Replies: 0
Views: 16

Setting only left and right direction animations for any element

Only Murphy has left and right movement animations in the current version both usable for up and down movement depending on which direction was Murphy moving last time (left or right). But what if we could do that for any element we wanted? Just a little visual tweak idea for some customization exte...
by Eizzoux
Sat May 19, 2018 6:05 pm
Forum: Level and Artwork Design
Topic: 2nd tile test
Replies: 0
Views: 19

2nd tile test

One time I was wondering if "2nd_movement_tile" works on player's pushing animation. I mean if pushing animation is different for "trying to push" and "pushing from place". And, yeah, it works, but this 2nd tile behaviour is kinda hard to work on, because I can't guess if animation is initially reve...
by Eizzoux
Wed May 16, 2018 6:44 am
Forum: Level and Artwork Design
Topic: Widescreen Mode 1920x1080 (zip)
Replies: 7
Views: 5591

Re: Widescreen Mode 1920x1080 (zip)

Well, of course it doesn't work for BD2K3 because it has it's own textures (especially the border with 672x560px size instead of 1920x1080px).
To make it work for BD2K3 you need to do that screen size yourself fo this levelset and add it to the levelset's graphics.
by Eizzoux
Sun May 13, 2018 11:11 am
Forum: Bug Reports
Topic: Creating sokoban fields from elements in inventory
Replies: 0
Views: 43

Creating sokoban fields from elements in inventory

Yeah, name of topic is pretty confusing, but I'll try to explain. Remember you can set initial inventory for any player with any elements in inventory? So, I can tell you can create sokoban fields from nearly any pair of elements. Here's what you need to do for this glitch: Turn on player's initial ...
by Eizzoux
Sun May 13, 2018 9:36 am
Forum: Level and Artwork Design
Topic: [GFX] Flipped border
Replies: 1
Views: 262

Flipped border screenshot

Image
by Eizzoux
Sun May 13, 2018 9:29 am
Forum: Level and Artwork Design
Topic: [MM] The Hero as Mirror Gnomes
Replies: 1
Views: 126

Hero as Gnome Screenshot

Image
by Eizzoux
Sun May 13, 2018 9:11 am
Forum: Level and Artwork Design
Topic: EM-styled EMC gates and keys 5-8
Replies: 1
Views: 84

EMC gates and keys 5-8 screenshot

Image
I'm sorry for not adding the screenshots for many recent works, but I can't add them for original posts now, I'm too late. So I'll add them in new replies.
by Eizzoux
Sun May 13, 2018 9:04 am
Forum: Level and Artwork Design
Topic: Two last elements in inventory
Replies: 1
Views: 80

Inventory fix + Screenshots

Just a little fix for MM engine.
Image
Image
by Eizzoux
Sun May 13, 2018 8:22 am
Forum: Level and Artwork Design
Topic: Deflektor Amiga graphics + music
Replies: 1
Views: 98

Deflektor Amiga Update

Just small update. Changes:
  • "Charging.." text blinks while laser charges now
  • Credits on the bottom in menu
  • Elements info
  • Finished fonts
Just redownload it.
by Eizzoux
Wed May 09, 2018 5:01 am
Forum: Level and Artwork Design
Topic: [GFX] Different screen
Replies: 8
Views: 172

Re: [GFX] Different screen

In the level & author's name area, is it possible to also display levelset name & level number? e.g.: Levelset: 'blah blah' Level: 012 'nameless level' by 'vladi' Level number is already displayed, but I placed it in the top space above the exit, and yeah, I agree, I need to move it down there. But...
by Eizzoux
Tue May 08, 2018 7:25 am
Forum: Level and Artwork Design
Topic: [GFX] Different screen
Replies: 8
Views: 172

Screenshots

Oh, sorry, I think I forgot about them. Can't edit the main post itself because I'm late (freakin' 13 minutes, wow) Here: https://pp.userapi.com/c845122/v845122326/487f8/V5--FM2Nzqs.jpg https://pp.userapi.com/c845122/v845122326/48801/08eKJcBOMoY.jpg https://pp.userapi.com/c845122/v845122326/4880a/vQ...
by Eizzoux
Mon May 07, 2018 7:08 am
Forum: Level and Artwork Design
Topic: [GFX] Different screen
Replies: 8
Views: 172

[GFX] Different screen

Just another little visual changing set changing viewport and interface to the style of tape recorder. Or something like that. Additions: Many panel elements including white keys counter, dynabombs count and size, dynabomb power, sokoban fields, penguins and lamps counters, shield, magic wall, magni...
by Eizzoux
Tue May 01, 2018 2:54 pm
Forum: Level and Artwork Design
Topic: Deflektor Amiga graphics + music
Replies: 1
Views: 98

Deflektor Amiga graphics + music

https://upload.wikimedia.org/wikipedia/ru/5/57/Deflektor-intro.gif Another attempt on porting graphics from classic games or other clones to R'n'D/MM. Now it's Deflektor on Amiga. Graphics taken straight from the game. (by taking screenshots of the game) Supported: All DF in-game elements 3 borders...