Search found 118 matches

by Eizzoux
Tue Feb 20, 2018 7:49 am
Forum: New Ideas
Topic: More Envelopes or Custom Envelopes?
Replies: 7
Views: 557

Envelopes 5-8

Ok, if so, what colors will be stamp cliparts on those 5-8 envelopes? Just curious because I aldeady added tokens of those in my 64px graphics set :D
by Eizzoux
Sun Feb 18, 2018 7:48 pm
Forum: Level and Artwork Design
Topic: [GFX] Flipped border
Replies: 0
Views: 18

[GFX] Flipped border

No, not upside down (but this idea is pretty good either), but horizontally.
I am weird
by Eizzoux
Sun Feb 18, 2018 6:08 am
Forum: Bug Reports
Topic: [4.0.0.0-4.0.1.1] Weird ".tile_size" attribute issue
Replies: 1
Views: 27

[4.0.0.0-4.0.1.1] Weird ".tile_size" attribute issue

It works kinda weird with the tiles smaller than 32 (16, as example).
This graphics set will explain it, I hope: Drive
by Eizzoux
Thu Feb 15, 2018 7:36 am
Forum: Level and Artwork Design
Topic: [DEMO] Cave Chaos 2 in R'n'D
Replies: 3
Views: 150

Cave Chaos 2 in R'n'D - Request window upd

I changed the request window. For me it doesn't load for so long now, not sure about all yours. Just put the file from this archive in "graphics" folder in the levelset folder:
Archive
by Eizzoux
Sun Feb 04, 2018 4:26 pm
Forum: Level and Artwork Design
Topic: [DEMO] Cave Chaos 2 in R'n'D
Replies: 3
Views: 150

Original games

Actually, I should post original Cave Chaos game series here to see comparison (and not only for that), so here we go ;)
Cave Chaos 1-4 by Spam&Cheese (Simon Moore)
by Eizzoux
Sat Feb 03, 2018 9:29 am
Forum: Level and Artwork Design
Topic: [DEMO] Cave Chaos 2 in R'n'D
Replies: 3
Views: 150

[DEMO] Cave Chaos 2 in R'n'D

I didn't progress the levelset for so long, because I began something different but todey I decided to upload at least demo of it with levels you can see in this video: Video There're only five levels, all those 5 levels are just test levels. Only title, main and levels list menus and in-game interf...
by Eizzoux
Thu Jan 25, 2018 6:31 pm
Forum: Level and Artwork Design
Topic: [GFX] Something
Replies: 1
Views: 137

[GFX] Something

Does this change anything? You can see yourself:
Okie Dokie
by Eizzoux
Wed Jan 24, 2018 4:15 pm
Forum: Bug Reports
Topic: MIDI music problem
Replies: 9
Views: 1460

Re: MIDI music problem

If I understand it right (after reading your last post from today), this procedure forces MIDI music from fading out (and therefore triggering the problem of silencing all other sounds), is this correct? Yeah, all game sound shuts down only if any MIDI tracks changes to the silence (empty tracks li...
by Eizzoux
Wed Jan 24, 2018 4:56 am
Forum: Bug Reports
Topic: MIDI music problem
Replies: 9
Views: 1460

MIDI music problem

Only now I found out it happens only when MIDI track fades out to nothing. I mean when MIDI track changes to any other playable track, everything is fine, but if MIDI fades to nothing so all the game sounds just fades out with it, and there only way to return sound back - make MIDI music play again....
by Eizzoux
Tue Nov 21, 2017 6:09 am
Forum: Bug Reports
Topic: [4.0.1.0] Crumbled elements acts a bit weird in "Emerald Mine" engine
Replies: 3
Views: 510

?

So, what do I do with this? I made the sand for these 64x64px look much nicer with accurate borders and inner corners. Without these options it looks much worse and strikes instantly (for me). rnd_ohno_stop.png I am sorry if it sounds a bit annoying but I'm just that person who can see some little d...
by Eizzoux
Fri Oct 27, 2017 4:16 pm
Forum: Off Topic
Topic: captcha earning
Replies: 1
Views: 288

No need to spam!

I can understand you are advertising this captcha bypasser but THERE'S NO NEED TO SPAM SAME TOPICS IT IN ALL FORUMS! Single topic in special forum would be enough. People in here are not so stupid to not understand it first time. Second, who ever needs Captcha bypasser if 95% of captchas are too sim...
by Eizzoux
Thu Oct 12, 2017 9:50 am
Forum: Bug Reports
Topic: [4.0.1.0] Crumbled elements acts a bit weird in "Emerald Mine" engine
Replies: 3
Views: 510

Re: [4.0.1.0] Crumbled elements acts a bit weird in "Emerald Mine" engine

sand: rnd64_elements.png sand.tile_size: 64 sand.xpos: 3 sand.ypos: 0 sand.frames: 1 sand.CRUMBLED: rnd64_elements.png sand.CRUMBLED.tile_size: 64 sand.CRUMBLED.xpos: 4 sand.CRUMBLED.ypos: 0 sand.CRUMBLED.frames: 2 sand.CRUMBLED.style: accurate_borders, inner_corners sand.CRUMBLED.border_size: 5 sa...
by Eizzoux
Thu Oct 12, 2017 9:02 am
Forum: Bug Reports
Topic: [4.0.1.0] Crumbled elements acts a bit weird in "Emerald Mine" engine
Replies: 3
Views: 510

[4.0.1.0] Crumbled elements acts a bit weird in "Emerald Mine" engine

Today I tried to test graphics set on Emerald Mine engine and after launching the level I discovered that sand acts a bit weird. I'm using inner corners for sand so this can actually initiate this glitch. Instantly and after digging sand by walking through sand edges of same near elements looks like...
by Eizzoux
Wed Oct 11, 2017 5:24 am
Forum: Off Topic
Topic: Post your cool and useful links
Replies: 52
Views: 49437

Re: Post your cool and useful links

EN: Rocks'n'diamonds russian fan group in Russian social site "VK" (if there can be anyone from Russia, Ukraine, Belarussia and etc. RU: Русская фанатская группа по "R'n'D" в ВК (если здесь вообще могут присутствовать люди из России, Украины, Беларуссии и др.) Russian R'n'D fan group | Русская групп...